Panda (they/them). Creator of Worldbreakers: Advent of the Khanate and Flocking Hell, a deeply strategic roguelite.
Flocking Hell demo + available now on Steam!
https://store.steampowered.com/app/3236280/Flocking_Hell/
🐏😈
Wake up, sheeple! My debut game Flocking Hell IS NOW ON STEAM! 🥳🥳🥳
store.steampowered.com/app/3236280/...
Flocking Hell is a deeply strategic roguelite where you defend your pasture from demonic invasion 🐑😈 Now go! It’s time to join the flock ;)
#IndieGame#TurnBased#Strategy#Roguelite
I'll be demo'ing Worldbreakers in Simona Cafe, 2507 Franklin Rd, Arlington, VA, tomorrow (Sat Aug 8) from 9am to 2pm!
Worldbreakers: Advent of the Khanate is a two-player card battler set in alternate 13th century. Come talk about the game, game design, and self-publishing!
#IndieDev#BoardGames
After committing code where debug variables were at non-default value for the umpteenth time ... I finally added a pre-commit hook that make sure all vars are at default.
It's a rather barbaric bash script with a hodge podge of regexps, but it does the trick.
#Godot#IndieDev#GameDev
Changed the "hand" to one card, since it's an auto-battler and you can't choose card order anyway. Added explicit discard pile, and market is almost done. Progress!
#Godot#Cyberpunk#DeckBuilder#Idler#IndieGame
Added three new cards! I'm starting to see how the different mechanics will weave together to make interesting combos and interesting gameplay decisions.
💠💠💠 Next update will be the market! 💠💠💠
#Godot#Cyberpunk#DeckBuilding#Idler#IndieGame
The Tides of Ys is a game in which you use the tides to solve puzzles, and make the bells of the mythical city of Ys ring once again.
Visit Ombre Vives' website to read more about the game and the team!
linktr.ee/OmbresVives#gamedev#indiedev#indiegame
I've been building The Totemist for a while now & today it finally has a Steam page.
Narrative occult shop sim. Craft totems & talismans, help people with their struggles, and try to figure out what's wrong with the town.
Wishlist:
store.steampowered.com/app/4545470#gamedev#indiegame#pixelart
PARADROP IS OUT - Use tactical drops to win an island war in this micro RTS. Destroy bases while avoiding anti-aircraft guns and enemy air support. Take on 10 missions in an epic campaign, or challenge another player in battle mode! #paradrop#gamedev#godot#godot2d#indiegame#rts#browsergame
I recorded a gameplay video. I wanted to crop it to the game window + trim the timing.
After failing with multiple open-source tools, I ended up using ffmpeg:
`ffmpeg -ss 4 -i "input.mp4" -vf "crop=635:556:817:211" -to 10 output.mp4`
Long live the command line 🤓 #IndieDev#GameDev
Day 21: Cards are working, ICE subroutines are working, we're damaging each other! We have a gameplay loop. Now time to make an actual game. #GameDev#IndieDev#Godot#Cyberpunk#Deckbuilding#Idler
Sextant Studios 🐑😈 Flocking Hell is now on Steam! reposted
Final hours of this year's #TurnBasedThursdayFest!
store.steampowered.com/sale/turnbas...
Thank you everyone who participated, found great games & spread the word! It makes a big difference for a ton of indie devs; helps the quality & innovation in turn-based games keep growing!
For more…👇 (🧵1/2)
Day 6: Slightly improved UI. #Godot progress bar is percentile only, so I used a label to show actual HP and shield values. I cleaned up the code quite a bit. Lots of design work on ICE subroutines and how they work, stay tuned!!
#GameDev#IndieGame#Cyberpunk#DeckBuilding#Idler
RUNtime starting to look like an actual game 🎉 Bastion is the ICE you're hacking (grey block up top). Your cards tick down and fire automatically. The game sits in the corner of your screen—chip away at corporate defenses while you live your life! #IndieGame#Cyberpunk#Deckbuilding#Idler
Are starter packs still a "thing"?
During the big #Bluesky migration last year, there were many of them popping up for a wide variety of domains. They were a great tool for finding new or smaller creators.
