RuneFox237
RuneFox237
@runefox237.bsky.social
VRChat Asset Creator and Hobbyist Game Dev https://linktr.ee/runefox237
244 followers269 following283 posts
As a reference, I made this similar protoype about 3 months ago when the 'new at the time' Face Proximity Contacts were released. It uses 6 contacts to get the center of a sender in range and would become incorrect if more than one contact was in range.
VRChat added advanced contact parameters in their newest Beta SDK. Allows for some neat stuff. I'm using the new sender position parameters here. This is using ONE contact receiver. Previously to get the same behavior you'd need at least 3 or more.
Weekend reminder that the VRChat devs made a blogpost about AI usage in VRChat and are asking people to fill out the survey. Make your voices heard. It closes a week from when they made the post.
Let's talk about AI in VRChat. Be sure to fill out the Google form at the bottom of the article. ask.vrchat.com/t/regarding-...
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I have ascended to an astral plane. I must be dreaming. Transform information in my VRChat shader from a contact component? Lies and deceit. This is genuinely amazing. So much cool shader tech just became not horrible to do with this!!! #VRChat
It's time for the Aug 27 Dev Update! Read about our Spookality timeline, Moonchaser, upcoming updates to the SDK and Unity 6... there's a lot to unpack here! ask.vrchat.com/t/developer-...
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Almost done with the VRChat Netrunning line of prefabs I'm making as obstacles for NCRP (nightcityroleplay.com) to be used with Liindy's Punkhacker prefab. Few bugs to squash, but I'm excited to tackle what's next
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