Kittycat
Kittycat
@sam.bunnylabs.dev
I make games some times Twitter: https://twitter.com/LionCatDev2002 Discord: https://discord.gg/cRVbA5NA7s
911 followers63 following313 posts
You can collect coins from chests now and the bandits now wander around in their camps and will fight back! #gamedev #indiedev #godot
Bandit Camps need to be cleared out to stop Raids from the Moshroom bandits. In the future they will also have loot that you can collect after clearing the camp #gamedev #indiedev #godot
Working on a voxel editor my game mainly gonna focus on procedurally generating foliage and other assets but will have general voxel editing capabilities as well like magica voxel and maybe animation creation coz that is kinda a pain point in my current workflow #gamedev #indiedev #voxel
Changed to worley noise for biome generation Gonna implement blending next #gamedev #godot #indiedev #solodev
Added in a little bit of variety to the background #gamedev #indiedev #solodev
No more accidental deforestation. Added a work order queue system where players mark specific trees for villagers to chop. Plus, villagers now head to the blacksmith to collect their tools first. #gamedev #godotengine #indiegames #solodev
No more accidental deforestation. Added a work order queue system where players mark specific trees for villagers to chop. Plus, villagers now head to the blacksmith to collect their tools first. #gamedev #godotengine #indiegames #solodev
Reworked the job system. Villagers now automatically take open jobs if hammers are available at the blacksmith. To keep things clean, miners, woodcutters, and builders are now merged into one profession. #gamedev #godotengine #indiegames #solodev
Reworked the job system. Villagers now automatically take open jobs if hammers are available at the blacksmith. To keep things clean, miners, woodcutters, and builders are now merged into one profession. #gamedev #godotengine #indiegames #solodev
New Blacksmith Stall! First step in the job simplification rework, you can now assign a blacksmith to forge hammers, which villagers pick up automatically. Simple loop, big step forward #gamedev #indiedev #godot #pixelart #solodev
Added a blacksmith stall! I'm already thinking about reworking job assignments to be way more minimalistic. Less menu clutter, smoother gameplay. How do you prefer job assignments in RTS/colony sims? #gamedev #godotengine #pixelart #indiedev
Polished out the task system Easily switch out jobs now + added a basic game hud #gamedev #indiedev #godot #solodev
Villagers can finally chop down trees! Still a few rough edges to smooth out, but seeing it work is so satisfying #gamedev #indiedev #godot #solodev
New mechanic: the moshroom tracks down your villagers, steals the coin you invested in them, and leaves them as beggars again. ๐ #gamedev #indiedev #godot #solodev
New mechanic: the moshroom tracks down your villagers, steals the coin you invested in them, and leaves them as beggars again. ๐ #gamedev #indiedev #godot #solodev
Made the moshroom more intelligent, aka it now follows the palyer or the villagers doesn't attack them yet tho #gamedev #indiedev #godot #solodev
Now the trees in the background are a bit darker to give a 3D effect :p #gamedev #indiedev #godot #solodev
Swapped out the old trees for fresh assets and the world already feels way more lively. Also set up proper Z-sorting, now some trees render in front and others behind. Feedback is always welcome! :D #gamedev #indiedev #godot #solodev
You can now assign jobs to villagers! They don't actually do anything yet... but we're getting there. One step at a time! #gamedev #solodev #godot #indiedev
The villagers are finally on the move. Both beggars and vikings now wander around, adding a bit of variety to the game. #gamedev #solodev #godot #indiedev
The desktop client now syncs with the server :D unfortunately due to coordinate differences the browser client and the desktop client are incompatible, but that will change soon! #gamedev #indiedev #godot
Well, getting started was faster than expected. Now need to get the tanks working with the current server implementation #godot #gamedev #indiedev
Well, getting started was faster than expected. Now need to get the tanks working with the current server implementation #godot #gamedev #indiedev
Dealing with rapier and a custom engine is becoming a big pain. I am honestly considering to switch out the client to godot. #godot #gamedev #indiedev #webgl
Released :p lioncatdevstudio.itch.io/8-bit-knight Learnt a lot from this project, it is buggy but finished a project after a long time! :D #gamedev #indiedev #godot #pixelart #software #programming
Well making this game was a pretty good learning experience. Gonna release a Demo on itch.io soon #gamedev #indiedev #godot #pixelart #software #programming