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Replying to @diplodocus03.bsky.social
One last thing to wrap out this month. Holly pitched doing a credits theme with vocals at a Halloween party. I agreed a few hours later on the condition I do it exactly how I want. We also took this photo that would be used for this stay calm poster in the game at that party.
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it speaks to the level of aggressive, bad-faith and poor quality thinking on here that despite (a) never claiming and (b) outright clarifying several times in the thread, many popular posters on here are intentionally lying and saying that i think that LLMs are “sentient”.
i’m completely serious when i say that much of the dismissive ai discourse on here fires the bigotry neuron
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Try the demo when it releases on Monday. The *entire* first Episode for free, including all of this update's additions and improvements, *and* your saves will automatically carry into the full game if you decide to buy it!
It is absolutely good promotion stuff, I now have a bigger crave to get Scarlet Hollow 👁️👁️
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when the new update drops on monday, you owe it to yourself to play scarlet hollow, if only so you can bear witness to the sisyphean hell we've created for ourselves how did we retroactively add half a slay the princess (70k words) to the start of a 580k-word branching behemoth? idk but we did it
As hugely popular as it became, Slay The Princess was a small side-project. THIS is Black Tabby's main game and if you liked STP, you really should check out this gothic monster. Still a good ways until it leaves early access, too,
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This is darn interesting to bring up. I do think the take was a little hotter than it needed to be; the problem is less that games get too into combat, or make it secondary to narrative. Sometimes, that's exactly what a game is trying to be and what it should be. The problem arises—
IMO one of the biggest hurdles for games as an artistic medium is their over-reliance on combat as a core mechanic. Saying this as a guy who enjoys a good combat system, but it's emotionally numbing and severely limits a game's narrative scope.
This is darn interesting to bring up. I do think the take was a little hotter than it needed to be; the problem is less that games get too into combat, or make it secondary to narrative. Sometimes, that's exactly what a game is trying to be and what it should be. The problem arises—
IMO one of the biggest hurdles for games as an artistic medium is their over-reliance on combat as a core mechanic. Saying this as a guy who enjoys a good combat system, but it's emotionally numbing and severely limits a game's narrative scope.
This is darn interesting to bring up. I do think the take was a little hotter than it needed to be; the problem is less that games get too into combat, or make it secondary to narrative. Sometimes, that's exactly what a game is trying to be and what it should be. The problem arises—
IMO one of the biggest hurdles for games as an artistic medium is their over-reliance on combat as a core mechanic. Saying this as a guy who enjoys a good combat system, but it's emotionally numbing and severely limits a game's narrative scope.
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2-19 This fucking guy. The one and only. --- Check out the rest here: infested.the-comic.org Or support me on Ko-Fi: ko-fi.com/flightalri... #SonicTheHedgehog #Sonic #InfestedSonicComic
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