Ryan Brain
Ryan Brain
@rumik.bsky.social
Lead UI/UX Designer at Sumo Digital; formerly EA/Criterion Games and Sony PlayStation. Credits include Battlefield V, Star Wars Battlefront I & II, Need For Speed, Driveclub & the MotorStorm series.
88 followers117 following170 posts
Ryan Brain reposted
BioWare, which was once hundreds of employees across three offices, had around 50 staff remaining when EA closed the studio this morning. EA gutted BioWare after the release of Dragon Age: The Veilguard last year, as we reported then: www.bloomberg.com/news/newslet...
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BREAKING: Electronic Arts is cutting 400 jobs and shutting down BioWare, the legendary development studio behind Dragon Age and Mass Effect. www.bloomberg.com/news/article...
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Hello! Welcome to Vertical Slice, a new trade publication hellbent on producing fearless video game reporting that informs, inspires, and interrogates. We're fully independent. No ads. No corporate owner. No conflicting interests. But that means we need to ask an important question...
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Rockstar is currently embroiled in a legal battle after firing 34 staff, most of whom were involved in unionization efforts. When I asked Rockstar head of publishing Jennifer Kolbe about voluntary recognition, she said: "We go where the team goes. So if they want a union, they will have a union.”
NEW: Why did Grand Theft Auto VI take 8+ years to make? How did Rockstar's culture change along the way? I went to Scotland and interviewed the company's top developers for this exclusive Businessweek cover story. Inside the making of the biggest game of all time: www.bloomberg.com/features/202...
Ryan Brain reposted
NEW: Why did Grand Theft Auto VI take 8+ years to make? How did Rockstar's culture change along the way? I went to Scotland and interviewed the company's top developers for this exclusive Businessweek cover story. Inside the making of the biggest game of all time: www.bloomberg.com/features/202...
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Today, we’re sharing more about the future of Bungie, including our plans for Destiny, Marathon, and how we’re changing the way we work. youtu.be/asnrQ1UoBQM Read more on Bungie.net: bung.ie/bungiefuture
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No Rest for the Wicked's 1.0 launch has been delayed to March 2027. gameinformer.com/2026/09/01/n...
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Surprise! Game Informer has an app – new way to access all of our content (including the magazine), an updated version of our constantly updated release calendar, and lots more. You can grab the app on iOS and Android right now! gameinformer.com/2026/08/21/t...
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BREAKING: Obsidian Entertainment is making a big pivot as part of the Xbox restructuring. It has laid off a quarter of its staff, canceled a planned sequel to Avowed, and is now beginning work on a new Fallout game, according to people familiar with the plans www.bloomberg.com/news/article...
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Report: Xbox is considering closing Arkane Studios and canceling Marvel's Blade. gameinformer.com/2026/06/30/r...
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Microsoft is raising the price of Xbox consoles by $100-$150, it's announced. vgc.news/news/microso...
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The first Unvaulted bundle include Marvel outfits from Chapter 5 Season 4
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Weirdly, the Steam Machine Only Has One Stick of DDR5 RAM - Here's Why.
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The #SteamMachine will start at $1,049 for the 512GB version, and Valve will employ a randomized reservation queue you can join now:
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Valve's Steam Machine is between $1,049 and $1,428 and the option to sign up for potential reservations opens today. gameinformer.com/2026/06/22/v...
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Steam Machine is here, and you can sign up now: Steam Machine 512GB Steam Machine 2TB Plus bundled versions with Steam Controller. Learn more and sign up here: store.steampowered.com/hardware/ste...
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Valve has announced that its Steam Machine will cost more than $1,000 for the 512GB version, which it says is "significantly more" than it originally wanted to charge. www.videogameschronicle.com/news/steam-m...
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The "GabeCube" is real. Here's the Digital Foundry Steam Machine video review: youtu.be/WhWtLi_FqLo
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On June 9, 2026, we will be releasing our final live service content update for Destiny 2, Monument of Triumph, available to all players. 📰 For full details: bung.ie/d2_may_21_2026
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We spoke to Expression Games, the studio behind Hell Let Loose: Vietnam, about its exciting and ambitious sequel, playing two hours of it to experience its emphasis on communication on the battlefield, too. Read our exclusive feature, only for subscribers, here: gameinformer.com/feature/2026...
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NEW: Inside the failure of Highguard, which flopped so badly that developer Wildlight laid off most of its staff just two weeks after release. Here's the story behind why people loved working at Wildlight, why Tencent pulled funding, and how it all fell apart: www.bloomberg.com/news/newslet...
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