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Simon Parkin
Simon Parkin
@simonparkin.bsky.social
Author and journalist. Creator of the My Perfect Console podcast. www.simonparkin.com
4.5K followers194 following252 posts
EA is closing BioWare so I’m revisiting my conversation from last year with studio co-founder Dr Greg Zeschuk: the napkin sketch that began the studio, Baldur’s Gate and Mass Effect, why he left games, and the five games that helped shape his life, from Atari Adventure to Elden Ring. Listen here:
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For @willvoice.it, who plays Coen in the recent The Blood of Dawnwalker, actors who can make informed decisions about their performances will always present far better value for money than AI ‘voices’. Hear more in this week's episode, out now on Patreon: bit.ly/3HPvNSM
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This is a very good listen as Simon Parkin talks to Sarah Maria Griffin, with plenty of insight from an Irish perspective of how gaming intertwines with life and art
Sarah's perfect console is full of memorable characters and colourful worlds: 1. EarthBound 2. The Legend of Zelda: Majora’s Mask 3. Paper Mario: The Thousand-Year Door 4. Night in the Woods 5. Wandersong But why did @griffski.bsky.social choose these titles? Listen to find out: bit.ly/4iQYAH1
1988. New York. Invention, betrayal and a court case brought by Nintendo that profoundly reshaped the video game industry in ways that have, until now, been kept secret. Read more about ‘Trial of the Space Invaders’ here: www.patreon.com/myperfectcon...
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nine games huh? (negotiating) i can do five games. no i won't use the graphics template. yes i will talk about each of them extensively. yes there will be a biographical component. what can i do to get this over the line? ok i'll throw in @simonparkin.bsky.social www.myperfectconsole.com/episode/167
1988. New York. Invention, betrayal and a court case brought by Nintendo that profoundly reshaped the video game industry in ways that have, until now, been kept secret. Read more about ‘Trial of the Space Invaders’ here: www.patreon.com/myperfectcon...
Members at @barnsandnoble.bsky.social can take 25% off preordering the book for the next two days. Please do!
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One of Hideo Kojima's real talents is that he would have exactly this idea but the stew would be dropped off by a drone that sings a little jingle which can alert enemies if they're in range. You then get a phone call from a nuclear scientist who warns you not to eat too much starch and dairy.
yeah sure whatever, let lara croft cook potato stew on her phone for 2m0s of damage resistance who gives a shit anymore
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After footage of an abandoned routine resurfaced online, comedian Alfie Brown found himself navigating public condemnation while mourning the deaths of his closest friend and his father. He fled London for Liverpool to imagine a different future: observer.co.uk/culture/inte...
A real joy to speak to Rob, and learn about how his time writing for Stephen Colbert has nourished his game design work.
Welcome to the pod, Emmy-winning comedy writer and game designer, @Robdubbin.bsky.social. Rob’s work spans late-night television, journalism, and interactive storytelling. He's become a thoughtful advocate for clarity and economy in writing, particularly in games. Available now: bit.ly/4eLTh8u
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🎟️ TICKETS ON SALE NOW 🎟️ Early bird tickets at £35, on sale until the end of June. Join us for the launch of The Cambridge Companion to Martin Amis, with a panel discussion, intimate presentation on the arduous and electrifying task of Editing Amis, and more! BOOK NOW: trybooking.com/uk/GQIT
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I went on @simonparkin.bsky.social’s wonderful @myperfectconsole.bsky.social to pick my favourite games for my own perfect home made console. Listen here or wherever you get your podcasts 🎧 podcasts.apple.com/gb/podcast/m...
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Polar has been praised for its vast, glacial beauty — but did you know the orchestral album was inspired by open-world video games? In this week’s episode, the Icelandic composer Gabriel Olafs joins host @simonparkin.bsky.social. Listen here or wherever you get your podcasts: bit.ly/4g9npg5
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This was a lot of fun. The five games I picked for my own dream console were: - The Legend of Zelda: Majora’s Mask - WarioWare Twisted - Red Dead Redemption 2 - Assassin’s Creed Valhalla - WarioWare Move It I explain why throughout the episode (these are not exactly my five favorite games, FYI)
Our next guest helped redefine how games are reported and understood. From MTV News to Kotaku, to Axios, and now his Substack Game File, @StephenTotilo.bsky.social has consistently pushed for deeper, more thoughtful coverage of the medium. Available now: bit.ly/4djXGjt
So excited to have edited and contributed to this beautiful collection of new and published pieces about The Last of Us. Includes stories from the New Yorker, the New York Times, Time, and GQ, as well as two intimate and never-before-published interviews with director, @druckmann.bsky.social.