I did some searches and they seemed to have died down, but I might be missing something.
A while back, I've created an Indie Game Developers Mega Starter Pack as a way of organizing my professional network & keeping track of my fav #gamedevs & #indiedevs on Bluesky.
That Starter Pack is full, so I created part 2. If you wish to be included, kingly drop me a line!♥️👾
go.bsky.app/Pec2oKM
Day 4: Game UX hasn't changed and yet I couldn't be happier!!!
I decoupled game logic from the UX and tidied up the signaling chain. For example, hand mgr → game mgr → scene, INSTEAD of scene reaching into game_mgr.hand_mgr 😵
#GameDev#IndieDev#Godot#DeckBuilding#Idler
Sextant Studios 🐑😈 Flocking Hell is now on Steam! reposted
We're on the front page of Steam! 🎉🎉🎉
If you enjoy any kind of turn-based game, don't miss our massive festival featuring 450+ hand-picked games. From discounts on massive genre-defining hits to discovery of unique, innovative #IndieGames, we've got something for everyone.
🚨 #TurnBasedThursdayFest's Steam Sale is LIVE! 🚨
store.steampowered.com/sale/TurnBas...
🎮 450+ featured games
💎 Hand-curated selections & hidden gems
🤑 Great deals up to 90%-off!
RPGs, sims, grand strategy, deckbuilders, 4X, roguelikes, puzzlers, city builders… find your next favorite!
Our Featured Reveals Show trailer showcase is starting now!!
www.youtube.com/watch?v=PtaT...
25 exclusive game announcements kicking off our 7-day festival celebrating all kinds of turn-based video games! Come watch live on @turnbasedlovers.bsky.social's YouTube.
#TurnBasedThursdayFest#Gaming
🚨 #TurnBasedThursdayFest's Steam Sale is LIVE! 🚨
store.steampowered.com/sale/TurnBas...
🎮 450+ featured games
💎 Hand-curated selections & hidden gems
🤑 Great deals up to 90%-off!
RPGs, sims, grand strategy, deckbuilders, 4X, roguelikes, puzzlers, city builders… find your next favorite!
#AI thread incoming. Skip if you're tired of the topic.
I've been using Claude Code in my day job, which is entirely web dev. The company has been seeing some major successes there, so I was curious whether I could replicate them in the context of #GameDev with #Godot. #IndieDev 1/6
My hypothesis is that Sonnet (and probably other foundation models) had a huge amount of web dev code to train on, since so much of it is open source. OTOH, not as much Godot code, nor probably other game dev engines. 5/6
I'm still going to use Godot Claude for some cursory tasks. I'm a solo developer, and it does half-decent PR reviews, it's nice to have the AI checking my code. Based on my anecdotal experience, though, I am not seeing AI autonomously building high-quality games. Indie or otherwise. 6/6
#AI thread incoming. Skip if you're tired of the topic.
I've been using Claude Code in my day job, which is entirely web dev. The company has been seeing some major successes there, so I was curious whether I could replicate them in the context of #GameDev with #Godot. #IndieDev 1/6
I was thoroughly disappointed. Claude failed on the most basic of tasks. For example, given something like
```
var x = 0
[2-line loop to increase x on some condition]
if x > 0: do something
```
Claude reported that `x` will *always* be greater than 0, so the `if` statement is unnecessary. 3/6
Asked it to solve a bug: quest gives a powerful Bonus City, but trigger was called before map was populated w/ cities. Bonus City did not init correctly.
Claude's solution? Copy the init code into the quest trigger, instead of ... just calling the trigger in the right place. 4/6
#AI thread incoming. Skip if you're tired of the topic.
