Eric Stein (he/him)

Eric Stein (he/him)

@steinea.bsky.social

Producer at EA SPORTS Games researcher Former game development instructor Tabletop game designer Occasional poet

646 followers689 following215 posts

Mass Effect is the reason I work in video games today. I've had a weird and winding career, but it all goes back to Mass Effect. I played it when I was 15 and it set me on the path I'm on to this day. Really, really sad news.

Game design right here

Jon Bois@jonbois.bsky.social

imagine how much amazing chaos we could sow into the game of football if we awarded 9 points for a doink. talent evaluation for kickers would go completely upside-down, teams would bring in doink specialists, some offenses down 8 would call in the kicker at 4th and goal on the 1. let's do it

Umurangi Generation is one of my favourite games of the decade, so this is an immediate purchase. Can't wait to play.

I also quit Word in 2020! I used this guide to switch to markdown for academic writing and haven't looked back. Samuel's thread covers all the benefits really well. programminghistorian.org/en/lessons/s...

programminghistorian.orgSustainable Authorship in Plain Text using Pandoc and MarkdownIn this tutorial, you will first learn the basics of Markdown—an easy to read and write markup syntax for plain text—as well as Pandoc, a command line tool that converts plain text into a number...
samuel mehr@mehr.nz

in 2020 my lab quit Microsoft Word and began writing in R Markdown, an open-source document-publishing system that facilitates a clear, permanent link between statements in text (scientific prose) and the code producing analyses and visualizations supporting those statements (scientific analyses)

Made it to SL 100 in Marathon at last (and 100% achievements). Hit VIP for all factions, maxed and evolved my cradle, and scraped out the final contracts for Sekiguchi, Traxus, and Mida so every S1 priority contract is now done. This will be "completion" for me.

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Marathon is really cool. I love the gamefeel, the art and world design, the story and writing. I have issues with the core loop, but it's also immaculately designed to harmonize with the game's narrative, so I can't be too mad. I really hope the promised updates turn things around for the team.

Made it to SL 100 in Marathon at last (and 100% achievements). Hit VIP for all factions, maxed and evolved my cradle, and scraped out the final contracts for Sekiguchi, Traxus, and Mida so every S1 priority contract is now done. This will be "completion" for me.

My experience, at 125 hours, has been mostly solo, mostly just working on story progression. Last few days I managed to drag a couple friends back in to help me finish Unsanctioned Hostilities 4/5 and Truth/Lies 6/6 on Sponsored Outpost. These were a real wall for a solo player.

I've never played Cryo proper (only a bit of VB), and certainly never made it anywhere near the Compiler. Going to let the game rest for a while, play some other things, read some books, go outside. Might have a peak at Symbiosis in December, but I'll probably just wait for March next year.

Eric Stein (he/him) reposted

15 years ago when Apocalypse World was new and people were beginning to understand and work with it, it was seductive to look at "acting under fire" and see, not one basic move of several, but the template underlying all the game's moves. Like @kierongillen.bsky.social 's classic gag:

Kieron Gillen@kierongillen.bsky.social

WHAT HAPPEN?

More cool game design work!

a solo memory game I initially made for an exhibition about medieval life. It never made it into the actual exhibition due to practical concerns (a custom card deck just wasn't going to work) but at least I can share it here. www.patreon.com/posts/170660...

Eric Stein (he/him) reposted

Manwë told me Melkor keeps harrying the Firstborn of Ilúvatar so I asked how many Elves he has and he said he just goes to Middle-Earth and invites more Elves on the Great Journey so I said it sounds like he’s just feeding the Quendi to Morgoth and then Nienna started crying.

Love this! What a great idea

Dr Florence Smith Nicholls@florencesn.bsky.social

I just released a new keepsake game- Bleed Map! You play alongside a video game of your choice, creating a map of the digital space. At the same time, you'll be prompted to record emotions and thoughts from your everyday life that bleed into the experience. florencesmithnicholls.itch.io/bleed-map

Eric Stein (he/him) reposted

Replying to @carlivelocci.com

[Duskbloods lobby] Me: [chanting] zork, zork the other players: zork, ZORK Miyazaki: [thousands of miles away, pounding his desk, apropos of nothing] ZORK, ZORK, ZORK!

