Alex Lemley (Rocketlex)

Alex Lemley (Rocketlex)

@rocketlex.bsky.social

Writer and game designer. Working on all sorts of stuff. Current projects: 🍔New Meat (https://store.steampowered.com/app/3458540/New_Meat/) 🌐Complexity Mode (https://www.alexlemley.com/complexity-mode) Check out all that stuff and more at alexlemley.com

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🍔IT'S HERE!🍔 New Meat has launched on Steam! It was a long road to get here but it's finally arrived! Come play one of the most unique, story-focused indie roguelites you'll find this year! Please share! #Roguelite #Indiegame #Indiedev store.steampowered.com/app/3458540/...

store.steampowered.comSave 25% on New Meat on SteamNew Meat is a fast-paced horror-comedy roguelite about burgers, monsters and dead-end jobs. Survive five days of mayhem on the path to your first paycheck, meet a fun cast of extradimensional horrors,...

Tonight was spent doing heavy final rewrites of the endings for the Redacted Update and I'm now finally happy with them. All that's left now is a final playtest to make absolutely sure nothing's broken. Hopefully, the update comes out Thursday. Friday at the latest.

NEW MEAT UPDATE: Okay, I can now say that the other two endings are now LARGELY COMPLETE! All that's going to change from this point is dialogue stuff. This means that the Redacted Update is on schedule to release by Halloween! All that's left are some final touches and tests!

Switch Sports Resort Basketball is quickly becoming my favorite sport in the game now that I understand how it works, but the game is SO BAD at explaining it. The tutorial tells you the controls but not anything about the actual strategy. You just have to play until it clicks.

#Indiegame clones have been a constant issue for over 15 years and I don’t think this changes the calculus at all. At the end of the day, you’re making a worse version of a game that’s harder to market. There’s no gold to be rushed for here.

Q McCallum@qethanm.bsky.social

As genAI makes it easier for people to clone apps, developers get antsy about showing their wares. arstechnica.com/gaming/2026/...

Rushing out a cheap clone of a viral one-mechanic game has always been easy. But you’re not selling those games to confused grandmas who can’t tell Bubsy from Sonic. You’re selling to an audience that knows what you did and saw the original game go viral. It doesn’t work.

“No, see, I’ll make the clone free with ads to undercut the original!” And you’ll end up with an audience of eight-year-olds who were never going to buy the original in the first place, fighting for ad-scraps with all the other shovelware. People who buy indie games buy indie games.

I picked up Switch Sports Resort and man, I love when Nintendo puts out games that are just a box of little experiments like this. Also, we need a Ring Fit Adventure 2 yesterday. Just a couple rounds of boxing made me remember how fun getting a workout with the Switch is.

Every now and then I’ll see someone download a bunch of my games off Itch at once, like they’re actually checking out my whole history as an #indiedev. I never hear back from these people but it’s always heartening to see someone take that level of interest in my work nonetheless.

I'm still not 100% happy with all the dialogue, so there'll probably be little edits right up to launch, but it's basically there. It's honestly amazing to see this ending that's been in my head for so many years finally play out in front of me. The game never truly felt complete without it.

I agree! It could work exactly like and it would be great for smaller indies. I’d love to see an actual study, but just from my own experience, I feel like for small indies a free-with-tip or pay-what-you-want structure can be just as lucrative as a price tag overall.

Joe Wintergreen@joewintergreen.com

steam should have tipping. it should have tipping. there should be tipping on steam. on steam, you should be able to tip the developer. the tip money should go straight to the developers who worked on the game and not the publishers or valve. they should make it so that on steam, you can give a tip

Contrary to what you might expect, people actually love giving independent creators money, even (and perhaps especially) when their product is on offer for free. The more frictionless and transparent you can make it, the better. Tips should totally be a standard option for these platforms.

This is probably the one area where I’d say Itch is unambiguously better than Steam as a platform. Itch gives creators effectively unlimited control over prices, sales and payment structures. Steam isn’t super draconian, but they definitely put on way more restrictions than they need to.

OKAY! FUTURE CRISIS AVERTED! I've got my backup drive online and automatically backing up everything on my computer's apparently-failing SSD. That means everything New Meat-related should be completely save (and all my other projects, too.)

And the punchline of all this is that only once I've set up the backup drive do I realize that, once auto-compressed by the backup system, what I'm backing up could have actually fit on the external drive I already have. But hey, an extra couple terabytes in the house never hurt anyone.

Randomly played a little Wuchang Fallen Feathers after getting it on PS+ a few months back. And as I suspected it’s “Dark Souls, but we stapled six more mechanics to it so it will seem original. Have fun remembering what L3 does!”

Why do all of these off-brand soulslikes feel the need to copy Fromsoft’s menus, too? Like why is it always the exact same “equip slots on the left, big item render in the middle, text wall under that, your stats on the right” layout? If you don’t want to look like a ripoff at least start there!

New Meat Update: I've actually taken today, tomorrow and Friday off work to lock-in on finishing this next update. Without spoilers, today was spent putting together a few rooms, a boss fight, and a fairly long cutscene (by this game's standards, anyway). #indiedev

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Today was spent finishing the second ending, creating and playtesting a VERY cool new boss fight that's been in my head for literally half a decade, and making the last-minute choice to split this ending into TWO endings based on your actions. Yep, the Redacted update adds THREE new endings, now!

So, unfortunately, it seems like my computer's hard drive might be in the early stages of dying. I've ordered a new backup drive which will arrive Saturday and then I'll look into what getting the main drive replaced looks like.

