Martin

Martin

@studio80one.bsky.social

Sometimes I do voxelart or shoot with my Sony Alpha. Currently, I'm writing 3 books.

51 followers16 following102 posts

A quiet moment in the meadow. Tiny beads, simple forms, and a flock of curious geese. Nature, one sphere at a time. 🪿🌼 Made with Magicavoxel. #VoxelArt #DigitalArt #3DArt #Geese #NatureArt #ProceduralArt #IndieArtist #MinimalArt #ArtOfTheDay

Six legs. Heavy armor. Built to endure. A walking fortress somewhere between industrial machinery and a mechanical beast. #3DArt #Mecha #MagicaVoxel #marchingcubes #voxelart

Tiny voxels. Endless charm. Three little #cats sprinting through a sunlit forest. I really enjoy how much personality you can squeeze into just a few hundred cubes. #VoxelArt #MagicaVoxel #3DArt #IndieGameDev #DigitalArt #NatureArt

Tiny voxels. Big adventures. Do you recognise the fellas? I really enjoy how much personality you can squeeze into a few hundred cubes. #VoxelArt #Voxel #RetroGaming #MagicaVoxel #IndieGameDev

Martin reposted

Custom AKEDO project. Super Shreddy Bear was rebuilt into Huggy Wuggy using modeling clay and acrylic paint. The battle mechanism still works exactly like the original. 🎨 Handmade by a young creator. Year: June 2026 #AKEDO #CustomToy #KidsArt #ToyModding #Handmade #CharacterDesign

Martin reposted

A page full of creature ideas imagined by a young creator. The second image is an AI-assisted visualization based on the original drawings. Original sketch → AI interpretation year 2025 #ConceptArt #CreatureDesign #KidsArt #CharacterDesign

Martin reposted

Catbread. 🍞🐱 One small sketch. One big imagination. Original drawing by a young creator, followed by an AI-assisted interpretation. Year: 2026 #CreatureDesign #KidsArt #ConceptArt #CatBread

Martin reposted

Creature concept: Horned Monster A fast pencil sketch transformed into a polished creature design using AI. Original concept by a young creator. Year: 2025 #MonsterDesign #CreatureDesign #ConceptArt #KidsArt

Martin reposted

Duck Weapon – early game ideas. A concept sheet featuring playable characters, weapons and enemies imagined by a young creator. Swipe to see the AI-assisted interpretation. Year: 2026 #GameDev #ConceptArt #IndieGame #KidsArt #CharacterDesign #DuckWeapon

Martin reposted

Some inspirations from Escape from Duckov. Character concepts, gadgets and explosive egg-themed inventions. Original sketches by a young creator, visualized with AI. Year: 2025 #ConceptArt #GameArt #CreatureDesign #KidsArt #EscapeFromDuckov

A good reason to go with small LLMs. #ChatGPT vs. #Lumo. The referee was #Claude ... What happened. I gave ChatGPT and Lumo the same text in German. The task was a translation to English. Lumo remained true to my "style" while ChatGPT gave a polished result without understanding the context fully.

Martin reposted

Yeah, kids not being able to hand write because typing, but then they can’t touch-type because tablets or read critically because of chatgpt or solve problems because of openai or read images because of midjourney does make me concerned about the future a little

Martin reposted

They can't say it out loud because the answer to how AI is making games faster/better to develop is "we don't have to pay as many wages." But Anna, "AI is just making workers more productive." So are those workers getting a raise? No. Are they continuing to staff up? No. Are the game worse? Yes.

Ty 💀@tys.work

I was in multiple rooms at GDC where management of games studios let their hair down and said "everyone's using it, gamers hate it so we just have to hide it now", but none were actually able to explain if and how AI were making games faster to develop or better at all