The Game Business

The Game Business

@thegamebusiness.com

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In today's Here's The Dring, we revisit the Call of Duty vs Zelda vs GTA 6 conversation, plus what to make of all the AI noise. Reminder: Here's The Dring is our newsletter/podcast for paid subscribers. Our Tuesday and Thursday Shows remain free. www.thegamebusiness.com/p/ocarina-of...

thegamebusiness.comOcarina of Crime: Why Zelda is able to escape GTA 6’s shadowHere’s The Dring! GTA is already dominating the conversation. Plus, what to make of all the AI noise?

“North America is the most expensive place to make games in the world. So, there’s a lot of talk about, ‘Where can we go cheaper?' But if an outsource team is half as expensive as your internal team, but it takes over twice as long, it may cost more" www.thegamebusiness.com/p/star-fox-d...

thegamebusiness.comStar Fox developer Velan: How to survive as a North American game studioGuha and Karthik Bala on how they won over Nintendo, keeping costs low and working with IP

The Game Business reposted

In today's The Game Business, I've been chatting to Guha and Karthik Bala, the leaders of Velan Studios and former heads of Vicarious Visions. We talk about surviving in a hostile US game development scene... and how they won the backing of Nintendo www.thegamebusiness.com/p/star-fox-d...

thegamebusiness.comStar Fox developer Velan: How to survive as a North American game studioGuha and Karthik Bala on how they won over Nintendo, keeping costs low and working with IP

The Game Business reposted

Great chat with the Bala Bros of @velanstudios.com over at @thegamebusiness.com. They seem to have cracked the code of high quality mid-tier game dev. You just have to have done the work and built trust & relationships for 35 years! www.thegamebusiness.com/p/star-fox-d...

thegamebusiness.comStar Fox developer Velan: How to survive as a North American game studioGuha and Karthik Bala on how they won over Nintendo, keeping costs low and working with IP

This week's Here's The Dring (for our lovely paid subscribers), discusses the new AI, prompt-based UGC platforms offered by Google, Roblox and Meta. Plus, whether there is anything actually new to the Xbox XP division? www.thegamebusiness.com/p/is-prompt-...

thegamebusiness.comIs prompt-based gaming a bad thing? And is there anything new to Xbox XP?Here’s The Dring: Google, Meta and Roblox battle it out over AI UGC, while Microsoft brands its transmedia efforts

Today, we speak to Undead Labs boss Philip Holt about the studio's shift from Xbox to independence, the layoffs, the impact on State of Decay 3, what 'employee ownership' means, why it didn't find a buyer, the importance of Game Pass and loads more! www.thegamebusiness.com/p/how-undead...

thegamebusiness.comHow Undead Labs saved itself and State of Decay from oblivionStudio boss Philip Holt on leaving Xbox, staff cuts, “irresponsible transparency” and the future

A big edition this week. We discuss the cuts in the video game media, plus we interview Bloober Team about its hunt for video games' 'Backrooms', and building a relationship with Nintendo. Plus, New Your Games Week pop in to discuss the surprising event www.thegamebusiness.com/p/games-medi...

thegamebusiness.comGames media crisis deepens, Bloober hunts weird horror titles, and New York Games Week soft launches“We want to build a relationship with Nintendo and its players.”

We speak to Tencent about building hit studios in the model of Larian and FromSoftware, the advice it gives to its teams, and Hollywood. “We want to work with you if you believe you can be the category leader in this particular genre” www.thegamebusiness.com/p/tencents-b...

thegamebusiness.comTencent’s bid to create the next FromSoftware and LarianWe speak to Yong-yi Zhu about building hit studios, the advice he gives his teams, and the Hollywood opportunity

In today's (slightly early) edition, we speak to Rainbow Six: Siege Joshua Mills about the challenges that followed last year's major X update, the hack that took out the game over Christmas, life under Tencent, the GTA 6 launch and, erm, Moana. www.thegamebusiness.com/p/weve-been-...

thegamebusiness.com“We’ve been baptized in fire” – the new Rainbow Six boss on losing staff, Tencent, GTA and… MoanaWhy a new-look Rainbow Six team is looking to its past

This week! Valor Mortis will cost $40 as the new IP attempts to stand-out in the face of GTA 6 and 'the craziest fall in games history' Plus, we dive into the Japanese games market with @serkantoto And Nex Playground secures a massive funding boost www.thegamebusiness.com/p/five-thing...

thegamebusiness.comFive things we’ve learned about Japan’s games industry, plus how GTA 6 influenced Valor Mortis’ $40 price pointAnd Nex Playground secures $150 million for global expansion

Wardogs has now sold 2m copies worldwide in one weekend. So, we caught up with Joe Brammer, CEO of developer Bulkhead, to learn more about the team behind it, and how they're dealing with the sudden, unexpected success of a shooter Tencent abandoned www.thegamebusiness.com/p/the-shoote...

thegamebusiness.comThe shooter that Tencent abandoned: Wardogs hits 2m sales in one weekend“For six years, we’ve made redundancies every year. This will be the first time we haven’t”

The Zelda Nintendo Direct attracted 2.1 million peak viewers. That's bigger than Gamescom Opening Night Live, and more than double the PlayStation State of Play. It's comfortably the second most talked about game of the year www.thegamebusiness.com/p/the-legend...

thegamebusiness.comThe Legend of Zelda: Ocarina of Time and GTA 6: The video game industry’s Barbenheimer momentPlus we chat to Ubisoft about its new approach to player feedback, and Geoff launches a new foundation

Today, we speak to CD Projekt Red joint CEO Michal Nowakowski. We discuss the state of consoles, returning to The Witcher 3, the risk of making multiple games at the same time, Switch 2, not rushing games, TV shows, and lots, lots more www.thegamebusiness.com/p/cd-projekt...

thegamebusiness.comCD Projekt Red: If you want a cost-driven development, you cannot make The Witcher 4Joint CEO Michał Nowakowski on making multiple projects, the console market, and returning to The Witcher 3

Reminder, we have a 25% off Summer Sale the ends tomorrow! You can get an annual subscription to TGB, which includes a bonus weekly podcast/newsletter, plus a monthly market report. It also supports all the work we do! Our main Tuesday and Thursday shows remain free.

Arkane Studios veterans Harvey Smith, Ricardo Bare and Ben Horne reunite at a new immersive sim studio called Black Pony. It's making a single-player game. No live-service. We chat the state of the industry, Redfall, and why immersive sims aren't 'dead' www.thegamebusiness.com/p/arkane-vet...

thegamebusiness.comArkane veterans Harvey Smith and Ben Horne reunite: “We’re back to the games we love”The heads of Black Pony Immersive chat smaller budgets, optimism, the mistakes of Redfall and why the ‘immersive sim’ is not dead

Where is today's episode of The Game Business Show? It's coming tomorrow because it ties with a news story, and features two legendary game makers. It's just a one-off. Back to Tuesdays from next week.