I've been using Claude Code in my day job, which is entirely web dev. The company has been seeing some major successes there, so I was curious whether I could replicate them in the context of #GameDev with #Godot. #IndieDev 1/6
I set up Claude Code in the repository for my #strategy game Flocking Hell. There are a few bugs I've been meaning to address, so this seemed like a good opportunity. 2/6
Haha! Just saw two indie games by fellow devs I know from BlueSky featured on a YouTube channel. Love seeing that! =]
Flocking Hell by @sextantstudios.bsky.social
Iron Village by @mgruar.bsky.social
Links to the videos below. Go check them out! ^_~
#GameDev#IndieGame#IndieGameDev
Check out this article! It talks about my feelings on the Trump administration (I don't hold back), and why I decided to take the plunge to full-time design & dev work, even in light of tariffs & the current economy.
Wyrmspan and Apiary designer Connie Vogelmann has taken the plunge into full-time board game design following the huge success of her first two creations - and the destruction she says is being caused by Donald Trump in her former career as a grants law attorney:
boardgamewire.com/index.php/20...
Flocking Hell by @sextantstudios.bsky.social
Levels in this #roguethingie#deckbuilder#indiegame take 5 min. Incredibly fun & very "just 1 more game!" Play as sheep defending against demons. Don't forget to check the cheeky system requirements!
#roguelite#indiedev#gamedev#strategy#citybuilder
I've been promoting our next DMV tabletop game event, but this morning it feels wrong to post without comment.
🌸
Local communities belong to a place, and our place contains Washington, DC. Many game designers are federal employees or contractors by day. During a government shutdown, many of us
1/▶️
🚨🔥 SALE ALERT! 🔥🚨
Endless RPG - Untold Tales is NOW 20% OFF!
Build your ultimate party, dive into endless adventures, and create your OWN legendary story. Players are LOVING it!
🔁Please share and help me spread the word. =]
▶️Grab your copy: store.steampowered.com/app/2586000#GameDev#TurnBased
Anddddddddddd we're off to the playtesters! This latest patch is mostly bug fixes + quality of life changes, so hopefully I didn't break anything 😅 #IndieDev#GameDev#IndieGame
Patch almost done. I haven't touched the code in a couple of months, so I was pleasantly surprised to find my deployment checklist in a very prominent spot! Well done, past Elli x2 #Programming#IndieDev#GameDev
Four cards in Flocking Hell use a hack where they skip the game manager and go straight to the campaign.
This led to an exploit where players can cheat out resources by playing the card, saving, then loading the game 😬
Fixing this with proper access controls ... #Programming#GameDev#IndieDev
Getting back to the Flocking Hell codebase after a couple of months hiatus to develop the next patch. It's surprisingly accessible and clean. Well done, past Elli! #Programming#Godot#IndieDev#GameDev
Player informed me of a really weird bug where current level directly updates the campaign (= the save file), allowing players to cheat by exiting the game.
Found the offending code ...
# HACK: This REALLY should be managed locally instead of calling campaign.
🤦♀️
#GameDev#IndieDev#Programming
Sextant Studios 🐑😈 Flocking Hell is now on Steam! reposted
Gogogo! Check out Sunken Stones, a #TurnBased#Strategy#IndieGame where you recruit your pirate crew and deploy them to defeat monsters and collect treasure.
Proud to announce that Sunken Stones - my puzzle strategy grid-based game about deploying (and ditching) crew mates to stave off a salty demies - is ⭐OUT NOW⭐!
Features:
🏴☠️6 Pirate Captains
☠️48 Crewmates
🌊Risk vs. Reward Mechanics
Grab the Game Now (and leave a review)!
⚓ s.team/a/2601810
If you like Flocking Hell, I strongly recommend Sunken Stone from my friend @spritewrench.com:
store.steampowered.com/app/2601810/...#Strategy#IndieGame where you place your pirate crew on a 5x5 grid in order to defeat monsters and collect treasure. Hits the same deep + whimsical vibes as FH ^.^
Talking to a colleague about how #IndieGame devs are not competing with *each other*. We're not even competing with AAA.
We're competing with YouTube ... and Netflix ... and other effectively free forms of entertainment.
The more #IndieDev work together, the higher we rise together!
#GameDev
Step 1: Recreate classic #retrogames using #Godot.
Step 2: ???
Step 3: Profit!
(... I promise that there's step 2, but it might not actually lead to profit 😝)
#IndieDev#GameDev#IndieGame