Studio Hip Sword

Studio Hip Sword

@studiohipsword.bsky.social

Devs of HipWitch & The Siege of Jeomdo - https://studiohipsword.carrd.co/ Check out Siege! https://store.steampowered.com/app/2417710/The_Siege_of_Jeomdo/

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tried 3D modelling an inhaler it's only when you try capturing an object's essence that you appreciate all the nuances of its shape everything looks simple until you attempt to draw it or sculpt it ๐Ÿ˜ฉ #IndieGameDev #blender

Another 3d modelling test, this time loosely based off a sketch by Peter Wartman ๐Ÿ‘จโ€๐ŸŽจ It's cool how much some nice gritty textures can elevate my goofy models ๐Ÿ˜… #3D #blender

A little behind-the-scenes on our character design process for Man shik the farmer. ๐Ÿ‘จโ€๐ŸŽจ๐ŸŽจ Making your own #indiegame really teaches you just how much thought goes into your favourite art! The Siege of Jeomdo is available on Steam btw... #visualnovel ๐Ÿ‘€

Our #indiegame #visualnovel The Siege of Jeomdo is 25% off on Steam right now! Lead your militia against overwhelming odds with the lives of your friends and village on the line โš”

The village in our #indiegame The Siege of Jeomdo: 1st prototype vs the release build! Boy, we came a long way. And now our game is 25% off on Steam! ๐Ÿคฏ You should go pick it up ๐Ÿ‘€

Still learning a lot working in 3D. We tried taking our own photos for concrete textures. They're nice and gritty - perhaps TOO gritty, distracting the eye from what should be plain and easy to take in. Also not sure how to make the seams less obvious. ๐Ÿค” #indiegamedev #madewithunity #blender

Studio Hip Sword reposted

Finally getting back to work on my Link mod for Smack Studio! (With a little help from a mystery animator, that is ๐Ÿ‘€) Today I animated Walk and Down Strong! #SmackStudio #Zelda #OoT #indieFGC

Concept art from our #indiegame The Siege of Jeomdo: The first drawing of Dokgo Sun and his final design. It's unusual to almost nail it on the first try! If only every character came so easily... ๐Ÿ˜ฉ

Here's Pema from our #indiegame The Siege of Jeomdo! She's the protagonist's sweetheart - from a time long since passed... It occurred to us that you never do get a full view of her outfit in the final game, nor do you see it in colour. ๐Ÿ˜ฎ So this pic is quite the scoop! Isn't she so elegant? ๐Ÿฅฐ

Art of a school teacher character who didn't end up making the cut for our indie #visualnovel The Siege of Jeomdo. This iteration barely looks older than the students he'd teach! You can tell this is from early in development; We hadn't even stopped drawing the eye-whites!

The Steam Summer Sale is nearly over ๐Ÿ˜ญ๐Ÿ˜ญ Our indie #visualnovel The Siege of Jeomdo is only 20% off for one more day! Step into the shoes of an old tactician at a discount -while you still can! โš”๏ธ

Our indie #visualnovel The Siege Of Jeomdo is 20% OFF during the Steam Summer Sale! Step into the shoes of a retired commander drawn into one last battle to defend his village! Manage relationships and resources as you prepare for war! Support a small indie dev! ๐Ÿ˜‚๐Ÿ˜…๐Ÿ™

articy:draft is an awesome narrative design tool for indie game devs. Here's an interview on how we utilised it for our #indiegame The Siege of Jeomdo. Always a honour to be featured on the official site! ๐Ÿ™ Check this article out if you'd like a little behind-the-scenes insight ๐Ÿ‘€

articy:draft@articydraft.bsky.social

How do you build a branching narrative RPG where decisions matter? Studio Hip Sword shares how they used articy:draft to manage character relationships, narrative reactivity, and complex story flows in The Siege of Jeomdo. Read the showcase: www.articy.com/en/showcase/... #GameDev #Gamewriting

Check it out! Our new #indiegame finally passed the 10 review threshold and now has a Positive rating on Steam! ๐Ÿฅณ Thanks so much to everybody who tried The Siege of Jeomdo! We put our all into this project, so it truly means a lot โ™ฅ