RuneFox237

RuneFox237

@runefox237.bsky.social

VRChat Asset Creator and Hobbyist Game Dev https://linktr.ee/runefox237

244 followers269 following283 posts

I'm doing a sale on my #VRChat assets for Halloween. Use Code 'SPOOKYWEEN26' for 25% off anything on my Gumroad or Jinxxy. Goes until Nov 1. 🌐Links Below🌐 Woud've made a promo image for this but I've been lazy. Have a picture of a Mal-0 kitbash I made recently for Halloween instead.

As a reference, I made this similar protoype about 3 months ago when the 'new at the time' Face Proximity Contacts were released. It uses 6 contacts to get the center of a sender in range and would become incorrect if more than one contact was in range.

RuneFox237@runefox237.bsky.social

VRChat added advanced contact parameters in their newest Beta SDK. Allows for some neat stuff. I'm using the new sender position parameters here. This is using ONE contact receiver. Previously to get the same behavior you'd need at least 3 or more.

VRChat added advanced contact parameters in their newest Beta SDK. Allows for some neat stuff. I'm using the new sender position parameters here. This is using ONE contact receiver. Previously to get the same behavior you'd need at least 3 or more.

Was reminded of this Copypasta. Also applies to AI imo. You cheated not only the game, but yourself. You didn't grow. You didn't improve. You took a shortcut and gained nothing. You experienced a hollow victory. Nothing was risked and nothing was gained. It's sad that you don't know the difference.

Weekend reminder that the VRChat devs made a blogpost about AI usage in VRChat and are asking people to fill out the survey. Make your voices heard. It closes a week from when they made the post.

I've updated my chainsaw #vrchat asset. It now gets bloody when the blood particle effect is activated and also way for detecting world colliders with raycasts to automatically activate the currently selected manual particle.

RuneFox237 reposted

With the VRChat feedback form on AI use being up now I wanted to clarify my own stance regarding it. Short version: Machine Learning good; GenAI bad. Machine Learning, scripting and algorithmic tools are things we’ve used for years to make tasks like programming easier and more reliable.

😇 My Gunner Halo #VRChat avatar asset is out now! 😇 - Immersive Handling - Multiple Firing Modes (Single, Rapid-Fire, Charge) - Shield Mode 🌐Links Below🌐

I've had this stupid idea stuck in my head ever since I made the crank system for my last asset. I wonder how many people remember the video this is referencing. #VRChat

Watched a show recently called False Memory and I really liked Bai Zhong's halo design in it so I tried making my own version of it. It's got a few extra features I wanted to add, like a charge shot and shield. #VRChat #FalseMemory

I've been seeing Orange status discourse pop up on #VRChat twitter again and I'm curious about something. What's the current percentage of your friends list who are not on green/blue? 79/111 = ~71% of my friends list here. Mine seems to hover between 75-85% at any given time.

I first started working on this thing over a year ago. Finally got around to making an actual model for it. Getting close to done. The main inspiration is the Laser Musket from FO4 with a few other things thrown in there. #VRChat

This is what the whitebox version looked like. It's mostly made of unity primitives with the exception of the rings. Got the general feel of what I wanted out of it before I committed to an actual model.

RuneFox237 reposted

I have ascended to an astral plane. I must be dreaming. Transform information in my VRChat shader from a contact component? Lies and deceit. This is genuinely amazing. So much cool shader tech just became not horrible to do with this!!! #VRChat

VRChat@vrchat.com

It's time for the Aug 27 Dev Update! Read about our Spookality timeline, Moonchaser, upcoming updates to the SDK and Unity 6... there's a lot to unpack here! ask.vrchat.com/t/developer-...

Modeling out a gun and I wanted to make sure some things that rotated wouldn't collide with each other. Setting their origins to their hinges and adding a screw modifier to each one gives me a good visual of all of their movement arcs.

I've been seeing more VRChat avatars set up using VRCFury for everything. My personal pet peeve w/ these setups is that most creators place multiple VRCFury toggles on the same gameobect which makes editing them more annoying. Please separate them into different gameobjects.

