🍂🎃🍁IT'S THE SPOOKY MONTH🍁🎃🍂
And what a better way to ring in the fresh season than with a sneak preview of what's on the horizon for Slime 64 in 2027 👀
(Note: No audio yet. Everything is still subject to change and polish. We're just excited to have you with us for the ride!)
If y'all wanna do this too, have fun! c: (It was found on Pinterest, but we couldn't find the OG creator. If anyone knows, please feel free to add them!)
Game dev is hard.
But at the same time, it's a really beautiful thing.
I didn't grow up playing games, but I've really loved learning about the process and seeing everyone's projects develop over time.
There's still so much heart out there, amidst the slop.
Thank you for making what you love.
So an idea randomly popped into my head earlier today, and I had to visualize it.
I have no clue who this character will be or what I'd use him for, but
lil cat mage guy with an oversized scarf and coat.
So an idea randomly popped into my head earlier today, and I had to visualize it.
I have no clue who this character will be or what I'd use him for, but
lil cat mage guy with an oversized scarf and coat.
FINALLY got back online after being sick and my phone imploding.
But I cannot stress enough how much we've gotten done over these past few weeks alone.
The final models of our protagonists are here!Everyone say hello to:
Ash, Marsh, Winona, and Tuff 🧡💙🩶🤎 #Slime64
announcing FLICKSHOT, a hyper-stylish physics fighting game about using recoil to blast your ship around the arena. come for party game chaos, stay for nuanced mechanics and skill expression.
FLICKSHOT releases in 2027.
wishlist now on steam: store.steampowered.com/app/5402530/...
working on FLICKSHOT has been a blast. I set up systems and then vanish into the void for awhile
by the time I get back @myles.zone has been cooking harder than anyone I've ever known on the craziest shit you've ever seen
announcing FLICKSHOT, a hyper-stylish physics fighting game about using recoil to blast your ship around the arena. come for party game chaos, stay for nuanced mechanics and skill expression.
FLICKSHOT releases in 2027.
wishlist now on steam: store.steampowered.com/app/5402530/...
Semihot(?) take:
As an artist and animator for indie games, I ADORE "programmer art".
It's literally my favorite genre.
Stick figures and hand drawn assets read "I put my heart and soul into going out of my comfort zone and beyond my physical capabilities to do what I love."
Whereas I feel confident saying that most folks playing indie games read AI art as "I just want money"
This take is more for solo devs with little to no art background
If a solo dev can't afford an artist and still wants to make a game, the terrible MS paint art is SO much more charming than AI
No matter the quality of the art itself, it's literally made with love, and THAT'S what drives eyes to your game.
Idk, this may be a super obvious take in my social circles, but I just wanted to throw it out there.
Love y'all. Draw a fish.
I have to tell y'all, I've never felt so enraptured by a character than when Quill walked onscreen
Her animations are STUNNING. All the little micromovements and fluid secondary action in the ears and tail are just 🤌🤌 immaculate
Not to mention she SIGNS ASL
We will be seated for Moss
Y'all, I have never been more excited watching a game get made. @benjamage.bsky.social, @waveparadigm.com, @alexrochonva.bsky.social and the rest of the Calico team are cooking up something pretty darn incredible.
Get slimed 💙 #calicowilder#calicowilderandthecrystalblade#indiegames#gamedev
Y'all, I have never been more excited watching a game get made. @benjamage.bsky.social, @waveparadigm.com, @alexrochonva.bsky.social and the rest of the Calico team are cooking up something pretty darn incredible.
Get slimed 💙 #calicowilder#calicowilderandthecrystalblade#indiegames#gamedev
The initial key art designs for the characters are by @jumasoul.bsky.social, and they're so unfathomably skilled. Y'all should absolutely go check them out.
Plus I believe their comms are still available! (Please correct me if I'm wrong)
Much love! 💙
So I took some creative liberties last night and elongated the driving rods, because I couldn't readjust the wheels without royally fudging the topography.
Hopefully I won't get too obliterated. 🫠 #gamedev#blender#3Dmodeling#lowpoly
I may have bitten off a tedious bite to chew, bespokedly hand drawing any textures that we don't already have in-engine.
But I think the end result is pretty much always worth it 🥺
#Slime64#indieplatformer#indiegames#blender#unity#3Dplatformer#indiedev#gamedev#indiegamedev
It feels strange, starting from scratch.
I'm still just a little raindrop, working hard to add my touch to the opalescent sea of incredible artists, and learning how to enjoy the journey instead of yearning for the end goal.
Nonetheless, it's a really lovely thing to look forward to.
For now, I've got key art for mine and @waveparadigm.com's dev slimesonas! You might be able to find us and the rest of the Slime Team crew in the full game hopping around if you look hard enough c:
#slime64
Got to live my dream and become a 1930's railway starlet this weekend 🥺
The museum's hat belonged to Miss Phoebe Snow, a WW1 lady who advertised Lackawanna Railroad's "clean burning anthracite coal" by wearing all white near the smoke plumes 🤍