New Meat is already backed up online, so that's safe, but only the working build itself. My big folder of development materials still needs saving. (Plus all my other projects, of course.)

New Meat Update: I've actually taken today, tomorrow and Friday off work to lock-in on finishing this next update. Without spoilers, today was spent putting together a few rooms, a boss fight, and a fairly long cutscene (by this game's standards, anyway). #indiedev

View full thread

Today was spent getting the first ending feature complete, wrestling with RPG Maker being very inconsistent about asset aspect ratios, filling in a bunch of details, and finally creating this update's official announcement image! Coming soon, New Meat's wildest update ever, THE REDACTED UPDATE!!

My goal with this three-day lock-in period is to get the two new endings feature complete so that all I have left until they go live is playtesting and polish, and it's going quite well even with some setbacks. The second ending is a lot less elaborate, so I should be able to finish it tomorrow.

Tonight I picked up a new roguelike #indiegame and it really surprised me. Hungry Horrors! It's a game about fending off creatures of British Isles mythology by tossing food at them, matching their tastes and cravings, and building huge combo chains. It all works super well!

store.steampowered.comSave 20% on Hungry Horrors on SteamHungry Horrors is a story-driven deckbuilder set in the folklore of the British Isles. Cook real traditional dishes, chain flavour synergies, meet mythical characters, and feed legendary Horrors befor...

There's a real "less is more" approach here. Ya' build some looping chains of flavors, numbers get big. Nothing super complicated, but it's surprisingly satisfying. The charm comes in the fun dialogue and a codex that gets surprisingly in-depth with the real life lore of the dishes and monsters!

New Meat Update: I've actually taken today, tomorrow and Friday off work to lock-in on finishing this next update. Without spoilers, today was spent putting together a few rooms, a boss fight, and a fairly long cutscene (by this game's standards, anyway). #indiedev

With this, one of the two new endings is nearly complete, save for one final scene. Here's one spoiler, I guess. This ending contains the only use of the word "fuck" in the whole game. It's the one we're allowed for a PG-13 rating, I suppose.

The funny part about this is that Block Blast has an Apple Arcade version, which I’ve played, and in my experience it just kind of randomly decides how nice it’s going to be to you every time you play. Kinda want to see THAT reverse engineered.

Morgan Johnson@poormojo.bsky.social

No joke. I think this is the most important video I have ever seen about mobile games. This guy breaks down how this game psychologically profiles you, and makes the game harder or easier in order to show you ads

Structurally, Block Blast is perhaps the most “You win when the game allows you to win and lose when the game decides you lose” game I’ve encountered in a minute, so I don’t know why people are surprised by any of this.

Me whenever I release a game.

Kotaku@kotaku.com

Garry's Mod creator says he's 'ashamed' and 'embarrassed' by the response to his latest project: 'I've let everybody down' https://kotaku.com/garrys-mod-sbox-garry-newman-facepunch-sandbox-steam-valve-2000745866

So recently Neon Abyss 2 hit 1.0 and I've been playing quite a bit of it. This might quietly be the best roguelike of the year. It doesn't seem like too much of a leap beyond the first Neon Abyss on the surface, but the systems are SO much deeper and more considered. Plus the aesthetic still rules.

store.steampowered.comSave 20% on Neon Abyss 2 on SteamDive into the cybermyth roguelike chaos of Neon Abyss 2! Now featuring up to 4-player online co-op, more combat styles, and unlimited item synergies, every run delivers a dramatic, action-packed exper...

The "salvage" system is probably the game's best new innovation. Any equipment piece you find that doesn't fit your build can be broken down into resources to give yourself a small (or large) power boost. No dead drops! It's so simple, but it really "solves" the Binding of Isaac loop.

Also cool is that, unlike the first game, weapons aren't divided into tiers of rarity and power. Instead, EVERY weapon can be common, rare or legendary, and this primarily determines how many random Diablo-style perks they get. You really have a reason to try every weapon now! It's awesome!

Deadlock seems like fun but by the time it's publicly available it's going to have a playerbase with months of institutional knowledge that will be spread across a litany of irritating youtube videos and poorly-formatted wikis and this is why I hate multiplayer games.

I don't like having to consult outside sources to understand a game, and when I pick up a multiplayer game at launch I don't usually need to, since I'm learning along with everyone else. But Deadlock's mechanics have been on display for public scrutiny and analysis (if not play) for months.

I'm going to have to like...ASK people how to DO things, and I HATE doing that! And it's frustrating because it sounds really cool. But having a public-but-closed-but-also-you-can-do-all-the-theorycrafting-before-the-game-launches beta is just incredibly offputting to me.

Okay, I'm not made of stone, I got Star Wars Galactic Racer. I've gotta say, it's kind of wild seeing AAA games adopt a for-real roguelike structure, complete with Slay the Spire branch-maps and everything. Equally cool seeing how they work so much storytelling into that format.

By the way, the Steam Autumn Sale ends tomorrow, so you've got just one more night to pick up New Meat for just a dollar!

Alex Lemley (Rocketlex)@rocketlex.bsky.social

It’s that time again! New Meat is just a dollar for one whole week as part of the Steam Autumn Sale! Start off your Halloween season with this unique, horror-comedy roguelike, still 100% positive-rated across all platforms! #indiegame #indiedev store.steampowered.com/app/3458540/...

So, tonight I'm finally working on a part of the big New Meat update that I've been dreading because it requires me to actually do an Art Thing. I'm...surprisingly not hating how it's turning out. It's not even complicated. It's a minor sprite edit. I just never trust myself to draw anything.