It's basically the platonic ideal of a game that seems brilliant if you're a reviewer rushing through it to make a deadline, but gets worse the more you play it or think about it at all beyond that.
bioshock infinite is on the very low end of mediocre and is not fun to play but i do think about it from time to time just *because* of the amount of anticipation there was for it and because this was supposed to be this big ambitious project filled with very incisive commentary