Kittycat

Kittycat

@sam.bunnylabs.dev

I make games some times Twitter: https://twitter.com/LionCatDev2002 Discord: https://discord.gg/cRVbA5NA7s

911 followers63 following313 posts

Big changes to how the villagers work, now you don't need to hire them since they will spawn every 90 secs :p but you need to put more focus on the management, if your food runs out, you are done #gamedev #indiedev #godot

new beggar camps to hire villagers #gamedev #indiedev #godot

Kittycat@sam.bunnylabs.dev

You can collect coins from chests now and the bandits now wander around in their camps and will fight back! #gamedev #indiedev #godot

You can collect coins from chests now and the bandits now wander around in their camps and will fight back! #gamedev #indiedev #godot

Kittycat@sam.bunnylabs.dev

Bandit Camps need to be cleared out to stop Raids from the Moshroom bandits. In the future they will also have loot that you can collect after clearing the camp #gamedev #indiedev #godot

Bandit Camps need to be cleared out to stop Raids from the Moshroom bandits. In the future they will also have loot that you can collect after clearing the camp #gamedev #indiedev #godot

Kittycat@sam.bunnylabs.dev

Kings vibing #gamedev #indiedev #godot

Didn't show the bandit bands perfectly, so here's a new video #gamedev #godotengine #indiedev

Kittycat@sam.bunnylabs.dev

Added raid manager, moshroom bandits will spawn at random times and start a raid and your soldiers need to fight them off #gamedev #godotengine #indiedev

Added raid manager, moshroom bandits will spawn at random times and start a raid and your soldiers need to fight them off #gamedev #godotengine #indiedev

Working on a voxel editor my game mainly gonna focus on procedurally generating foliage and other assets but will have general voxel editing capabilities as well like magica voxel and maybe animation creation coz that is kinda a pain point in my current workflow #gamedev #indiedev #voxel

Kittycat@sam.bunnylabs.dev

Changed to worley noise for biome generation Gonna implement blending next #gamedev #godot #indiedev #solodev

Working on the Moshroom Bandits ๐Ÿ„ They donโ€™t just spawn in, theyโ€™ll randomly raid the playerโ€™s base and cause trouble. Would you defend your baseโ€ฆ or let the mushroom bandits have it? ๐Ÿ‘€ #gamedev #godotengine #indiedev

Kittycat@sam.bunnylabs.dev

Added in rabbits ๐Ÿ‘€ #gamedev #godotengine #indiegames #solodev

Added in rabbits ๐Ÿ‘€ #gamedev #godotengine #indiegames #solodev

Kittycat@sam.bunnylabs.dev

Added in a little bit of variety to the background #gamedev #indiedev #solodev

Added in a little bit of variety to the background #gamedev #indiedev #solodev

Kittycat@sam.bunnylabs.dev

No more accidental deforestation. Added a work order queue system where players mark specific trees for villagers to chop. Plus, villagers now head to the blacksmith to collect their tools first. #gamedev #godotengine #indiegames #solodev

No more accidental deforestation. Added a work order queue system where players mark specific trees for villagers to chop. Plus, villagers now head to the blacksmith to collect their tools first. #gamedev #godotengine #indiegames #solodev

Kittycat@sam.bunnylabs.dev

Reworked the job system. Villagers now automatically take open jobs if hammers are available at the blacksmith. To keep things clean, miners, woodcutters, and builders are now merged into one profession. #gamedev #godotengine #indiegames #solodev

Reworked the job system. Villagers now automatically take open jobs if hammers are available at the blacksmith. To keep things clean, miners, woodcutters, and builders are now merged into one profession. #gamedev #godotengine #indiegames #solodev

Kittycat@sam.bunnylabs.dev

New Blacksmith Stall! First step in the job simplification rework, you can now assign a blacksmith to forge hammers, which villagers pick up automatically. Simple loop, big step forward #gamedev #indiedev #godot #pixelart #solodev

New Blacksmith Stall! First step in the job simplification rework, you can now assign a blacksmith to forge hammers, which villagers pick up automatically. Simple loop, big step forward #gamedev #indiedev #godot #pixelart #solodev

Added a blacksmith stall! I'm already thinking about reworking job assignments to be way more minimalistic. Less menu clutter, smoother gameplay. How do you prefer job assignments in RTS/colony sims? #gamedev #godotengine #pixelart #indiedev

Kittycat@sam.bunnylabs.dev

Polished out the task system Easily switch out jobs now + added a basic game hud #gamedev #indiedev #godot #solodev

Polished out the task system Easily switch out jobs now + added a basic game hud #gamedev #indiedev #godot #solodev

Kittycat@sam.bunnylabs.dev

Villagers can finally chop down trees! Still a few rough edges to smooth out, but seeing it work is so satisfying #gamedev #indiedev #godot #solodev

Villagers can finally chop down trees! Still a few rough edges to smooth out, but seeing it work is so satisfying #gamedev #indiedev #godot #solodev

Kittycat@sam.bunnylabs.dev

New mechanic: the moshroom tracks down your villagers, steals the coin you invested in them, and leaves them as beggars again. ๐Ÿ‘€ #gamedev #indiedev #godot #solodev

