Brooks Barber

Brooks Barber

@rollplusfun.bsky.social

Tabletop game designer - mostly historical but not always. Designer of Sykes-Picot from Hollandspiele. Forthcoming games Threed, Spindletop, and Painkillers. Co-founder of Hawk & Dove Games. https://www.hawkanddovegames.com/

923 followers532 following2.1K posts

Pinned

A while back, I posted about my move to the Netherlands later this year. As part of that move, my family is also venturing into the world of tabletop game publishing through Hawk and Dove. I'd be honored if you would check us out and follow along on our journey!

Hawk and Dove Games@hawkanddovegames.bsky.social

Hello world! We are pleased to announce the founding of Hawk and Dove, a new historical game studio. We're just getting started on this journey, and we invite you all to follow along as we navigate the incredible world of board game publishing! Check us out here: www.hawkanddovegames.com

On my way to Spiel Essen! It’s my first time there, and my first time at a gaming convention larger than a few hundred people. I’m strapping in to prep for the energy of the place. Very much looking forward to meeting up with friends from the states. If anyone else will be there, hit me up!

When I first started thinking about game design, I set some goals for myself. Some were standard like “get published.” Others were more nebulous. One was to be on Dan’s podcast. So I’m very pleased to share that I was able to chat with him last week about design, publishing, and history.

Hawk and Dove Games@hawkanddovegames.bsky.social

I had the pleasure of sitting down with @danbullock.bsky.social recently to discuss Hawk & Dove, our focus when publishing games like Painkillers, and my thoughts on taking on emotionally and politically challenging designs. Give it a listen! open.spotify.com/episode/48Yk...

This is live now folks, go check it out!

The Seahorse & The Hummingbird@thinkdeepplaylight.bsky.social

🔮 A long time in the coming. Rune Rite is the build-your-own-polyomino flip-and-write game and it's coming to Witchstarter on October 13th! Follow the prelaunch for a notification on 10/13. Backers will get: • $5 off the $25 retail price • A free copy of The Grimoire Mini-Expansion #boardgames

A great conversation, not only about the game but also about creating historical games in general, from research to aesthetics to design and production. Well worth the watch!

Fred Serval@fredserval.bsky.social

In two hours @colewehrle.bsky.social will be live on Homo Ludens to chat about the new edition of An Infamous Traffic, published by @buriedgiantstudios.bsky.social - join us and take part in the chat 🫵 youtube.com/live/94SH4Ap...

"A unique, sophisticated, and thought-provoking game that won't be easy to bring to every table." If every person who plays Painkillers comes away thinking this, I’ll be immensely pleased and proud!

Hawk and Dove Games@hawkanddovegames.bsky.social

An excellent piece covering many of the goings on at OFJH, including a bit toward the end about Painkillers. I'm always happy to hear that this game evokes the emotions I intended, even if it means making people feel terrible as they play it. dystopeek.fr/jouer/wargam...

Brooks Barber reposted

Color Jam has funded! We're so, so excited about making this coloring game a reality. Thanks to everyone for sharing, supporting, and helping this exist! And a major thanks to the incredible game designers Gene Koo and Joe Kell, as well as artist Erin Laue. You all made this something truly special.

I backed this today, and I couldn't be happier to do so! I've had as much fun playing this with my five year old as I have with groups of friends over beers while yelling at each other. The design is ingenious in that it drives your behavior but lets you to bring what you want to the game. Get it!

Lunarpunk Games@lunarpunk.games

Make your next work of art in Color Jam, a cozy, print-and-puzzle coloring game launching on Kickstarter later this year. Grab your favorite crayons and play solo or with friends. Follow along here for when the project goes live: www.kickstarter.com/projects/lun... The night is for creativity. 🖍️

Brooks Barber reposted

Check this one out folks! It's fun!

The Seahorse & The Hummingbird@thinkdeepplaylight.bsky.social

🔮 A long time in the coming. Rune Rite is the build-your-own-polyomino flip-and-write game and it's coming to Witchstarter on October 13th! Follow the prelaunch for a notification on 10/13. Backers will get: • $5 off the $25 retail price • A free copy of The Grimoire Mini-Expansion #boardgames

Another Hawk & Dove announcement this week. I can't wait to see this one through to the end. Please check it out!

Hawk and Dove Games@hawkanddovegames.bsky.social

This month, we're pleased to announce another game we've brought into our pipeline. Small Steps to Fight Fascism is a codesign by @goatgruff.bsky.social and Joe Kell about the ICE occupation of Minneapolis in late 2025 and early 2026. Read more about it here: www.hawkanddovegames.com/blog/small-s...

Every one of these games is deserving. If you haven’t already, check them out. Congrats to all the nominees!!

SDHistCon@sdhistcon.bsky.social

We are thrilled to announce the finalists for the 2026 Summit Award, the fifth such award. They are Battlefields of the Napoleonic Wars, Chicago '68, Molly House, and Onoda, with The Bell of Treason and Winter Rabbit as honorable mentions. More details: sdhist.com/2026-summit-...

