Patrick Schroen

Patrick Schroen

@pschroen.bsky.social

Creative Developer and Tech Lead / Senior Interactive Engineer at Monogram / FWA Judge / @okaydev.co https://space.js.org/ https://alien.js.org/ https://ufo.ai/ πŸ›ΈπŸ‘½πŸ€“

238 followers287 following38 posts

Patrick Schroen reposted

Spent way too long on that SVG sphere component. Added a bit of scroll interaction so people actually realize it’s 3D PS: you can download the sphere SVG from the settings panel rybitten.space

I can't vote on my own projects and it means a lot to me being recognized by my peers in the industry, thank you! Would love to spend more time on this demo this year, still have a lot of plans for it!

Over the past year I've been working on an iPhone app for Kythe, a great example of how AI can be used in a positive way, generating conversation starters, called "Qs", that are fun, interesting and thought provoking! apps.apple.com/app/kythe-co... #iphone #appstore #socialnetworking

apps.apple.comKythe Connect App - App StoreDownload Kythe Connect by Thompson St Ventures LLC on the App Store. See screenshots, ratings and reviews, user tips, and more games like Kythe Connect.

Patrick Schroen reposted

πŸš€ Big news! Okay Social is now open to everyone. It's the social network for creatives. Claim your handle, create a profile, and start connecting with others. Join our community today! πŸ‘‰ okaydev.co/social

Patrick Schroen reposted

"Jupiter" vec2 p=(FC.rg*2.-r)/r.y,c,s;vec3 z=vec3(p,sqrt(1.-dot(p,p)));c=vec2(atan(z.x,z.z),z.y/=-.6),s=vec2(.2/dot(z-.6,z-.5)+sin(c.y*7.),.5*t);for(float f=8.;f<1e2;f/=.7)c+=sin(c.yx*f+s)/f;o+=z.z*.5*(cos(.3*s.x+vec4(.4,.6,.7,0)-sin(c.y/vec4(.34,.32,.3,1)))+1.);

Also checkout what @gkjohnson.bsky.social has been working on. My Mars demo isn't as detailed, though trying to go for a cinematic look. bsky.app/profile/gkjo...

Garrett Johnson@gkjohnson.bsky.social

Slowly but surely I've been working on getting Mars terrain loading in 3D Tiles Renderer. This is using TMS tiles to load color data so next I'll be looking at generating the DEM data tiles. Data set courtesy of the Tianwen-1 CNSA mission. #threejs #3dtiles #gis #webgl #mars

This is the first prototype, with some upcoming features planned; 3D terrain model with LOD, labels and travelling to labels, cross-sections, Mars's moons and clouds, additional volumetric lighting, an atmosphere shader, and some layer UI to toggle details on/off.

Patrick Schroen reposted

πŸ“ New Blog Post πŸ“ I recently went on a "shader creative-spree" where Post-Processing became my main tool for transforming 3D scenes into stylized art In it, I share the techniques behind the many effects I built and how I combined them in unique ways blog.maximeheckel.com/posts/post-p...

Animating between cameras is hilarious when you rotate each of the cameras. Now the question is if this is a bug or a feature, should I fix it? πŸ˜‚ #threejs #webgl #creativecoding #gui

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Keyboard shortcuts. Esc: Toggle details. Control-0: Toggle UI. There is also a way to show the trackers with the UI hidden, press Esc to show the details and then press Control-0 to hide the UI.

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