Robert Rollins

Robert Rollins

@robert-rollins.itch.io

https://robert-rollins.itch.io/

715 followers499 following406 posts

Robert Rollins reposted

Hey bsky I'm an artist and game developer transitioning away from twitter. If you like my art or my games help me out by sharing it around. There will be no shortage of RUIN related art for the foreseeable future. #gamedev #pixelart

Robert Rollins reposted

Comfy Jam has officially started The theme for this jam is Winter... and the Limitation is: "Overcomplicated Screen Transitions" ​every time you change scenes, levels, or rooms a transition plays​; so why not make it extra special. itch.io/jam/comfy-ja... #ComfyJam

Robert Rollins reposted

I know I am ranting a lot about performance recently, but the goal is to make the minimum spec as low as possible for wide accessibility. Ideally, any decade old integrated GPU will be able to play the game well at 60fps+ #gamedev #indiedev #godot

Robert Rollins reposted

I get alot of people wonding how the 100,000,000 combo spell system in my puzzle game Rhell works, so heres me going over a possible spell combo and how it will function #screenshotsaturday #gamedev #indiedev

Robert Rollins reposted

Spent a bunch of time on the main menu and getting at least some initial modals in place - there's a bunch of "nuisance work" with just putting these things in place, layering the control nodes, checking overlaps, blurring the backgrounds, etc... #screenshotsaturday #solodev #indiegames #godot

Here is some gameplay footage from my entry for #thatgamjam I hope you give it a try! youtu.be/o4zdoDiYY3w?... #gamedev #indiedev #solodev #godot #pixelart

youtu.beSpark Gameplay DemoYouTube video by Robert Rollins
Robert Rollins@robert-rollins.itch.io

I completed the first game I am truly proud of! It is for #thatgamejam and I wanted to get feedback on it before the deadline on 1/4/26. Thanks in advance for anyone who gives it a try robert-rollins.itch.io/spark #gamedev #indiedev #solodev #godot #pixelart

Robert Rollins reposted

Bluesky, meet our cozy adventure game, Vista Pantoura: After the Last Shift! Play as a human robot duo, recently laid off, on a soul searching road trip. Tour the hand-drawn island on cool bikes, cook authentic recipes, and collect original indie tunes for the ride! #gamedev #indiedev #indiegame

Robert Rollins reposted

Let's go! We finally have a proper character select screen! It looks so awesome! ✨🔥 It also includes a bit of lore about them, skill info on hover, base stats, and their dialogue portrait!📜🏹✊🖼️ #indiedev #gamedev

Day 75-77 #100DaysOfGameDev Overtime at work has cut into game dev, so I’m working on balance. Still made progress! Smoothed transitions, refined the window animation, and added music to enhance the atmosphere. Slower progress, but staying at it! #gamedev #indiedev #solodev #godot #pixelart

Day 73-74 #100DaysOfGameDev Made great progress over the past two days! Added a window animation to recharge the ghost’s moonlight, smoothed out transitions, and ensured buttons are disabled while the progress bar refills. #gamedev #indiedev #solodev #godot #pixelart

Robert Rollins reposted

duckofwood.itch.io/d3ad-hand-jam The Jam version of D3AD HAND is always free on itch.io. But if you like it make sure to check the extended version with full voice over on itch.io and on Steam store.steampowered.com/app/3140810/...! A big update is coming soon with R3D STAR! #adventuregame #coldwar

duckofwood.itch.ioD3AD HAND - Jam Version by Duck Made Of WoodPoint and click satirical adventure set during the cold war in a soviet bunker - 5th place Adventure Game Jam 2023

Day 71 #100DaysOfGameDev Updated the logic so that when any of the progress bars fall below 75%, the little ghosty switches to an unimpressed expression 🎭. Once all bars are back above 75%, it returns to its normal expression. #gamedev #indiedev #solodev #godot #pixelart

Does anyone have any recommendations for comics, comic artists, starter packs, or feeds to follow? #comics #comicstrips #humor #cartoons

