Eric Stein (he/him)
Eric Stein (he/him)
@steinea.bsky.social
Producer at EA SPORTS Games researcher Former game development instructor Tabletop game designer Occasional poet
646 followers689 following215 posts
Game design right here
imagine how much amazing chaos we could sow into the game of football if we awarded 9 points for a doink. talent evaluation for kickers would go completely upside-down, teams would bring in doink specialists, some offenses down 8 would call in the kicker at 4th and goal on the 1. let's do it
Eric Stein (he/him) reposted
PENGUIN COLONY - THE FIELD NOTES, the official zine-journal to @origamedigital.bsky.social Penguin Colony, is OUT NOW! 40 Pages of hand-written notes chronicling the last days of a previous expedition, available in full color and print-ready black and white! [ datasparrow.itch.io/penguin-colo... ]
I also quit Word in 2020! I used this guide to switch to markdown for academic writing and haven't looked back. Samuel's thread covers all the benefits really well. programminghistorian.org/en/lessons/s...
in 2020 my lab quit Microsoft Word and began writing in R Markdown, an open-source document-publishing system that facilitates a clear, permanent link between statements in text (scientific prose) and the code producing analyses and visualizations supporting those statements (scientific analyses)
Eric Stein (he/him) reposted
Eric Stein (he/him) reposted
15 years ago when Apocalypse World was new and people were beginning to understand and work with it, it was seductive to look at "acting under fire" and see, not one basic move of several, but the template underlying all the game's moves. Like @kierongillen.bsky.social 's classic gag:
Eric Stein (he/him) reposted
Love this! What a great idea
I just released a new keepsake game- Bleed Map! You play alongside a video game of your choice, creating a map of the digital space. At the same time, you'll be prompted to record emotions and thoughts from your everyday life that bleed into the experience. florencesmithnicholls.itch.io/bleed-map
I don't own a Switch 2 and I won't (probably) fork out just to play Duskbloods, but it sure looks cool! I was quite pleased to see the alliance mechanic, very savvy bit of design. youtu.be/rh2XRuhlHNY
Eric Stein (he/him) reposted
Eric Stein (he/him) reposted
Oh HELL yeah, everyone in The Duskbloods looks like a total weirdo https://kotaku.com/the-duskbloods-characters-doofuses-2000726223
Oh cool, love to see open access games scholarship! I'm excited to poke through this; just looking at the contents there's a ton of interest here
We are very happy to share the news: the full Open Access version of our book is now available! You can download the whole book, as well as individual 19 chapters as separate files from here: www.taylorfrancis.com/books/oa-edi... Please feel free to download the book, chapters, and spread the word!
Eric Stein (he/him) reposted
Replying to @colewehrle.bsky.social
But they are big things too. Giant things. A game is so much more than its physical index. They stretch deep across time and space, across peoples and cultures. These are hard things to see and appreciate when we think about games. I suppose it doesn't help that we are taught to outgrow play.
I thought I just needed to watch some Vault Breaker guides so I could get a handle on it and make some progress, but then I watched this and was like, ya no, won't be me (good video though! Cryo sure is neat!) youtu.be/mqubyLJbNEQ
I thought I just needed to watch some Vault Breaker guides so I could get a handle on it and make some progress, but then I watched this and was like, ya no, won't be me (good video though! Cryo sure is neat!) youtu.be/mqubyLJbNEQ
I thought I just needed to watch some Vault Breaker guides so I could get a handle on it and make some progress, but then I watched this and was like, ya no, won't be me (good video though! Cryo sure is neat!) youtu.be/mqubyLJbNEQ
One commenter on the video above remarked that removing the time limit on VB would allow a player to just go super slow and inevitably win, which would be boring... But would it really be boring? I love the PvPvE and wouldn't change it, but I wish this PvE experiment would just let me have a minute.
I thought I just needed to watch some Vault Breaker guides so I could get a handle on it and make some progress, but then I watched this and was like, ya no, won't be me (good video though! Cryo sure is neat!) youtu.be/mqubyLJbNEQ
Ohhhh man, what a cool new surprise from Lost in Cult
From a database to a full-fledged bible! ✨🕺 We've collabed with @eddcoates.bsky.social on the Game UI Bible, a 500+ page hardback adventure through the UI/UX of loads of your favourite games 🎮 Let us entice you with a limited signed bookplate by Edd himself and more below 🔗👇
Eric Stein (he/him) reposted
A side project I've been working on—a curated link page of important essays on video game narrative—is now live. You can read about it on my blog: azhdarchid.com/the-game-nar... Or you can go straight to the dedicated website: www.gamenarrativereader.org
Eric Stein (he/him) reposted
Months of work, a lifetime of learning, but the Levelling The Playing Field 101 Courses program launches right now. Eight €40 courses launching 10 days apart, I aim to make the critical less-spoken parts of indie gamedev accessible away from expensive visa-locked hotel bars. courses.ramiismail.com
Eric Stein (he/him) reposted
Eric Stein (he/him) reposted
SEVEN-PART PACT, my fantastical ornate TTRPG about powerful wizards, asymmetrical board games, and the pressures of masculinity is now launching on kickstarter! www.kickstarter.com/projects/sjg...
Eric Stein (he/him) reposted