Christopher Dring

Christopher Dring

@dringo.bsky.social

Games Business Journalist and Analyst. Editor-in-chief and co-founder of The Game Business. As seen on: GamesIndustry.biz. MCV. BBC. The Guardian. Sky. Doctor Who Magazine.

2.4K followers60 following514 posts

Lots in this one... - EA should let independent devs take a crack at Mass Effect - It's "easy" to get 1m players on web-based game platform Poki - Ken Kutaragi fears the console isn't needed anymore - And Cassia Curran and I try to make sense of game pricing (we did try)

The Game Business@thegamebusiness.com

This week: Is there a future for Mass Effect and Dragon Age away from BioWare? Ken Kutaragi fears for consoles. We dive into the world of web-based games with Poki. And we try and get our heads around modern video game pricing. www.thegamebusiness.com/p/where-now-...

Christopher Dring reposted

"We see a lot of complaints about the phone price. We found a way to drop it by $100, but $399 for a flip phone, although it’s not your granny’s flip phone, can seem expensive. That is purely because the RAM price went from $11 per unit to $86 per unit." www.thegamebusiness.com/p/how-one-st...

thegamebusiness.comHow one Star Wars actor became the CEO of CommodorePeri Fractic on how Commodore is capitalizing on a growing desire to disconnect

Christopher Dring reposted

In today's Here's The Dring, we revisit the Call of Duty vs Zelda vs GTA 6 conversation, plus what to make of all the AI noise. Reminder: Here's The Dring is our newsletter/podcast for paid subscribers. Our Tuesday and Thursday Shows remain free. www.thegamebusiness.com/p/ocarina-of...

thegamebusiness.comOcarina of Crime: Why Zelda is able to escape GTA 6’s shadowHere’s The Dring! GTA is already dominating the conversation. Plus, what to make of all the AI noise?

"We really wanted to rebuild trust"

The Game Business@thegamebusiness.com

In today's huge edition of The Game Business, we dive into the state of Call of Duty. Can Modern Warfare 4 stage a comeback for the franchise? We speak to Activision to find out. Plus, Lucasfilm Games and Fuse chat independent-made Star Wars games www.thegamebusiness.com/p/fixing-cal...

In today's The Game Business, I've been chatting to Guha and Karthik Bala, the leaders of Velan Studios and former heads of Vicarious Visions. We talk about surviving in a hostile US game development scene... and how they won the backing of Nintendo www.thegamebusiness.com/p/star-fox-d...

thegamebusiness.comStar Fox developer Velan: How to survive as a North American game studioGuha and Karthik Bala on how they won over Nintendo, keeping costs low and working with IP

Christopher Dring reposted

This week's Here's The Dring (for our lovely paid subscribers), discusses the new AI, prompt-based UGC platforms offered by Google, Roblox and Meta. Plus, whether there is anything actually new to the Xbox XP division? www.thegamebusiness.com/p/is-prompt-...

thegamebusiness.comIs prompt-based gaming a bad thing? And is there anything new to Xbox XP?Here’s The Dring: Google, Meta and Roblox battle it out over AI UGC, while Microsoft brands its transmedia efforts

- 35% of Wolverine sales came via physical (over 50% in Europe) - Switch 2, Xbox and PS5 sales jumped - Wardogs and Blood of the Dawnwalker beat famous names in the September charts - Over 50% of game publishing revenue is now concentrated on just ten companies - Pearl Abyss chat reviews scores

The Game Business@thegamebusiness.com

How did PS5 boxed games sell in September? GTA 6 and Zelda reveals boost console sales in September. And the problem with industry consolidation... www.thegamebusiness.com/p/how-did-ps...

Chunky episode this week as we spend time with the freshly independent Undead Labs as it begins its journey outside of Xbox

The Game Business@thegamebusiness.com

Today, we speak to Undead Labs boss Philip Holt about the studio's shift from Xbox to independence, the layoffs, the impact on State of Decay 3, what 'employee ownership' means, why it didn't find a buyer, the importance of Game Pass and loads more! www.thegamebusiness.com/p/how-undead...

Bloober Team chat Nintendo, finding weird projects, and becoming a platform for horror games. New York Games Week talks about its soft launch next week, and the thinking behind its decentralized approach. There are more media layoffs, too. Big edition this one.

The Game Business@thegamebusiness.com

A big edition this week. We discuss the cuts in the video game media, plus we interview Bloober Team about its hunt for video games' 'Backrooms', and building a relationship with Nintendo. Plus, New Your Games Week pop in to discuss the surprising event www.thegamebusiness.com/p/games-medi...

