Mazed

Mazed

@rakanu.bsky.social

๐Ÿ‡จ๐Ÿ‡ญ Based in Switzerland ๐Ÿ”๏ธ Free time solo #gamedev #indiegame #metroidvania #pixelart #sound

131 followers210 following203 posts

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The city is quiet on this rainy night. Another one of those nights when she can't sleep. This inner restlessness, this desire to want more from life. #Medroidvania #gamedev #indiegame #SciFi #pixelart

I'm continuing to experiment with static lighting for the background tilemaps. #gamedev #solodev #2d #pixelart #metroidvania

Sorry for the poor image quality of this post. The crop was too strong. Here's a screenshot of a very simple test scene.

Testing a procedural walking animation. Stairs are difficult. Small steps are no problem, but ramps are easier. :D #gamedev #indiegame #solodev #pixelart #metroidvania

Testing a procedural walking animation. Stairs are difficult. Small steps are no problem, but ramps are easier. :D #gamedev #indiegame #solodev #pixelart #metroidvania

Mazed reposted

We're launching Early Access on November 6th because apparently deadlines exist. Is it done? No. Are we shipping it? Yes. Thereโ€™s an open world now. Donโ€™t ask how. Wishlist it. Or donโ€™t. Chapter One launches either way. #jittergame

Initial tests with nets and collisions. It's running quite well; even screen-filling nets achieve 1.6ms on the Steamdeck. The core is written in C++. Next step: tear it apart and climb on it. #gamedev #solodev #indiegame #godot #metroidvania #pixelart

Initial tests with nets and collisions. It's running quite well; even screen-filling nets achieve 1.6ms on the Steamdeck. The core is written in C++. Next step: tear it apart and climb on it. #gamedev #solodev #indiegame #godot #metroidvania #pixelart

I can now adjust the tearing of the nets in great detail. Everything from untearable to easily torn is possible. #gamedev #indiegame

Initial tests with nets and collisions. It's running quite well; even screen-filling nets achieve 1.6ms on the Steamdeck. The core is written in C++. Next step: tear it apart and climb on it. #gamedev #solodev #indiegame #godot #metroidvania #pixelart

Mazed reposted

Interactive chains in my Celeste-inspired metroidvania game! What do you think? #gamedev #pixel_art #gamedevelopment #metroidvania #indiedev #indiegames #platformer #indie

Mazed reposted

Demo OUT NOW! Wishlist The Money Man on STEAM #papersplease #indiedev #peakyblinders #spidernoir #indiegame #spiderman #noir #1920s #indiegame #mafia #indiegamedev #mob #indiegamedevelopment #mafia #indiegames #pixelart #pixelartgame #pixelartgames #gaminglife #simgame #storygames #narrativegame

First experiments with my new fake lights. GPU time is valuable, therefore everything is rendered in one pass and baked with the background tilemap. It's just a test, so this looks a bit rushed. #gamedev #metroidvania #indiegame #pixelart #solodev

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First experiments with my new fake lights. GPU time is valuable, therefore everything is rendered in one pass and baked with the background tilemap. It's just a test, so this looks a bit rushed. #gamedev #metroidvania #indiegame #pixelart #solodev

Every #Metroidvania should have an energy system.โšก Game-wide energy network system implemented. It also supports feeds. I think this will allow for the implementation of many nice puzzle situations in the game. #gamedev #indiegame

Working on a gate animation (sound is a bit quiet in the video). #gamedev #animation #sprite #godot #metroidvania #indiegame #pixelart

ยปThere is a way, but everything inside you resists taking it..ยซ #pixelart #darkscifi #metroidvania #indiegame

ยป.. Whatever may have been stored in these bunkers for ages I should probably leave it alone.. ยซ #pixelart #metroidvania #indiegame #gamedev (no final level)

Into the darkness. .. Less is more, I know. But as a beginner, I still lack a feel for the right amount. But very slowly, sketch by sketch, I am getting closer to the desired gloom. โšซ #pixelart #metroidvania #indiegame #solodev #videogame #gamedev

Trying to find my style. A challenge for me as a relative beginner. #pixelart #solodev #gamedev #indiegame #metroidvania #aseprite

I continue to experiment and draw small sketches like this one. I'm finding myself increasingly drawn to a more minimalist and darker style. Let's see where this leads. #pixelart #Metroidvania #solodev #indiegame #gamedev #aseprite

Trying to find my style. A challenge for me as a relative beginner. #pixelart #solodev #gamedev #indiegame #metroidvania #aseprite

Looking at the prices and availability of current hardware, the creative optimization of games is becoming increasingly popular again. #gamedev

The time has come, I'm using a self-modified #Godot engine. Maximum freedom backfires with maximum confusion during the build process.

After defining all areas and sectors, I begin by roughly setting the sub-rooms of the sectors. A lot will change, but it's important to have a plan first. It forms the basis for setting up rooms in my room editor add-on in the engine. #gamedev #solodev #metroidvania #indiegame #schweiz

I am currently experimenting with different approaches to creating tilesets. It's a challenge. But I am clearly moving away from the approach of making perfect seamless tiles, prefer something rougher and more unpolished. #indiedev #solodev #pixelart #metroidvania #gamedev #gamedesign #switzerland

#Godot makes it really easy. With two clicks, I can convert a sprite into a simple quad mesh with (8x8 subdivided), add a wobble vertex shader, and I have exactly what I wanted. #gamedev