Announcing Look for the Light: The Last of Us Anthology This wide-ranging collection of essays and interviews explores how The Last of Us became one of the defining stories of modern games, TV and popular culture. @naughtydog.com @druckmann.bsky.social www.tuneandfairweather.com/products/loo...
In the weeks leading up to SNL UK’s debut, there was an almost giddy sense of anticipatory schadenfreude among many onlookers in Britain. Then, after the premiere, wary praise turned into genuine excitement. How did they prove the naysayers wrong? observer.co.uk/style/featur...
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After more than half a century, Saturday Night Live, the great American comedy institution, has launched a British version (which sounds like an SNL sketch in itself). Employing 300 people and costing over £2m an episode, it’s a huge gamble. Simon Park asks: has it worked? https://bit.ly/48RGVtg
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Loved chatting with @felicia.day, whose story is so closely entwined with the evolution of the modern internet, in all its joyous and terrifying forms.
It’s a real pleasure to welcome @Felicia.Day to the show this week. Actor, writer, and creator of The Guild, Felicia has been at the forefront of online storytelling and games culture from early web video to founding Geek & Sundry. Don’t miss this one: bit.ly/4m1Gvpu
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From Wakanda to Harlem. This week, @evnarc.bsky.social, comic writer, journalist, and narrative designer, joins Simon to discuss storytelling across Black Panther and Spider-Man: Miles Morales, and the cultural threads that run through his work. Listen now: bit.ly/4tak4AR
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After he sold Wordle to the New York Times, Josh Wardle felt lost. He found refuge in an unlikely place: the cryptic crossword. Now he wants to teach the world how to solve them. For @newyorker I spoke to Wardle about his new project, Parseword, out today: www.newyorker.com/culture/the-...
After he sold Wordle to the New York Times, Josh Wardle felt lost. He found refuge in an unlikely place: the cryptic crossword. Now he wants to teach the world how to solve them. For @newyorker I spoke to Wardle about his new project, Parseword, out today: www.newyorker.com/culture/the-...
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Which well-known video game voice actor is difficult to work with? Join @SimonParkin.bsky.social in conversation with legendary performance director Tom Keegan, who has pioneered the evolution of acting in video games such as Resident Evil 2, Wolfenstein and Battlefield. Listen now: bit.ly/4lk41h9
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Did a chance encounter with Demon’s Souls in Japan help bring FromSoftware’s games to the West? In today's episode, Scottish journalist and Guardian Games Editor @mackeza.bsky.social talks about chronicling the video game industry, and her new book covering Nintendo. Available now: bit.ly/3OMBODk
Enjoyed appearing on Jacob Watson-Howland's podcast, talking about The Forbidden Garden of Leningrad: open.spotify.com/episode/1yAT...
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Joining us for our first episode of 2026 is the mathmetician and narrative designer, @jon.inkle.co. In 2011, Jon co-founded the independent studio Inkle, and has since worked on titles such as 80 Days, A Highland Song, and now a game set in a wartime computer: TR-49. Listen now: apple.co/45JM19p
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I love listening to this podcast and I’ve been looking forward to doing this episode for ages - hear our countdowns of our favourite games of 2025, right here!
It’s time for @SimonParkin.bsky.social and @TheNewsAtGlenn.bsky.social to reveal their five favourite games of 2025. Which titles from this year will they choose to construct their consoles? Find out in this special episode: bit.ly/4pY2JtM
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The Guardian picked THE FORBIDDEN GARDEN by Simon Parkin as one of the Best Science Books of 2025! https://bit.ly/3MoIE0x
This week's episode––our last interview of 2025––features @harvey1966.bsky.social, co-designer of Deus Ex and Dishonored, in a profoundly reflective mood, exploring a life spent at the bleeding edge of immersive sim design. Listen wherever you get your podcasts.
