paul

paul

@thecastlebuilder.bsky.social

he/they. once a software guy. ttrpg designer. I blog about video games and ttrpgs on a schedule that is sometimes biweekly blog: https://thoughtsabout.games/ games: https://thecastlebuilder.itch.io/

132 followers517 following416 posts

paul reposted

this is so important it needed its own clip actually

michael lutz@ztul.bsky.social

in this episode cmrn reads a letter tolkien wrote where he talks about how lore is beside the point of storytelling and he doesn't understand all the people asking him fine-grained questions about calendars and stuff and This Is The Truth They Have Hidden From You

My first five RPGs were, if I'm remembering correctly: 1. D&D 4e 2. D&D 5e 3. Call of Cthulhu 4. (stay with me) Actual Cannibal Shia Lebeouf, a oneshot that my CoC GM was tickled by and ran for a sesh 5. GURPS Traveller

I can't find all of them, but I've started to make a habit of asking to take photos of (or keep, if players want me to) the hoverbikes people draw when I run Ridge City Riders with them. Some people have wild definitions of "hoverbike" and honestly I love that for them, these all fucking rule

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At the same time, it also grounds them and kickstarts world building! When you dream up a custom built speed machine made by determined junkyard scavengers, it's hard not to think about what it's made of. What's out there in the junkyards, and why? How did they find it? Who's throwing it away?

Doesn't hurt that it also gives players something to doodle on during the game; some of these look so polished because the players were picking at them for a few hours while they played and listened. So many players will have that impulse anyway, it's fun to feed it!

I can't find all of them, but I've started to make a habit of asking to take photos of (or keep, if players want me to) the hoverbikes people draw when I run Ridge City Riders with them. Some people have wild definitions of "hoverbike" and honestly I love that for them, these all fucking rule

I love how starting players off with drawing their vehicle gets them thinking about the physicality of the device, outlandish though it often is. Making a character signature-vehicle-first has proven to have a unique texture and a bias towards dramatic, over-the-top characters in a really fun way

paul reposted

The cluelessness of this reminds me a lot of the NFT grift. The thing about NFTs was that it was mainly something finance bros were into, and when they were trying to worm their way into gaming, their pitches were an abyssal trench of bad ideas because they couldn't grasp why people played games.

Tony Gowland@tonygowland.bsky.social

Do indie games need someone like me, who prompts AI to make marketing materials?

paul reposted

Just helping with editing here. These bots aren’t sentient. They’re doing what they’re programmed to do. OpenAI, a private company supposedly bound by laws, committed federal crimes.

paul reposted

Replying to @sandypuggames.bsky.social

esp in Affinity the juice with styles is the ability to pile on and combine and tweak a ton of decorations and finetune the font till it looks slick as hell, then apply it to the whole doc very easily. I really liked how styles let me make, like, GM Advice style Asides in boxes and stuff

paul reposted

Replying to @headfallsoff.com

also. the thing people hate is not ‘the technology’ it is the tech industry. they hate move fast and break things. they hate having everything they say tracked and processed while companies do whatever they want. they hate every single ideological value that animates silicon valley

IPR has been one of my first brushes with wider distribution in the indie ttrpg world and Nic was kind, helpful, and professional throughout our correspondence. he's truly given me a wonderful welcome into this space, please please please help him out!

Sylvan Lawrence Is Long Hauled Again@lonelamplighter.bsky.social

Not sure who here heard already, but Nic from IPR was in a really bad car crash two weeks ago, and his car is completely totaled. Anything you can give would be immensely appreciated, and even if you can't, please please please spread the word on this! www.gofundme.com/f/support-ni...

I'm not always satisfied with how I deliver horror at the table but one thing that can be effective is to work outward from imagery. Take a dramatic moment to describe something in sickening detail, and leave broader implications to be puzzled out.

Worldbuilding question for the GMs and writers out there; I'm a big fan of taking bits and pieces from one genre and using it in another, soooo- How do you implement horror into your games and stories? #TTRPG

paul reposted

Like an underrated harm of LLM coding is that it basically starts to strangle actual evolution of software engineering as a field. Why invent better ways of doing things? Why come up with better languages, better abstractions, better tooling?

This is a long post, but I think it's worth sharing a bit more widely than I usually do. @househouse.com's Big Walk found me at a time when I had a lot of particular feelings about walking, and was a lens through which to process them.

paul@thecastlebuilder.bsky.social

I'm behind on my blogging, so here's a big one to justify the delay. This starts with a video game and goes into some other stuff that's been going on in my life recently. To everyone I regularly play games with, or go on adventures with: know that I love you thoughtsabout.games/blog/posts/b...

paul reposted

For everyone else as well; Currently fully booked until November, but still plenty of availability in 2027 🩷

Kim Hu@kim-hu.com

Hi Charlie, nice to meet you! I'd love to do more cover work and still have plenty of availability in 2027 😊 Portfolio: kim-hu.com ✉️ hello@kim-hu.com

paul reposted

an honest brutal legend 2 would be the saddest game of all time. i would play it but just thinking about rod halford recording alone in the booth fucks me up