Separating the toggles into different objects lets end users more easily find and remove the ones they don't want/need. Most users barely even know how to read the hierarchy let alone scrolling through a list of VRCFury components looking for the one they want to remove/modify.

I've been keeping some data on the 300+ avatars I have uploaded to VRChat. Over half of them are "Poor or Better". If you know how to optimize it's not hard to hit at least poor on most avatars. Most of the Very and Extremely Poor avis are unedited uploads I use as baselines before optimization.

Extremely Poor is a rank I made up that's above Very Poor. I usually count an avatar as Extremely Poor if it has 5+ Very Poor stats, or 2+ stats that are 2X the Very Poor threshold. E.g. A lot of Eboy/Girl type avis will fall into this category.

Finally got around to updating my Punchable System to work with the V2 version of the Ragdoll System. It also now includes a VRCFury install which massively decreases the installation complexity.

Just released my #VRChat contact tester. It's free! Can detect all the current default VRC Contact tags plus a few of the more popular community ones. 🌐Links below🌐

Just released my #VRChat contact tester. It's free! Can detect all the current default VRC Contact tags plus a few of the more popular community ones. 🌐Links below🌐

💀This Skeleton Meme is out as an asset now💀 Doing a sale on it for release Code '2SPOOKY4ME' to get it for ~$2.40 for the first 3 days 🌐Links below🌐 #VRChat

RuneFox237@runefox237.bsky.social

I made something to gaslight my friends. #VRChat

Doing a small sale for 4th of July. 25% off my flintlocks and fireworks assets using the code 'JULY4TH'. Goes until the end of the weekend. Just like the founding fathers intended.

All 3 of these are basically done. Just need to do the boring storepage and marketing stuff before releasing them. Expect them all soon-ish. I've also realized that I haven't posted anything about those sprinklersyet. I should fix that.

Did some tests reworking of my Posable Car System avatar system to make use of the new Raycast Component as well as updating it to use more of them. Results in smoother movement. Useful for when you want to 'drive' your car around. #VRChat

While at furality a friend showed me an asset which made me want to try to make my own version of. It's an asset that detects when contacts w/ certain default tags are put in the sensor area. I have a section for community tags but I don't really know of any. Any tips? #VRChat

Finally got some time to record footage of the stuff I worked on for Clear Sky in #VRChat. The World and Avatars were made by Skully and SongbirdLulu, I just handled the Udon stuff behind the scenes. This'll be a thread full of videos going over what I helped with. 🧵1/7

View full thread

To break up combat encounters and slow things down a bit we added Breachable Doors along the route which engineers would need to breach with their welding torch. These are also using contacts between the avatar and world.🧵6/7

I have one last thing but I won't spoil it since it's part of the event's climax. I'll post it when Skully is done w/ the edited replay video of the event. Avatar x World interactions can get pretty crazy when you design with it in mind. We're just scratching the surface. 🧵7/7

Finally got some time to record footage of the stuff I worked on for Clear Sky in #VRChat. The World and Avatars were made by Skully and SongbirdLulu, I just handled the Udon stuff behind the scenes. This'll be a thread full of videos going over what I helped with. 🧵1/7

View full thread

We also had Abilities on certain kits, like how they are in Halo: Reach. These were triggered by contacts being activated on the avatar which the world reads and reacts to.🧵4/7

There was a Capture Point system used for a single section of the event. It gets built up based on team capture progress, giving cover and eventually heavy weapon ammo stations at the final tier. 🧵5/7

Finally got some time to record footage of the stuff I worked on for Clear Sky in #VRChat. The World and Avatars were made by Skully and SongbirdLulu, I just handled the Udon stuff behind the scenes. This'll be a thread full of videos going over what I helped with. 🧵1/7

The Knockback System was one of my favorites. It reads contacts activated by the avatar to trigger knockback on anyone in range. Also set it up for affecting vehicles but that didn't make it into the official event due to version conflicts with Saccflight at the time. 🧵2/7