An extra episode this week! This one is all about Criterion, and whether the Battlefield Studio still the same one that made Need for Speed

The Game Business@thegamebusiness.com

We chat to the various leaders at EA's Criterion studio to find out whether the famous UK developer can still be itself when part of a wider Battlefield 6 team www.thegamebusiness.com/p/as-a-battl...

Big chat with Tencent this week, where we tackle the rise of Chinese games in the West, its long-term approach to building hit studios, the ambitions it has for Hollywood and lots more

The Game Business@thegamebusiness.com

We speak to Tencent about building hit studios in the model of Larian and FromSoftware, the advice it gives to its teams, and Hollywood. “We want to work with you if you believe you can be the category leader in this particular genre” www.thegamebusiness.com/p/tencents-b...

"Will these moves save Xbox? It’s certainly got a long battle ahead. But ultimately success will be decided, as it always is, on the strength of the games it puts out. And it’s making big moves to deliver on that"

The Game Business@thegamebusiness.com

Today, we dive into the "sensible" and "necessary" changes being made at Xbox. Plus, we look at the state of video game localization, and the role AI is playing there. www.thegamebusiness.com/p/is-xbox-ma...

Big chat this week with the boss of Rainbow Six Siege

The Game Business@thegamebusiness.com

In today's (slightly early) edition, we speak to Rainbow Six: Siege Joshua Mills about the challenges that followed last year's major X update, the hack that took out the game over Christmas, life under Tencent, the GTA 6 launch and, erm, Moana. www.thegamebusiness.com/p/weve-been-...

This week, I'm reporting live from Tokyo. Here's my mini-review of Tokyo Game Show. This is for paid supporters to The Game Business. I'll do a smaller recap on Thursday for free subscribers!

The Game Business@thegamebusiness.com

We review Tokyo Game Show 2026. Can Kojima boost Xbox in Japan? What should we make of all the remakes and returning franchises? Where was Nintendo? And China for that matter? Did I get that Game Freak magazine? All will be revealed (paid subscribers) www.thegamebusiness.com/p/tokyo-game...

Big edition this week, with two interviews and breaking stories!

The Game Business@thegamebusiness.com

This week! Valor Mortis will cost $40 as the new IP attempts to stand-out in the face of GTA 6 and 'the craziest fall in games history' Plus, we dive into the Japanese games market with @serkantoto And Nex Playground secures a massive funding boost www.thegamebusiness.com/p/five-thing...

Christopher Dring reposted

In this bonus edition of The Game Business Show, we chat to Balatro publisher PlayStack on the impact of the hit poker game, the role of indies in the modern video game industry, and what they expect from their new owners www.thegamebusiness.com/p/beyond-bal...

thegamebusiness.comBeyond Balatro and taking risks: Why PlayStack doesn’t want a 100% hit rateWe speak to CEO Harvey Elliott as the indie publisher enters a new era under new ownership

Today's edition looks at this new shooter that's suddenly blown up. We chat to the CEO of the studio behind it, including his expectations around crunch, rewarding staff, and dealing with the sudden success

The Game Business@thegamebusiness.com

Wardogs has now sold 2m copies worldwide in one weekend. So, we caught up with Joe Brammer, CEO of developer Bulkhead, to learn more about the team behind it, and how they're dealing with the sudden, unexpected success of a shooter Tencent abandoned www.thegamebusiness.com/p/the-shoote...

In today's paid-for subscriber edition, I dive into Kojima's alignment with Xbox. Can he make Xbox 'cool'?

The Game Business@thegamebusiness.com

"The Xbox cuts aren't purely to save money. It's about focus. It wants to invest in bigger bets. It’s not against new IP, but the new IP it wants isn’t indie-like experimental games. It wants ambitious projects. That’s what Kojima brings" www.thegamebusiness.com/p/can-hideo-...

Zelda Direct's peak viewership was 2.1 million. By comparison: - GTA 6 Extended Look (excluding Netflix) on YouTube hit 4.1m - PlayStation State of Play peaked at 1m - Gamescom Opening Night Live peaked at 2m - The SGF opening hit 2.2 million - Mario Kart World Nintendo Direct was 930k

The Game Business@thegamebusiness.com

The Zelda Nintendo Direct attracted 2.1 million peak viewers. That's bigger than Gamescom Opening Night Live, and more than double the PlayStation State of Play. It's comfortably the second most talked about game of the year www.thegamebusiness.com/p/the-legend...

Our big interview this week is with @harinder.bsky.social and Mike Brown of Maverick Games talking Amazon, Focus, racing games and Forza. It's one of the Top Five interviews I've done this year (in my opinion)

The Game Business@thegamebusiness.com

This week, we speak to Maverick Games on its divorce from Amazon, offensive offers from other publishers, why it's not trying to 'kill' Forza and more! www.thegamebusiness.com/p/some-of-th...

