rbgr

rbgr

@rbarongr.com

πŸ’» Computer Engineer πŸ’Ύ Game Developer πŸ€– Godot User

2K followers843 following977 posts

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aw yes! finally walking through the generated maze in-game! πŸ₯³ is very easy to get lost because of the same concrete material everywhere πŸ˜… πŸ‘Ύ #gamedev #godotengine

no, I don't want to tell how you much time I spent making the omnilight projection texture #godotengine #gamedev #indiedev

need some feedback on the vibes of this places πŸ‘€ what do you think? #gamedev #godotengine #indiedev

use_sub_threads from load_threaded_request is not fully reliable... sometimes I get a race conditions with loading sub resources like: ERROR: Another resource is loaded from path 'res://models.meshlib::Image_8eout' (possible cyclic resource inclusion). at: set_path (core/io/resource.cpp:104)

But theres not cyclic resource inclusion, it loads most of the times, but it just takes one race condition to freeze the entire game... 🫠️ The only fix is just to set to false the use_sub_threads, but yeah, it slows down loading πŸ˜”οΈ

I developed a little shell addon with custom commands implementations for the #godotengine πŸ‘€οΈ commands are just Callables, so any function could theoretically be added as a command #gamedev

okok, i’ll try to get back to posting more i’ve been working on stuff, busy as always, but didn’t feel too much like posting anything 🫠

omg this was the last feature I wanted and needed! πŸŽ‰

Zen@zen-browser.app

Life sometimes happens to be out of sync. Zen isn't. Whether you are at home or on a trip, with our newest addition of improvements we have introduced a complete synchronisation of your Spaces across multiple devices. β†’ zen-browser.app/release-note...

even epic games and gog are developing a linux version of their launchers 2026 is the closest to the year of the linux desktop

im reworking this whole system btw

rbgr@rbarongr.com

aw yes! finally walking through the generated maze in-game! πŸ₯³ is very easy to get lost because of the same concrete material everywhere πŸ˜… πŸ‘Ύ #gamedev #godotengine

they waited for me to have the worst internet connection so I can't play co-op with my friends 😭

I've been working a lot these past days! πŸ§‘β€πŸ’» shaders, character effects, edible items, sleeping and death mechanics, rework attributes rates... a lot done and more to do! I'll be taking a week off to go to the beach and rest with friends, and come back to finish the first prototype πŸ‘€

Finally back at gamedev, I have AC and (slow πŸ₯²) Internet connection... I will start by checking out Godot 4.7! And let me plan the next few weeks of work... πŸ‘€

I moved into a new apartment in the middle of a heat wave, without AC and Internet 🫠 I’m happy I moved out but I need more time to get everything going!

I’ll be getting back to gamedev next week πŸ™‚β€β†•οΈ I had to pause for a while πŸ₯Ί

I'm reading $99 for the steam controller... a bit high, but if is good and last long... I really want one 🫣

I didn't want to open the ambient occlusion, roughness and metallic textures onto a program, set the proper colors and saving each time... so I made this little app in Godot in about 30 min to automate the process of baking ORM textures for... Godot! #godotengine

one thing about the new DLSS is that generative AI is not deterministic, if you go back and look at the character again, it would be slightly different this is so bad