IGN@ign.com

Psychonauts and Costume Quest maker Double Fine has launched its new game development Kickstarter project after cutting ties with Xbox, and says it'll make Brütal Legend 2 if it raises an impossible-sounding $100 million. https://bit.ly/4gK2wXK

paul reposted

Replying to @brunodias.dev

A fundamental problem with "oh it's useful for coding" is that "generating more software faster" has, if anything, negative marginal utility in itself. The world is not suffering from a software shortage. The world is suffering from a software quality crisis, which LLMs seem more likely to worsen.

paul reposted

Open Hearth Podcast Ep 22: Basic Fantasy RPG, Fearful Symmetries, Void Technicians Host Tea talks Moria and Shane about things they recently played, cover three RPGs in more depth, and then the group finishes up with some things they've been digging recently. #ttrpg

aroundthehearth.openhearthgaming.comAround the Hearth | Open Hearth Podcast Ep 22: Basic Fantasy RPG, Fearful Symmetries, Void TechniciansIn this episode of the Open Hearth Podcast, host Tea talks with a couple of community members about their gaming. This time Moria and Shane discuss things they recently played, cover three RPGs in ...

I took a queer literature course at my community college in spring and had a pretty freeform final project, so I explored queerness (and invitations to roleplay within and around it) in several of Avery Alder's works 1/5

Avery Alder, Buried Without Ceremony@lackingceremony.bsky.social

Do you love any of the games that I have created? Whether it's Monsterhearts, Dream Askew, The Quiet Year, Going For Broke, or a deeper cut, now would be a great time to hit quote-tweet and tell your friends about it! It's been a slow month. 💕✨ store.buriedwithoutceremony.com

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I also have great fondness for Brave Sparrow (+ others collected in Variations on Your Body) just for it's imagination and it's encouragement. I consider myself like 95% cis but reading Brave Sparrow makes me want to express myself more curiously and courageously 4/5

None of this is to say that her work speaks only to/about queer identity (nor am I any authority to make claims like that to begin with) but it's one recognizable expression of the emotional richness and thematic specificity that I find across her work. pick up *something* from her for sure 5/5

I took a queer literature course at my community college in spring and had a pretty freeform final project, so I explored queerness (and invitations to roleplay within and around it) in several of Avery Alder's works 1/5

Avery Alder, Buried Without Ceremony@lackingceremony.bsky.social

Do you love any of the games that I have created? Whether it's Monsterhearts, Dream Askew, The Quiet Year, Going For Broke, or a deeper cut, now would be a great time to hit quote-tweet and tell your friends about it! It's been a slow month. 💕✨ store.buriedwithoutceremony.com

My analysis was for a non-ttrpg audience so it was shallower than I'd like, but her body of work is remarkable and it was really cool to look deeper and make comparisons. If you haven't picked up and read Monsterhearts you owe it to yourself to do so, it's both eloquent and full of sharp design 2/5

And though the next rec is notably a free game and doesn't serve the quote-tweet call to action: I really really recommend reading A Place to Fuck Each Other. It's poignant, engaging, thought-provoking work that I really need to find the right occasion/group to play with 3/5

I missed this boost from Tomas when the game first launched, but his testimonial is one of the ones I used on the itch page and it was some of the first feedback that made me feel confident that players would see what I was going for, even without me at the table. thanks again for playtesting!!

Super pumped about this game that was just published on Itch! If you are looking for a punk one-shot game that will leave you teary-eyed by the end... this is the one thecastlebuilder.itch.io/ridge-city-r...

paul reposted

Replying to @jmrivera.bsky.social

I don’t want to pick on this person, this is just a really illustrative reply. something happened along the way where arguing from a place of conviction—believing that your opinion is correct — is received as prescriptive, an imposition. This is not a great development, imo

I appreciate writing like this that reiterates why the line drawn by the BDS boycott is both reasonable and important. Kotaku's recent article about South of Midnight being untethered from Xbox was useful informational reporting but still felt so much like have-and-eat-your-cake enthusiast press...

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I don't think it's fair to aim this criticism at the author, who is writing about art she connects with for publications that disregard the boycott anyway, but I do think it's fair to hold independent media to a higher standard. Kotaku and other pubs with big corporate owners will just be like this

I appreciate writing like this that reiterates why the line drawn by the BDS boycott is both reasonable and important. Kotaku's recent article about South of Midnight being untethered from Xbox was useful informational reporting but still felt so much like have-and-eat-your-cake enthusiast press...

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...and it left me with a weird feeling. I'm glad that game is out of MS' claws! I do want to go play it now! But tagging the article with 'BDS Boycott' and also linking to prior writing on it that was overtly ignoring the boycott's calls is still doing this shitty "consumerism above all else" thing

This analysis rings very true for me! Most folks I regularly play TTRPGs with are not in creative fields and don't have a lot of time for creative hobbies; game rules provide inspiration by establishing context and giving a framework for what to say and do; they help everyone creatively participate

Mids Meinberg@meinberg.bsky.social

New post! Talking about how TTRPG texts give permission to be creative in ways that players simply wouldn't be without them. goatsongrpg.wordpress.com/2026/08/11/p...