ThatGuyUltra

ThatGuyUltra

@thatguyultra.bsky.social

23yr He/Him πŸ‘ŒπŸ½ We 18+ around these parts I post art here and there I'm a simple man, I enjoy the horrors and the horny and monsters and such

45 followers140 following158 posts

Inktober days 16-20 Wanted to mix it up so I drew a buncha dudes this time. Monster ladies will be returning for the rest of #inktober In this batch: GENIE, FAIRY, ROBOT, GHOST, PLAGUE DOCTOR #oc #monsters

Days 1-5 of my inktober drawin' Not using a prompt list, I'm spinning a wheel with a buncha monster types on it and drawing a bunch of monster folk. Mostly monster ladies. In this batch; ZOMBIE, BEAST, SNAKE PEOPLE, HUMAN, SPIDER #oc #drawingchallenge

YEEEAAAAAAAAAAHHH

Dino@mrdinobutt.bsky.social

Twenty-second attack goes out to @thatguyultra.bsky.social of his OCs, Gerald Passaway and Russel Bitya vs. Connor and Amoret! #BeyondHominum #artfight #teamcomedy

YES Muh gorls I lovr them 🫢🏽

Eb Turnover@fleshpained.bsky.social

Attack for @thatguyultra.bsky.social of his characters Coriander and Salome. Really been fixated on demons and body horror lately so these two were a delight to draw. #artfight2026 #teamcomedy

ThatGuyUltra reposted

Twentieth attack goes out to @ramses76x of his OC, The Armor Claded Black Slime Lady! (Feat. Farinza and Achax!) #beyondhominum #artfight #teamcomedy

ThatGuyUltra reposted

A big compilation of all the previous Artfight attacks I have done so far! There are still more to come, so stay tuned for those! #flipnote #animation #rustleddoodles #ArtFight2026 #ArtFight #artfightteamtragedy

Hell yeah lookat my guy :))))

Ultra@ultrakotcat.bsky.social

4th art fight attack, this time on @thatguyultra.bsky.social #artfightattack #artfight2026 #teammystery #artfightteammystery #artistsoninstagram

I'm going to artfight you πŸ«΅πŸ½πŸ‘οΈ Why these characters as my main five I dunno, I plan to put more on there tho- just probably won't make new refs #artfight #teamtragedy

ThatGuyUltra reposted

Calvin and Hobbes strip that says it quite well;

tctc@toastcrust.bsky.social

even if LLM actually made gamedev more efficient, which I see no reason to believe it has or will, that won't reduce crunch, because the business people will just push harder until you're crunching again. When a tool increases worker productivity, that doesn't translate into better work hours.