Stephen Stone

Stephen Stone

@stephenstone.bsky.social

Principal Artist @BigHugeGames he/him

481 followers1.2K following59 posts

Stephen Stone reposted

I'm immensely proud to announce that my texture library that's been in the making for nearly a decade is now available on my itchio store for indie devs to purchase commercial licenses. makkon.itch.io

Stephen Stone reposted

Trying the carousel feature with every piece I've done yet of the wizard Octavia. A truly horrible character that brings me a lot of joy to draw.

Stephen Stone reposted

I was super excited to get to build Marj, one of our queer NPC's. There's one easter egg in #SpiritCrossing that I think has gone largely unnoticed and might be my favorite...the tattoo on her arm is Violets - Lesbian Violets, iconography that started with Sappho. 🥹🧡💛🤍🩷💜 #Art #CharacterArt #GameDev

Stephen Stone reposted

So I want to share a story about my favorite concept in our latest game, The Killing Stone, and how strong art direction recognizes the potential of an idea and can empower artists working to capture it.

Stephen Stone reposted

In case anyone's interested, this is the process I'm using to generate normals for the painterly portfolio project I'm working on. This is in Substance Painter, but you could also do it in Photoshop or 3D Coat I convert them to tangent space after the fact, but you could also do that in a shader

Stephen Stone reposted

As promised: Faces! 😁 Here's a thread about some technical details for how stylized faces get made in Spirit Crossing. 🧵 The game is inspired by media like Ghibli and BotW, but our faces are unique. There was lots of early discussion about face style & we landed on dot-eyes early...

Stephen Stone reposted

It's my birthdayyy today so I'm going to ask for a cheeky lil artshare if you like my work since I'm still pretty new to the bluesky art community c: Hii I'm Marby, I'm from the UK and living in the US. I like world building and fantasy art, I'm also working on a personal game project for fun 🖤

Stephen Stone reposted

A huge part of Spirit Crossing's visual style is the cel-shading and outlines! Everything is modeled for the appearance of these shaders and how it renders in Unreal. That means using soft edges where you don't want an outline and hard edges where you do.🧵

Stephen Stone reposted

No studio will ever generate 4 options and be like one of these is perfect. They will generate hundreds/thousands driving up executive indecision and take just as long. The actual problem is not how long artist take, its leadership not knowing exactly what they want. AI will not solve that.

Duck AI Slop!!@duckaislop.bsky.social

Capcom is another studio embracing gen-ai sadly. Popular titles include: Resident Evil, Monster Hunter, Okami, Street Fighter, Ace Attorney, Devil May Cry, and Mega Man. -y Sources: giznewsdaily.com/capcom-discu... www.ign.com/articles/cap...

Stephen Stone reposted

Hi!👋I've been leading character art on Spirit Crossing with @spryfox.bsky.social for the last few years and, as I'm new to BlueSky, I thought I'd try sharing some of the work that's gone into making characters for an MMO over the next few months! Follow if you like characters and lil tech details 😊

Stephen Stone reposted

I just hit 8k followers, so let's do an art share for artists under 1000 followers! Drop some pieces below, and don't forget to share your portfolio website and contact info!

Stephen Stone reposted

Hey! Need 3D character art for your project? I'm opening up for freelance and commissions in October! With almost 15 years of experience across over a dozen games, I'm comfortable in both stylized and realistic work, as well as mobile and VR Drop me a line! 🎨 xavierck.com 💌 XavierCK.3D@gmail.com

Stephen Stone reposted

Alright, due to popular demand, let's start talking about the 🎶 Beasts with the fur (with the fur) 🎶 in ✨HERDLING ✨ Here's a 🧵 with the process and tech behind the fur on our fluffy Calicorns:

Harry 💬@halisavakis.com

I worked on HERDLING (coming out soon!) for the past ~3 years and there's a lot of tech-art goodness there, from fur and foliage to clouds and water shaders ✨ I'm planning on sharing some behind the scenes goodness, but is there anything in particular you're interested in learning more about? 👀

Stephen Stone reposted

Hey #PortfolioDay! 😄 I'm Alexandra, Stylized 3D Artist for games.🌺 I'm still looking for a full time position in indie gamedev! Here's some of the work I did for Mind Over Magic, Released on February this year 🧙‍♀️✨ 💼: www.aminues.com 📧: minuescg@gmail.com #PortfolioDay #IndieDev #3DArtist #GameDev

vimeo.comApprentice Teaching StationsApprentice Teaching Stations - Earth, Water, Lightning and Air for the Game Mind Over Magic. 3D Models and Textures by me Shaders and FX: Stephen Stone Animations:…

Stephen Stone reposted

🧵 breakdown thread of the Halo energy shield vfx! (there's a couple approaches you could take for this, and a lot of optimisations possible for each part, so take this more as a general 'approach' than a specific step-by-step!) 1/5

Stephen Stone reposted

With how many layoffs we’ve had over the past several years, remote work should be the default. Requiring relocation at this point is unreasonable for the risk that we’re just going to get laid off two months, six months, a year in.

Stephen Stone reposted

was an honor to be included in this devlog, you get to see a bit of my pipeline for making rocks on this project!

Subnautica@subnautica.bsky.social

We’re back with our second Subnautica 2 Dev Vlog, featuring several of our world designers! 🌍 Check it out to get some incredible insight into how our new planet is shaping up ahead of Early Access ⬇️ 🎞️: youtu.be/xyG963F4q-8

Stephen Stone reposted

I've spent *years* researching 3D Platformer Cameras in hopes of making Slime 64's camera "not terrible." In this thread, the White Cylinder is the Camera Target (slightly above the player!), and the Orange Cones represent the "vertical dead zone" where the camera won't follow player movement.

Stephen Stone reposted

Mages just wanna have fun! ✨ 🧝‍♀️ 💃 🕺 👯 🧝‍♀️ ✨ Check out the Recreation rooms of Mind Over Magic! 🏫 #3DArt #3DArtist #MindOverMagic #GameDev #IndieDev #GameArt #Sparkypants #KleiPublishing #ColonySim #MagicSchool

Stephen Stone reposted

It's now time to show off the gorgeous rooms of Mind Over Magic! 😄 Starting with the Bedrooms! The beds were some of the first assets I worked on during my time at Sparkypants. ☺️ #3DArt #3DArtist #MindOverMagic #GameDev #IndieDev #GameArt #Sparkypants #KleiPublishing #ColonySim #MagicSchool

Stephen Stone reposted

I'm still updating my work in of Mind Over Magic. This time for the outdoors! Working on plants and foliage is one of the things that I enjoy the most when working in 3D ☺️ #3DArt #3DArtist #MindOverMagic #GameDev #IndieDev #GameArt #Sparkypants #KleiPublishing #ColonySim #MagicSchool

Stephen Stone reposted

Hey #PorfolioDay! I'm Alexandra 😊 3D Stylized Artist in games. I recently worked on Mind Over Magic, super proud of that project and our team! 🧝✨ I'm open to talk about remote opportunities for indie games! 💼: www.aminues.com 📧: minuescg@gmail.com #3DArt #StylizedArt #GameArt #GameDev #IndieDev