"Trends and numbers can tell you what’s happening right now. It can certainly help back up your decisions. But in my experience, success in video games comes from those who follow their instincts, and not from reading the latest market report, or LinkedIn think piece."

The Game Business@thegamebusiness.com

In today's paid-subscriber Podcast and Newsletter, @Chris_Dring takes on industry trends, and why sometimes it's best to ignore them www.thegamebusiness.com/p/southeast-...

Our first big interview from Gamescom. "If you want to have a cost-driven development, and that’s a proper business thinking for a lot of games, you cannot make a game like The Witcher 4. I doubt if the development of GTA VI was a cost-driven development. In fact, I’m 100% sure it wasn’t.”

The Game Business@thegamebusiness.com

Today, we speak to CD Projekt Red joint CEO Michal Nowakowski. We discuss the state of consoles, returning to The Witcher 3, the risk of making multiple games at the same time, Switch 2, not rushing games, TV shows, and lots, lots more www.thegamebusiness.com/p/cd-projekt...

Our 25% off Summer Sale ends today! It supports all the things we do (and you get some nice extras)

The Game Business@thegamebusiness.com

We have 25% off paid The Game Business subscription until August 31. Paid subscribers get: - An extra weekly newsletter and podcast called 'Here's The Dring' - Our monthly market report - The chance to The Game Business Live in LA at no extra cost www.thegamebusiness.com/p/summer-sal...

Christopher Dring reposted

Replying to @thegamebusiness.com

Reminder, we have a 25% off Summer Sale the ends tomorrow! You can get an annual subscription to TGB, which includes a bonus weekly podcast/newsletter, plus a monthly market report. It also supports all the work we do! Our main Tuesday and Thursday shows remain free.

So Patrice Desilets says he's talking with publisher Fictions about doing more Ancestors games. CD Projekt promises to do 'something' physical for The Witcher 4. And Raccoon Logic told me that gamers in subscription services don't buy DLC or add-on content

The Game Business@thegamebusiness.com

This week, it's our Gamescom special. We met with former Assassin’s Creed legend Patrice Désilets, who chats future 1666 and Ancestors games, and how he might make time to actually create them all. www.thegamebusiness.com/p/assassins-...

If you want to fill optimistic about the future of the video game business, check out this brilliant (he says) interview I did with the CEO of Unity

The Game Business@thegamebusiness.com

The cost of making video games is going down 'markedly', says the boss of Unity, one of the industry's biggest tech companies. Watch, listen or read the full interview here. It's a nice positive one www.thegamebusiness.com/p/unity-ceo-...

Focus Entertainment has signed Clutch, the AAA racing game made by Forza Horizon leaders. Still 25% off TGB paid subscriptions until Monday!

The Game Business@thegamebusiness.com

On today's 'Here's The Dring', Chris explains why he thinks video game consoles will bounce back. We also reveal why Maverick Games chose Focus Entertainment as its publisher for Clutch This one is for paid subscribers, and there's 25% off right now! www.thegamebusiness.com/p/video-game...

Some fun facts for you from today's Show and newsletter. 68% of Astro Bot sales in France have been physical. In fact, around half of Astro Bot sales have been boxed in Canada, Japan,Australia and UK, too (data supplied by Ampere)

However, with Helldivers 2, just 17% of sales in France have been boxed (PS5 only), 16% in Japan and just 6% in the US. It really does vary by game and country. However, some publishers will need to work hard to make sure they don't lose customers with the physical switch-off

Black Pony Immersive is a new studio from Harvey Smith, Ricardo Bare and Ben Horne. Ben and Harvey came on our Show and discussed the apparent 'death' of immersive sims, the remarkable story of Redfall's final update, and building a studio for the modern age. It's a really fun, positive conversation

The Game Business@thegamebusiness.com

Arkane Studios veterans Harvey Smith, Ricardo Bare and Ben Horne reunite at a new immersive sim studio called Black Pony. It's making a single-player game. No live-service. We chat the state of the industry, Redfall, and why immersive sims aren't 'dead' www.thegamebusiness.com/p/arkane-vet...

Christopher Dring reposted

We have 25% off paid The Game Business subscription until August 31. Paid subscribers get: - An extra weekly newsletter and podcast called 'Here's The Dring' - Our monthly market report - The chance to The Game Business Live in LA at no extra cost www.thegamebusiness.com/p/summer-sal...

thegamebusiness.comSummer Sale! Get 25% off The Game Business subscriptionGet our weekly bonus podcast, monthly market report and event access for $6.25/£4.69 a month

Christopher Dring reposted

Where is today's episode of The Game Business Show? It's coming tomorrow because it ties with a news story, and features two legendary game makers. It's just a one-off. Back to Tuesdays from next week.