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Lunchbillion
Lunchbillion
@lunchbillion.bsky.social
I like Sonic the Hedgehog, game dev, poetry and eating too many biscuits. - Lead Artist at Studio Hip Sword - Animation Tutor at NGEN Room - Dev Team member for Smack Studio
64 followers122 following110 posts
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Listen to me yap a while about a character I designed for my #indiegame...
A little behind-the-scenes on our character design process for Man shik the farmer. 👨🎨🎨 Making your own #indiegame really teaches you just how much thought goes into your favourite art! The Siege of Jeomdo is available on Steam btw... #visualnovel 👀
@rjducats.bsky.social improved a lot over the span of this game's development! And he continues to improve! We were VERY lucky to have him as an artist on both The Siege of Jeomdo and our prior game HipWitch!
The village in our #indiegame The Siege of Jeomdo: 1st prototype vs the release build! Boy, we came a long way. And now our game is 25% off on Steam! 🤯 You should go pick it up 👀
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Replying to @shaunvids.bsky.social
they're not clueless or misled or anything, they are being paid to do what they are doing. "winning" for their donor class is not winning elections, it is maintaining the status quo, which means aiming for a political deadlock where no ambitious policies can be enacted
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seriously someone teach me how to texture properly 💀 (i am learning. slowly)
Still learning a lot working in 3D. We tried taking our own photos for concrete textures. They're nice and gritty - perhaps TOO gritty, distracting the eye from what should be plain and easy to take in. Also not sure how to make the seams less obvious. 🤔 #indiegamedev #madewithunity #blender
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at America's Largest Humor Website (at the time) Cracked.com, my job for half a decade was to pick images for the articles. Finding relevant stuff in the public domain was a creative task that often inspired me to write more and better jokes. Even using Getty images was more creative than AI.
We already had free art for people who are broke or bad at designing things, it's called the PUBLIC DOMAIN
It's nice drawing for visual novels. You can add so many tiny details and not have to redraw them countless times for animation frames 😅
Concept art from our #indiegame The Siege of Jeomdo: The first drawing of Dokgo Sun and his final design. It's unusual to almost nail it on the first try! If only every character came so easily... 😩
I'm pretty proud of how this character design turned out! It's just a shame we don't get to see more of her!
Here's Pema from our #indiegame The Siege of Jeomdo! She's the protagonist's sweetheart - from a time long since passed... It occurred to us that you never do get a full view of her outfit in the final game, nor do you see it in colour. 😮 So this pic is quite the scoop! Isn't she so elegant? 🥰
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