S. Thompson
S. Thompson
@planckstar.bsky.social
Lol I dunno what I'm gonna post here, too much random shite inna great
38 followers54 following372 posts
S. Thompson reposted
just to offer a perspective I've not seen much of On Here: I work in codev, I'm not in the "core team". I'm an employee of a codev studio. I am a full time employee with all the legal benefits that entails. I also have better job security than I might at a studio. It's pretty great. I like my job!
Star Wars: Galactic Racer was made by a core team of 75 people. "What we wanted to do was keep that core small, smaller than perhaps you might have done in the past, and scale capacity and capability with what we call distributed development." https://bit.ly/4hT02qg
S. Thompson reposted
S. Thompson reposted
Former BioWare Senior Writers Mary Kirby (Varric, Vivienne, Lucanis) and Sylvia Feketekuty (Liara, Josephine, Emmrich) and Sarah Hayward (Former BioWare Cinematic Director) have found a home at North Mist with many others in our network.
Very heavy news as our former studio, BioWare closes its doors today. It was a formative place for many. However, many former BioWare devs are scattered around the industry. Find them, support them. Like, follow, comment and help us prove there is still support for the types of games we make!
Outside John Williams, Gordy Haab's "The Soul of Racing" is the most identifiably Star Wars theme I've heard: open.spotify.com/album/38NOnC...
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I’m Nessa! I’m a video game writer/narrative designer with 6+ years of freelance experience on 10+ shipped titles, including Borderlands 4 and Star Wars: Galactic Racer ✨ I’m looking for new projects, so if you’re looking for narrative on your project, check out my website: www.nessacannon.com
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For me it's the sound fx that really sells this scene above 99.9% of games. It's weird to play something as enormous budget and gorgeous as say Red Dead 2 and then notice all the sound that isn't there, and it's hardly alone in the AAA space
Been teaching myself Unreal and built this moody office scene while learning the basics of lighting, VFX, camera control, animation, cinematics, and blueprints. Wanted to make it feel convincingly cluttered and lived-in, which involved placing 600+ props by hand. Sound up for maximum atmosphere.
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Please celebrate my birthday with me by reading my article and sharing it! I'm trying to pay down medical debt and the tips really help, so the more people who see it, the better!!
My birthday is Weds. I'll be celebrating it entirely alone cause I'm disabled. This is also the anniversary of some pretty significant trauma in my life, so I ain't doing too good. If you would be so kind as to share my article, and, if possible, tip to help me with medical debt, I'd be grateful.
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$400 away from next stretch goal!!
🚨AMNESIA FORTNIGHT 2026 KICKSTARTER CAMPAIGN IS LIVE 🚨 Help us keep making weird and wondrous games; 26 amazing game pitches await your votes, and in the end, one prototype will emerge victorious! The fate of THE ENTIRE UNIVERSE is in your hands! 🌌 http://www.dfaf2026.com
An unfortunately good take on why the games industry is "crashing". When people would rather pay $560 to play a Zelda remake than $70 for a game that cost 8x as much to make something's gone wrong in gaming, and it's not on the player's end: www.gamesradar.com/games/japane...
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Camera and AI equipped garbage trucks to spy on you, report municipal code violations. www.msn.com/en-us/techno...
Rendering: Want to "virtualize" any given material down to a fast version? This team manages just that, let artists go absolutely nuts on a layered material system and then have a neural net fit it to a fast analytic brdf: studios.disneyresearch.com/app/uploads/...
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