Wrote a little today about Painkillers, the history that inspired the game, and what I’m trying to do with it. Enjoy!

Hawk and Dove Games@hawkanddovegames.bsky.social

I haven't written too much about Painkillers yet, so I decided to dig into the history and mechanisms of the game a little bit. Please check it out, if you're interested. There will be more where this came from! Thanks... www.hawkanddovegames.com/blog/painkil...

I think this trend highlights some major biases in modern society. Layered into this is a general disdain not only for those arts traditionally perceived as childish but also for those historically coded as feminine or working class.

Amabel Holland@amabel.bsky.social

Yes, I think so. And the strong historical association with the toy industry, particularly in the twentieth century, which still lingers. People have never taken toys seriously (other than in educational/developmental contexts) & you will see even prominent reviewers use "toy" as a pejorative to...

Brooks Barber reposted

Reminder about El Pulpo, now with some prototype photos! Check alt text for details. Very excited about this one. We’ll be showing it at several cons over the next few months!

Hawk and Dove Games@hawkanddovegames.bsky.social

Today, we're proud and excited to announce that we've signed El Pulpo (some may know it as Fruit), designed by @danbullock.bsky.social! It will be our second game, after Painkillers. Read more about why we think it's such a great fit for H&D: www.hawkanddovegames.com/blog/el-pulpo

This 100%. Several recent instances have shown the system is flawed overall. No game should be stuck in the queue for literal months. Having an entry on BGG is, for better or worse, critical to success, especially for smaller or newer creators. And the timing of that can make or break a game.

Amabel Holland@amabel.bsky.social

... Swords Against had a smooth & bump-free submission process is that I'm a known quantity. No one would, for example, tell Cole Wehrle that his new game isn't a game and won't be on BGG. I should not have an easier time of it because I've been around longer. It's hostile to new voices. (4/4)

Very happy to be announcing this! Dan's game is one of the best I've played in the past few years, and I look forward to seeing it out in the world in earnest. Lots more in store in the future!

Hawk and Dove Games@hawkanddovegames.bsky.social

Today, we're proud and excited to announce that we've signed El Pulpo (some may know it as Fruit), designed by @danbullock.bsky.social! It will be our second game, after Painkillers. Read more about why we think it's such a great fit for H&D: www.hawkanddovegames.com/blog/el-pulpo

This game has had such a weird and winding journey. I’m so happy with how it is turning out and can’t wait to see it in print!!

The Seahorse & The Hummingbird@thinkdeepplaylight.bsky.social

The exploration, iteration and evolution of Threed. Threed is a trick-taking slide-puzzle #boardgame that will squeeze your brains out of your ears. Designed by @rollplusfun.bsky.social and launching in early 2027.

Please forgive me some self-promotion here. My game Sykes-Picot was released in 2025, and I think it fits the criteria of the Summit Award quite well. It is easy to teach and play, and it covers a unique historical topic in a novel way. To anyone willing to nominate it, I'd be highly appreciative.

SDHistCon@sdhistcon.bsky.social

Nominations are now open for the 2026 Summit Award (for historical games published in 2025) and the 2026 Bobby Nunes Memorial Award (for historical gaming content published in 2025)! More info, and the nominations form, available here: sdhist.com/nominations-...

Even if you don't agree about my game, please nominate another cool historical game for consideration. Some of my favorites from last year: Chicago '68, Battlefields of the Napoleonic Wars, In the Shadows, Molly House, Onoda. There are many deserving games from last year! Just pick something cool!

I love this thread. Reminds me of Nguyen's Games: Agency as Art. I especially love the idea that both losing and winning (and ideally all end conditions possible within the model) should be experienced to fully understand the game.

P H Lee 🪬@p-h-lee.bsky.social

following up on the last thing, i thought i'd talk a little bit about how i see systems of rules as art objects. basically, to me, a game system is an art object, but it is also an art object which can only be fully apprehended through play. the structure may be visible, but the themes will not be.

This thread gets so right that the participatory nature of games is only part of their uniqueness as an art form. The same could be said for many other arts, in the sense that art can only be fully appreciated when it has an audience. Games have this, but they invite players deeper.

It's the combination of meaning-making through participation, raw systems on display, thematic resonance (or dissonance, when used intentionally), and the variability of outcome brought on by player agency that truly make games unique in what they can convey.

I'm excited about the possibilities historical gaming presents to us.

Hawk and Dove Games@hawkanddovegames.bsky.social

I get asked a lot what kinds of games Hawk & Dove is looking to publish. I write a little about it here, in preparation for some bigger announcements in the coming weeks. 😜 www.hawkanddovegames.com/blog/what-is...

