PlusW (DEMON DUST 30% OFF???? (yes))

PlusW (DEMON DUST 30% OFF???? (yes))

@pluswplus.bsky.social

30 | They/Them | Pan | Musician and game designer. DEMON DUST: https://store.steampowered.com/app/3080050/DEMON_DUST/ music: https://plusw.bandcamp.com/ email: plusw@mail.com

452 followers60 following340 posts

physical media is cool and all but whether or not a company releases a cool object you can touch is NOT the existential threat, its DRM thats the actual issue here but most people are uninformed enough to frame the conversation around physical media and the conversation is dead before it can start.

PlusW (DEMON DUST 30% OFF???? (yes)) reposted

Announced at the top of the show, but if you sign up for a Giant Bomb Premium subscription: the first 50 new subscribers will get a code for DEMON DUST, a very slick lo-fi dungeon crawler indie game by @pluswplus.bsky.social ! Thank you to PlusW! You can sign up at giantbomb.com/join

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Giant Bomb@giantbomb.com

IT'S TIME TO PODCAST! We're talking about Control Resonant, Silent Hill Townfall, Fire Emblem, and the NEWS! giantbomb.com/live/chat twitch.tv/giantbomb youtube.com/live/DSYMCdU...

PlusW (DEMON DUST 30% OFF???? (yes)) reposted

If you are emulating an older game like an NES game, stop and go look up the manual it came with. Not a guide, the manual. It was expected reading material and they are commonly intended as companions to the game that can portray information the original game might not have had the capacity for.

i feel like so much of megamans success is that stage select format. as a kid i could only beat like 1 of the stages per game but i could just visit a different one when i got bored. when i was too bad at games to see most of them that buffet of stages was extremely appealing

PlusW (DEMON DUST 30% OFF???? (yes)) reposted

I can't emphasize enough that caring about game design is woke. It is progressive and important to give a shit about the quality of the games our industry produces

vic-or-squeak!! ᓚᘏᕐᐷ@gizmouse.bsky.social

this bit from skill up's review of wolverine knocked me on my ass, it feels like something that wouldve come out of one of those focus m parody videos but its in a real triple A game

PlusW (DEMON DUST 30% OFF???? (yes)) reposted

Dude how are they not embarrassed that so much shit looks like it's made of plastic?

PlusW (DEMON DUST 30% OFF???? (yes)) reposted

Okay well I actually read the article and it says to watch Char’s Counterattack 21 times.

WIRED@wired.com

The studio released an official catch-up list ahead of December’s release. We have easy links to watch every one of the movies so you can get up to speed. www.wired.com/story/marvel...

PlusW (DEMON DUST 30% OFF???? (yes)) reposted

yeah sure whatever, let lara croft cook potato stew on her phone for 2m0s of damage resistance who gives a shit anymore

not going to name them in the post but ive been back to back disappointed by a couple of games that have had great aesthetics but just don't feel competently designed as games. it feels like theres so much incentive for games to look pretty but almost none at all for them to play particularly well

i mean its not like its a new problem but i do worry about how you would even learn to make better games? what are the vectors to learning the things about game development that arent aesthetic or technical? are people still doing talks about actual game design? idk!

PlusW (DEMON DUST 30% OFF???? (yes)) reposted

Yeah….Cole gets it

Scare-o-lyn Petit@carolynmichelle.bsky.social

with its impending arrival on modern platforms via the master collection 2, i'm stoked to have this review of metal gear solid 4 by cole kronman on kotaku today: kotaku.com/metal-gear-s...

PlusW (DEMON DUST 30% OFF???? (yes)) reposted

working on a game p much everyday for 3 years really makes u go insane through every avenue u can imagine