Ryan Rds.@rdstonowhere.bsky.social

Cranking out a couple new Mean Mugs in anticipation of the BOOK version of all of them! I’ll be doing preorders soon so keep on the lookout! 👀

Day 70 #100DaysOfGameDev Miasma gradually builds up in your ghosts room, and you’ll need to help them clear it out (fan animation coming soon). They also crave moonlight now and then...maybe through a window or a special moon lamp? #gamedev #indiedev #solodev #godot #pixelart

Robert Rollins reposted

Got EnemyA (red guy) the oldest enemy, updated Torsos, running, muzzle flashes on legs and now "Surprise" animation where he runs from the bg done in pre-renders. Now I need to redo his stun, death and body parts animations. #Timeballs #gamedev #IndieGameDev #solodev #indiedev #indiedevs #gamemaker

Robert Rollins reposted

i realize that when i'm alone, i sometimes commit to bad ideas and have to change my mind too late. booster packs will not make it into the game. having packs that give random card rewards takes agency out of the players hands. i have something more devious planned. #solodev #gamedev #pixelart

Day 69 #100DaysOfGameDev I added a few new expressions for the little ghost buddy! Also implemented functionality where the progress bars gradually drain over time and can be refilled by pressing the corresponding buttons. #gamedev #indiedev #solodev #godot #pixelart

Hey #indiedev friends I wanted to give a shout-out to one of my favorite podcasts @comiclab.bsky.social . It's about making comics but I find a lot of what they talk about to be very applicable to #gamedev as well. Also the hosts @evil-inc.com and @davekellett.bsky.social are a delight!

comiclab.bsky.social@comiclab.bsky.social

Hi all! We’re ComicLab: “The show about making comics, & making a living from comics.” A six-year, weekly podcast diving deep on the art of cartooning. Hosted by @guigar.bsky.social & @davekellett.bsky.social, you can check us out at ComicLabPodcast.com, Apple, Spotify, or wherever you get podcasts!

Robert Rollins reposted

Where do you prioritize your budget when developing a solo project? P.S. I'm having fun making these memes, I might turn this into a regular series 🤣 #gamedev #indiedev #solodev #indiegame #DevStruggles

Day 68 #100DaysOfGameDev Yesterday, I created this ghost animation, and today, I integrated it into this basic layout of my virtual pet project. I really like this little guy! #gamedev #indiedev #solodev #godot #pixelart

Day 65-66 #100DaysOfGameDev After two days of struggling with enemy AI, I’ve decided to pause this project. I’ve learned a lot and don’t see it as a failure! Tomorrow, I’ll share my plans for the rest of my 100 days. #gamedev #indiedev #solodev #godot

Robert Rollins@robert-rollins.itch.io

Day 64 #100DaysOfGameDev Added an end-turn button to my project which for now only prevents the player from drawing additional cards until pressed. Planning to spend tomorrow refactoring my code and then getting a plan together for implementing enemy cards. #godot #indiedev #gamedev #solodev

Day 64 #100DaysOfGameDev Added an end-turn button to my project which for now only prevents the player from drawing additional cards until pressed. Planning to spend tomorrow refactoring my code and then getting a plan together for implementing enemy cards. #godot #indiedev #gamedev #solodev

Day 63 #100DaysOfGameDev I updated it so that the card preview still works after locking a card into a slot. I also adjusted the card drawing mechanic so that whenever you draw cards, you always get enough to bring your hand back up to five. #godot #indiedev #gamedev #solodev

Day 61 & 62 #100DaysOfGameDev Spent the last two days building a card preview mechanic that shows a large copy of the current card. The biggest challenge was handling the dynamic text, which isn't part of the card art. #godot #indiedev #gamedev #solodev

Day 60 #100DaysOfGameDev Added unique cards and card-flipping mechanics today, bringing me back to the progress I had before restarting due to the lack of version control! #godot #indiedev #gamedev #solodev