ThatGuyUltra
ThatGuyUltra
@thatguyultra.bsky.social
23yr He/Him ππ½ We 18+ around these parts I post art here and there I'm a simple man, I enjoy the horrors and the horny and monsters and such
45 followers140 following158 posts
ThatGuyUltra reposted
ThatGuyUltra reposted
More #artfight ! This one I drew for @thatguyultra.bsky.social
[Frogs Doing Their Jobs] My 20th and final #Artfight attack, my Fernando vs. @quadratiy.bsky.social 's Crowley! #teamtragedy
#Artfight 18 and 19, attacks on kilobust's Chamelia and @iconofslay.bsky.social 's Hildegard! π¦π» #teamtragedy
ThatGuyUltra reposted
ThatGuyUltra reposted
#Artfight 13 and 14, attacks on sakusofon's (on insta) Hive, and @ultrakotcat.bsky.social 's Otreblig! #teamtragedy
#Artfight numero 12, a relatively large attack for @kjolt.wiki ! Feature their Lamp, Table, and a couple pairs of Bastards and Bitches π
ThatGuyUltra reposted
[Misery Business] #Artfight 9, revenge on @fleshpained.bsky.social 's Dottie! Featuring a heavily inebriated Bakarnya #teamtragedy
#Artfight 7 and 8, a revenge on @poundforpoundcake.bsky.social 's Desgarra, and an attack on SiphonophoreSlinger's Tina Vora! #teamtragedy
ThatGuyUltra reposted
[AF] My next #ArtFight attack! Lizz, the sea dragon, @miistniight.bsky.social 's OC having a real busy day on her restaurant! π²π£π΄
ThatGuyUltra reposted
#artfight attacks 5 and 6, both revenges. Juliet Wilson for punk.funk_ on insta, and @cannibalcreeps.bsky.social 's Hatz Coyle! #teamtragedy
ThatGuyUltra reposted
[Just Following Orders] #artfight attack #4, @mrdinobutt.bsky.social 's Metal Man! Probably the best attack I'm making this year I'm ngl #teamtragedy
ThatGuyUltra reposted
Replying to @rustleddoodles.bsky.social
artfight.net/attack/15317... my attack for @thatguyultra.bsky.social #ArtFight2026 #ArtFight #artfightteamtragedy #flipnote
3rd artfight attack, a revenge on @cupidanorak.bsky.social 's Herring!
ThatGuyUltra reposted
ThatGuyUltra reposted
ThatGuyUltra reposted
ThatGuyUltra reposted
ThatGuyUltra reposted
ThatGuyUltra reposted
Calvin and Hobbes strip that says it quite well;
even if LLM actually made gamedev more efficient, which I see no reason to believe it has or will, that won't reduce crunch, because the business people will just push harder until you're crunching again. When a tool increases worker productivity, that doesn't translate into better work hours.