Pinned
Lukas
Lukas
@strupf.bsky.social
Making Owlet's Embrace 🪶 play.date/games/owlets-embrace/
335 followers86 following123 posts
After two more afternoons of tinkering I fully fixed it! I hope I won't have to repair a CRT ever again.
You could play retro games with an emulator and a CRT filter... ...or you can get a CRT, find out that major caps went bad, spend days doing a full recap and hope it won't blow up afterwards. Fingers crossed! Standing on the shoulders of giants who uploaded ancient scanned manuals to archive org.
Lukas reposted
Lukas reposted
Lukas reposted
Oh, you've made a video game? And you want people to play it? Well, let's talk about how to do that better. How, exactly, can you make sure people care about your game and want to tell other people about it? Check it out here: docseuss.medium.com/its-not-enou...
Lukas reposted
This is your LAST CHANCE to play Big Walk early! We've just opened up 4 FINAL weeks of our Big Walk Preview!! Come to the Panic office, bring some friends, and play an hour of Big Walk. It's very fun. Book now: forms.panic.com/big-walk-pre... Here's a special behind-the-scenes peek at the room:
Lukas reposted
Lukas reposted
Devils on the Moon Pinball is out!!!! What a time to be alive!! get it here: play.date/games/devils... Only on @play.date #pinball #indiegames #pixelart #playdate
Lovely blog post. Just messing around with my own computer back then was so important to me in hindsight. Learning to learn, and figuring out what I wanted to do in the future in the first place. No, not consuming, but mostly creating: Trying tools, making bad art, making bad programs, finding out.
"Nobody starts in the right place. You don’t begin with the correct tool and work sensibly within its constraints until you organically graduate to a more capable one. That is not how obsession works." samhenri.gold/blog/2026031...
Lukas reposted
Devils on the Moon is finally coming out! Yes, we may have gone a bit over scope. But after 2 years the game is releasing March 26! Wish it here! play.date/games/devils... Only on @play.date catalog. #pinball #indegames #Pixelart #playdate
Lukas reposted
New Free Game for the Playdate! Original horizontal shooter TWYK SHOT. Five whole stages! Power Ups! Bosses! Interactive Menus! Free! digikerot.itch.io/twyk-shot
Lukas reposted
Yup, we're working on a new Castlevania game. Thanks to KONAMI, & with Motion Twin's friendly advice, the franchise will be going back to its roots with what we hope to be the best whip traversal & combat ever seen in a 2D action-adventure game! Noooo pressure... www.konami.com/games/castle...
Lukas reposted
Lukas reposted
Lukas reposted
Lukas reposted
With almost laughably low power, a monochrome screen, and unique controls, niche-micro console Playdate shouldn't make any sense in a world of modern gaming. Yet, it's near impossible not to love it. www.wired.com/story/three-...
Lukas reposted
Equally excited and TERRIFIED to finally do this. Games journalism is in a rough state, so we've decided to get involved to highlight games that we think pave a positive future for the industry. And we named the outlet the best/dumbest thing possible. welcome to noclip_2
IT'S OUR NINTH BIRTHDAY 🎉 So we're launching a brand new channel - dedicated to discovering new games that push our industry forward, previews of exciting new titles and reporting on the issues that face gaming today. welcome to noclip_2 TRAILER: www.youtube.com/watch?v=K7lf...
Lukas reposted
And... they’ve done it again. Setting a price lower than most titles of comparable quality, complexity, and scope. While it’s certainly generous for players, which is honestly nice, it also raises the bar in a way that can be truly challenging for other indie devs to match.
Four days until release! Hollow Knight: Silksong will be available on 4th September. Release times: 7AM PT | 10AM ET | 4PM CEST | 11PM JST Game price: USD $19.99 | EUR €19.99 | JPY ¥2300
Lukas reposted
Lukas reposted
Lukas reposted
Hey! check out this article written by Ricardo Gallegos at @butwhytho.net about us! and our game CatchaDiablos! :D
Game developer AFK Mario discusses the creation of 'CatchaDiablos,' working with Playdate, and the challenges of the game dev industry in México. Read @wallyrgr.bsky.social's interview here:
Lukas reposted
I'm going to present my current Playdate-project next Monday at @indietreff.bsky.social in Hamburg. It's called 🛡️G l o o m G a t e⚔️ and it's an action RPG with reaction based fights, a node based overworld, Souls-Like elements and still looooots of missing features. But I'm getting there😅