A space devoted to my relentless urge to prototype!
Come and watch my ideas succeed or crash spectacularly. :3
🍞Main acc: https://bsky.app/profile/watchdatoast.bsky.social
If you want to follow the development of this project, consider switching over my main account from now on!
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@watchdatoast.bsky.social
I figured that it is time to make this prototype my main focus and treat it like something that is supposed to turn into a more serious project✨
Anyone else still using Godot 3?
I kind of missed out on switching to 4 a few years ago when I was still learning Godot, and by now 3 just feels so cozy and perfect to work with for me. Knowing that it will also still be supported in the future is cool too
#gamedev#GodotEngine
Just found out about shape keys in Blender and how I could use them for switching between facial expressions!
Can't wait to go crazy with these during cutscenes!
#gamedev#Blender#GodotEngine
Just found out about shape keys in Blender and how I could use them for switching between facial expressions!
Can't wait to go crazy with these during cutscenes!
#gamedev#Blender#GodotEngine
Applied a PS1 shader onto one of my newer test levels just for fun. I'm not even nostalgic for it, but it does have something special about it.
#gamedev#GodotEngine
I made so much progress with my little prototype during the last few weeks! Most of the new content still looks really rough and does not really deserve a post here, but I can't wait to record some footage once everything finally comes together in a more visually pleasing way! c:
Applied a PS1 shader onto one of my newer test levels just for fun. I'm not even nostalgic for it, but it does have something special about it.
#gamedev#GodotEngine
I've been busy moving my game from Unreal to Godot. It's been a LOT of work, but I'm sure that it will be worth it in the end. I prefer how it feels to work with Godot and I am getting stuff done much quicker now. Also, my laptop can run it, so I can work on the go :'D
#indiedev#godot
Some early swinging mechanics in the style of Rayman 2, with the same sound effects and all - though just as a placeholder for now.
It REALLY makes traversing the areas much more fun!
#gamedev#GodotEngine
Some early swinging mechanics in the style of Rayman 2, with the same sound effects and all - though just as a placeholder for now.
It REALLY makes traversing the areas much more fun!
#gamedev#GodotEngine
This fox fella has been part of my prototype for months now and has to endure all the stuff I come up with in the current builds. He's blocky and not very good looking yet - but he helped me a ton when I made my first steps in Blender earlier this year! :3
#gamedev#GodotEngine
Game design seems to be all about reconsidering your ideas regularily.
I wanted this platformer to be all about mystery and exploration. But with every new mechanic, the gameplay becomes more action oriented.
Maybe I'm able to create a gameplay loop that offers both?
#gamedev
3D gamedev made me obsessed with camera clipping now. During playtesting I constantly get the urge to crank up the mouse sensitivity and violently SLAM the camera into every wall at speed of light, just to see if there is any abrupt clipping anywhere.
No player will ever care lol
My current 3D assets emerge in all their placeholder-y glory! Let's see if I am able to mimick a Rayman 2 or Tonic Trouble kind of look in this state.
#gamedev#GodotEngine