New mechanic: the moshroom tracks down your villagers, steals the coin you invested in them, and leaves them as beggars again. ๐Ÿ‘€ #gamedev #indiedev #godot #solodev

Kittycat@sam.bunnylabs.dev

Made the moshroom more intelligent, aka it now follows the palyer or the villagers doesn't attack them yet tho #gamedev #indiedev #godot #solodev

Made the moshroom more intelligent, aka it now follows the palyer or the villagers doesn't attack them yet tho #gamedev #indiedev #godot #solodev

Kittycat@sam.bunnylabs.dev

First enemy :p moshroom #gamedev #indiedev #godot #solodev

First enemy :p moshroom #gamedev #indiedev #godot #solodev

Kittycat@sam.bunnylabs.dev

Now the trees in the background are a bit darker to give a 3D effect :p #gamedev #indiedev #godot #solodev

Now the trees in the background are a bit darker to give a 3D effect :p #gamedev #indiedev #godot #solodev

Kittycat@sam.bunnylabs.dev

Swapped out the old trees for fresh assets and the world already feels way more lively. Also set up proper Z-sorting, now some trees render in front and others behind. Feedback is always welcome! :D #gamedev #indiedev #godot #solodev

Swapped out the old trees for fresh assets and the world already feels way more lively. Also set up proper Z-sorting, now some trees render in front and others behind. Feedback is always welcome! :D #gamedev #indiedev #godot #solodev

made the menu radial coz it looks prettier #gamedev #indiedev #godot #solodev

Kittycat@sam.bunnylabs.dev

You can now assign jobs to villagers! They don't actually do anything yet... but we're getting there. One step at a time! #gamedev #solodev #godot #indiedev

You can now assign jobs to villagers! They don't actually do anything yet... but we're getting there. One step at a time! #gamedev #solodev #godot #indiedev

Kittycat@sam.bunnylabs.dev

The villagers are finally on the move. Both beggars and vikings now wander around, adding a bit of variety to the game. #gamedev #solodev #godot #indiedev

The villagers are finally on the move. Both beggars and vikings now wander around, adding a bit of variety to the game. #gamedev #solodev #godot #indiedev

Kittycat@sam.bunnylabs.dev

WAAA Godot Parallax2D node is OP #gamedev #indiedev #godot

time for some map upgrades, what should I add? #gamedev #indiedev #godot

Kittycat@sam.bunnylabs.dev

The desktop client now syncs with the server :D unfortunately due to coordinate differences the browser client and the desktop client are incompatible, but that will change soon! #gamedev #indiedev #godot

The desktop client now syncs with the server :D unfortunately due to coordinate differences the browser client and the desktop client are incompatible, but that will change soon! #gamedev #indiedev #godot

Kittycat@sam.bunnylabs.dev

Well, getting started was faster than expected. Now need to get the tanks working with the current server implementation #godot #gamedev #indiedev

WAAA Godot Parallax2D node is OP #gamedev #indiedev #godot

Kittycat@sam.bunnylabs.dev

You can now hire beggars and turn them into villagers #gamedev #indiedev #godot #pixelart #software #programming

You can now hire beggars and turn them into villagers #gamedev #indiedev #godot #pixelart #software #programming

Kittycat@sam.bunnylabs.dev

Adding a background helped a lot! Might add some parallax effect #gamedev #indiedev #godot #pixelart #software #programming

Adding a background helped a lot! Might add some parallax effect #gamedev #indiedev #godot #pixelart #software #programming

Kittycat@sam.bunnylabs.dev

Hmmm something's missing #gamedev #indiedev #godot #pixelart #software #programming

Well, getting started was faster than expected. Now need to get the tanks working with the current server implementation #godot #gamedev #indiedev

Kittycat@sam.bunnylabs.dev

Dealing with rapier and a custom engine is becoming a big pain. I am honestly considering to switch out the client to godot. #godot #gamedev #indiedev #webgl

Hmmm something's missing #gamedev #indiedev #godot #pixelart #software #programming

Kittycat@sam.bunnylabs.dev

added walls, need to work on recruiting and upgrading :p sidescrolling tower defence #gamedev #indiedev #godot #pixelart #software #programming

added walls, need to work on recruiting and upgrading :p sidescrolling tower defence #gamedev #indiedev #godot #pixelart #software #programming

Kittycat@sam.bunnylabs.dev

Trying out a new idea ๐Ÿ‘€ #gamedev #indiedev #godot #pixelart #software #programming

Dealing with rapier and a custom engine is becoming a big pain. I am honestly considering to switch out the client to godot. #godot #gamedev #indiedev #webgl

Kittycat@sam.bunnylabs.dev

Added them into the map tanker.bunnylabs.dev #blender #gamedev #indiedev #webgl

Released :p lioncatdevstudio.itch.io/8-bit-knight Learnt a lot from this project, it is buggy but finished a project after a long time! :D #gamedev #indiedev #godot #pixelart #software #programming

lioncatdevstudio.itch.io8 bit knight by LionCatDev StudioA small knight is a dungeon filled with Orcs!
Kittycat@sam.bunnylabs.dev

Well making this game was a pretty good learning experience. Gonna release a Demo on itch.io soon #gamedev #indiedev #godot #pixelart #software #programming