For our final interview of 2025, a wide-ranging, intimate conversation with acclaimed game designer @harvey1966.bsky.social. Harvey discusses his long, storied career, and opens up about how the success of Deux Ex enabled him to finally confront his demons... Subscribe now: bit.ly/43RMgx9
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Critics once wielded savage pens. Now, audiences crave cheer. As the age of the vicious restaurant review fades, have we lost our appetite for honesty along with our taste for cruelty? In today's @observeruk.bsky.social: observer.co.uk/style/featur...
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Great read, and can’t help but make parallels to other reviews
Critics once wielded savage pens. Now, audiences crave cheer. As the age of the vicious restaurant review fades, have we lost our appetite for honesty along with our taste for cruelty? In today's @observeruk.bsky.social: observer.co.uk/style/featur...
Critics once wielded savage pens. Now, audiences crave cheer. As the age of the vicious restaurant review fades, have we lost our appetite for honesty along with our taste for cruelty? In today's @observeruk.bsky.social: observer.co.uk/style/featur...
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Join Simon live in Chicago as he chats with pioneering American video game developer Alex Seropian. Find out how Alex founded Bungie while a student at University, and why, after Apple's Steve Jobs revealed the game on stage, they took Halo to Microsoft. Listen now: bit.ly/48DkCGz
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My book about Nintendo is out soon! Early readers have said incredibly nice things about it! Pre-order here for US/UK: linktr.ee/super_nintendo
‘The Forbidden Garden of Leningrad’ is one of @theguardian.com’s science books of the year. Pick up a copy for a loved one who enjoys nonfiction wherever you get your books: www.theguardian.com/books/2025/d...
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Incredible @myperfectconsole.bsky.social episode with Mark Cerny sharing a ton of annecdotes. Atari, Sega, Universal, Cystal Dynamics, Naughty Dog, Insomniac, Playstation, you name it. Priceless stories for videogame history enthousiasts. Give it a listen! Mark, write a biography I beg you! 🙏
Today, we’re joined by Mark Cerny, one of the most influential creators in the history of video games. Designer of iconic Marble Madness; founder of the team behind Sonic the Hedgehog 2; and lead architect of the PS4 and PS5 consoles that have defined a generation. Don’t miss it: bit.ly/4ophkg1
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A phenomenal interview within the format of the show while the guest clearly has about 100 hours at least of stuff to talk about. One day maybe. A book. But in the meantime, an excellent interview by Simon Parkin
Today, we’re joined by Mark Cerny, one of the most influential creators in the history of video games. Designer of iconic Marble Madness; founder of the team behind Sonic the Hedgehog 2; and lead architect of the PS4 and PS5 consoles that have defined a generation. Don’t miss it: bit.ly/4ophkg1
A rare Pokémon appears: Mark Cerny, on the show, next week.
Just as Sonic the Hedgehog became a global icon, its creator, Yuji Naka, quit Sega. In next week's episode, PlayStation 5 architect Mark Cerny reveals the story behind Sonic's leap to glory, and how Sonic 2 came to be developed in the U.S. under his leadership. Available on Tuesday: bit.ly/43RMgx9
The story of how a Bournemouth schoolboy developed Worms, a video game that went on to become a global phenomenon, is extraordinary. One of my favourite conversations on the show this year-
Persistence paid off for schoolboy game dev @rockandrollmachine.bsky.social when he landed a publishing deal for his first game, Total Wormage (aka Worms), at a trade show. Listen to the untold story of how Andy designed a game at school that became a global sensation. Out now: apple.co/47PAhUk
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A privilege to speak with @yosp-jp.bsky.social, whose passion and belief in independent gamemakers is both infectious and authentic. Among many other things he tells the story of how a failure led him to join Ken Kuatargi's PlayStation project, an opportunity that changed the course of his life:
Our next guest is one of the most beloved figures in the video games industry. Please welcome, @yosp-jp.bsky.social . The Former President of Sony Interactive's Worldwide Studios helped oversee the development of landmark titles across generations. Don’t miss this exciting episode: bit.ly/43RMgx9