Feneq | Rogue Command

Feneq | Rogue Command

@roguecommand.net

Two man game studio working on our debut game Rogue Command, a deliciously addictive roguelike RTS. - mario on the posts

2.2K followers1.8K following235 posts

Starting running d&d with my kids, as a newcomer it is incredibly confusing that they did not just give the new editions a new name. I have no idea what is still viable / compatible and what isn't. Very frustrating.

Feneq | Rogue Command reposted

As game dev I often wonder if my intuition about the Steam market matches reality. So I did a small game to test it: Guess how many reviews a random game has. You can now play it too on steamle.com

Messing around with a new unity version a bit. Very happy working on Rogue Command and there is a lot in the pipeline. But definitely also will be happy when we move on to more modern tech. The lighting / volumetrics in Unity 6 are really fun to play around with. #gamedev

The Phasewalker - a new Specialist coming soon - has a passive that deals damage at the target location. Pair that with a Hack that deals damage for every unit you port alonside it and teleporting just becomes a delete button.

The ingredients to our game: - Soul of a classic RTS - roguelike run structure and progression - Bullet time feature to help with micro - hundreds of units, hacks and upgrades = unlimited builds - low poly style and stylish explosions - feels like skirmish matches w a purpose #indiegame #gamedev

EAT PANT | Shared Custody@eatpantgames.com

The ingredients to my game: - Bright, vibrant art style - Tight & responsive controls - Supports 2P couch co-op - Adorable characters - Nostalgic yet modern - Absorb and shapeshift mechanics - A bit of classic New Zealand charm - Love letter to 3D platformers #indiegame #indiedev #gamedev

What!!!!???!!!! Holy shit, that is so awesome!

Giant Bomb@giantbomb.com

Giant Bomb lives! Fandom has sold the site to us and it is now fully independent and employee-owned. We'll see you all on Tuesday for the Giant Bombcast. For more info right now, head over to www.giantbomb.com/join

I am so incredibly bummed about GiantBomb. There have been many times to be bummed about it in recent years, but it still really sucks. Rogue Command would probably not exist without that site, it kept me connected to my love for games through a time I barely played them. RIP

Good thread on playtesting. Which reminds I really need to do that again with new players. Too stuck in our „in-group“ perception at the moment.

Carol Mertz@carolmertz.itch.io

Let’s talk playtesting, shall we? After playtesting dozens of games for tabletop, PC/console, and installations, I've learned a thing or two about how to test well. So I figured it's a good time to remind folks about playtesting best practices while we're all hyped up with inspiration from GDC. 🧵

Some of our units have really cool, creative synergies and mechanics.... But sometimes you just want a very big rocket. 🚀🔥 Coming in the next update. The Heavy Rocket Launcher. #indiegame