"playing Marathon solo, to me the canonical way to play" yes, correct

Unwinnable@unwinnable.com

"Only Bungie could have made Marathon, and because Bungie made Marathon, it is doomed." @rubeck.bsky.social explores Marathon's paradoxical design: unwinnable.com/2026/08/13/a...

Oh cool, love to see open access games scholarship! I'm excited to poke through this; just looking at the contents there's a ton of interest here

Frans Mäyrä@fransmayra.bsky.social

We are very happy to share the news: the full Open Access version of our book is now available! You can download the whole book, as well as individual 19 chapters as separate files from here: www.taylorfrancis.com/books/oa-edi... Please feel free to download the book, chapters, and spread the word!

Eric Stein (he/him) reposted

Replying to @colewehrle.bsky.social

But they are big things too. Giant things. A game is so much more than its physical index. They stretch deep across time and space, across peoples and cultures. These are hard things to see and appreciate when we think about games. I suppose it doesn't help that we are taught to outgrow play.

No better experience in Marathon than going into a free kit Perimeter run, getting the jump on a purple kitted guy entirely by accident, taking all his stuff, exfilling, and then immediately feeding all his stuff to the worm.

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Watching runs like MrMickk's makes me wish for a time when I could've got there. But I can't muster the speed, or maybe rather I can't slow time enough to achieve what might've once been possible. No anomalies this side of the keyboard, just the clock, ticking away.

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I have over 500h in Hunt Showdown, and I think it took me 100-150h to really feel like I "got it." And compared to Marathon, Hunt Showdown is downright simple. The only way I could "get" Cryo is to be hard carried, many times, and that time of my life where I had time for that is over.

Playing Marathon slowly has been wonderful. Dropping into runs, one contract at a time, singular focus: search, survive, repeat. I can see how Cryo is the culmination of all of that, but I also see that it exceeds me. It's incredible design, but it's design for limits greater than my own.

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56 hours in, Perimeter is super comfy at this point, and Dire Marsh (day and night) is becoming familiar. I've hardly touched Outpost, though, and never Cryo until VB. It's all learnable with time, but time is key, and that is something Marathon does not want to give me, which is a shame.

One commenter on the video above remarked that removing the time limit on VB would allow a player to just go super slow and inevitably win, which would be boring... But would it really be boring? I love the PvPvE and wouldn't change it, but I wish this PvE experiment would just let me have a minute.

Only having two weeks to "get it" is a really unpleasant kind of pressure. Wasn't able to try VB until this weekend, and bounced off hard. Prior Cryo knowledge required, and I simply don't have the time to build that knowledge before VB is over.

I've been playing a lot of S2 of Marathon and having a great time. Bit with friends, but mostly solo. Making good faction progress, completed Nucal, almost done Traxus, all quite doable solo if you're fast and quiet.

Ohhhh man, what a cool new surprise from Lost in Cult

Lost In Cult@lostincult.co.uk

From a database to a full-fledged bible! ✨🕺 We've collabed with @eddcoates.bsky.social on the Game UI Bible, a 500+ page hardback adventure through the UI/UX of loads of your favourite games 🎮 Let us entice you with a limited signed bookplate by Edd himself and more below 🔗👇

Eric Stein (he/him) reposted

Months of work, a lifetime of learning, but the Levelling The Playing Field 101 Courses program launches right now. Eight €40 courses launching 10 days apart, I aim to make the critical less-spoken parts of indie gamedev accessible away from expensive visa-locked hotel bars. courses.ramiismail.com

Eric Stein (he/him) reposted

Major yn Englisshe: • Focused readinge & writinge prepare you for anythinge • Research, communicacioun, creativitye, and interpretacioun will be needed for careers not even inventid yet • Meaningful engagement wyth big ideas and textes that will staye wyth you forevir • It ys awesome • Bookes!

Went into the basement of AI Uplink to do the Nucal contract (very creepy! didn't like it down there!) in the dark; came back out, and the whole place was lit up, swarming with UESC. Cat and mouse under platforms, ducking behind cover, to sneak my way out. Very tense, very good!