Brooks Barber reposted

Public Domain Art is the lifeblood of small tabletop rpgs, but it can be a nightmare trying to find the right art and license. This week, I’ve re-uploaded my old list from 2020 (with updates) of public domain websites. That's 500,000+ public domain paintings, photos, maps, and film. Link below 🔗👇

Brooks Barber reposted

Meet with designers and check out their creations

wericmartin.comGame Market Comes to Gen Con 2026Should the Gen Con 2026 exhibit hall and thousands of scheduled events not feature enough new games for your tastes — or if you're just in the mood for something different — be sure to check out Game Market Indianapolis, a one-night event taking place on Saturday, August 1 at 19:00 on the third floor foyer at the JW Marriott. Game Market Indianapolis is modeled after Tokyo Game Market, with designers presenting small quantities of self-published games sold directly to the public. GMI is organized by designer Taylor Reiner, who has arranged similar events previously, such as Game Market Vegas 2026, which I previewed in February 2026. Reiner told me, "We're so excited for this first year and are hoping to show off what's great about the indie game design scene and how this type of event is great for indie game designers and the gaming scene as a whole." You can see all of the designers taking part in GMI here, along with the games they'll be featuring and with linked rules for many of these games. Titles include: * Daytime Minutes, by Cardner and Alex Babakitis — in this trick-taking game, cards equal minutes, and you want to use as many minutes as possible on your 180-minute SIM card without going over. Luckily, trick calls in the evening as free and don't count against your balance! * Lunar Cycle, by Alan D. Ernstein — another trick-taking game, with some card values changing "with the moon". More specifically, after the first trick, 1s become 9s, then after the second, 2s become 10s, and so on. * **_That's My Poison_** , by Carl Klutzke — yet another trick-taking game, a phrase you'll find repeated a lot here, with players serving as chefs on a team. In each of three meals, each chef has a recipe showing two ingredients they want to collect, then they choose an ingredient they must avoid. Should they win a trick that contains this ingredient, they have to throw out everything! The lowest-scoring chef gives the team its final score. * **_Shortstack_** , by Marceline Leiman — in this trick-taking game, you have two hands simultaneously, and in a trick you first play a card from one hand as the suit (following the lead, if possible), then you play a card from the other hand as the rank. The lowest pair of cards wins, and if no pair is played, the lowest-ranked card wins the trick, with that player claiming the points on its ranked cards. However, if you win too many tricks, you're out of the hand and others score. * **_Fairies Are Everywhere_** , by Taylor Reiner and Ty James — this trick-taking game pits two humans against 1-7 fairies, with the humans trying to hit their secret bids for tricks taken and the fairies trying to make the humans win the same number of tricks. How do they do this? Each fairy gets a power card and a number of gems, and they can move around the table freely looking at the humans' hands, spending a gem to stop time and perform their power. Curious... * **_Through Line_** , by Lucas and Divya Hedgren — three players have three seconds each to draw one line, then the remaining players try to guess the image they drew collectively. * **_The Grid_** , by Rick Fuss — players start with five dice from a bag that contains six dice in each of six colors, and they take turns placing a rolled die in a 6x6 grid, with each number and color appearing at most once in each row and column, after which they draw a new die and roll it. If you can't place a die, discard one from your hand, then re-roll all of your dice, permanently reducing your hand size. Whoever last places a die wins. • • • • • • • • • • • • • • Like what you read? Leave a tip to support independent board game journalism! Leave a tip

I arrived in the Netherlands May 24th and filed for our visa three days later. Slowly but surely, we’ve been making our stay here official. Six weeks later and it is. Our visa is approved and our residence cards are ready for pickup. We have BSNs. Our business is registered with the KvK.

View full thread

This speaks to the fortitude of people who make these kinds of moves for reasons more dire than our own. And this is all in a country that makes it relatively simple. I can’t imagine trying to do this in the current US. What a shit show that would be. No wonder people aren’t doing it.

So we’re reflecting on how fortunate we are and how determined we are not to waste this opportunity at a better life for ourselves and our child. There’s both a weight and a lightness to it. Today, it’s light.

I arrived in the Netherlands May 24th and filed for our visa three days later. Slowly but surely, we’ve been making our stay here official. Six weeks later and it is. Our visa is approved and our residence cards are ready for pickup. We have BSNs. Our business is registered with the KvK.

View full thread

There are still many logistical things to take care of — getting our kiddo into school, acquiring health insurance, registering with a doctor and a vet. But the big things are checked off the list. At every turn, complex processes have been simple and efficient. People have been kind.

We keep remarking on how lucky we are, and we know how much privilege is baked into our experience in making this change. It’s not this easy for everyone. Systems often fail people who rely on them most. The immigrant experience is challenging enough as it is without those failures.

I arrived in the Netherlands May 24th and filed for our visa three days later. Slowly but surely, we’ve been making our stay here official. Six weeks later and it is. Our visa is approved and our residence cards are ready for pickup. We have BSNs. Our business is registered with the KvK.

Most importantly, our home is beginning to feel like home. Daily and weekly routines are emerging. We are making friends and becoming a part of communal spaces. We’re slowly learning the nuances of navigating Dutch culture. We can see a future here.