Christopher Dring reposted
We're running an awards to celebrate top video game marketing campaigns! More details through here. www.thegamebusiness.com/p/enter-the-...
Christopher Dring
@dringo.bsky.social
Games Business Journalist and Analyst. Editor-in-chief and co-founder of The Game Business. As seen on: GamesIndustry.biz. MCV. BBC. The Guardian. Sky. Doctor Who Magazine.
2.4K followers60 following514 posts
Christopher Dring reposted
We're running an awards to celebrate top video game marketing campaigns! More details through here. www.thegamebusiness.com/p/enter-the-...
Christopher Dring reposted
$500 million Gears of War cannot happen again (Paid Subscribers) www.thegamebusiness.com/p/500-millio...
Lots in this one... - EA should let independent devs take a crack at Mass Effect - It's "easy" to get 1m players on web-based game platform Poki - Ken Kutaragi fears the console isn't needed anymore - And Cassia Curran and I try to make sense of game pricing (we did try)
This week: Is there a future for Mass Effect and Dragon Age away from BioWare? Ken Kutaragi fears for consoles. We dive into the world of web-based games with Poki. And we try and get our heads around modern video game pricing. www.thegamebusiness.com/p/where-now-...
Christopher Dring reposted
"We see a lot of complaints about the phone price. We found a way to drop it by $100, but $399 for a flip phone, although it’s not your granny’s flip phone, can seem expensive. That is purely because the RAM price went from $11 per unit to $86 per unit." www.thegamebusiness.com/p/how-one-st...
Christopher Dring reposted
Today we're going retro with Commodore CEO Peri Fractic by discussing the surprising direction he's taking the classic gaming brand, including a 'digital detox' flip phone that taps into a growing desire to disconnect www.thegamebusiness.com/p/how-one-st...
Christopher Dring reposted
In today's Here's The Dring, we revisit the Call of Duty vs Zelda vs GTA 6 conversation, plus what to make of all the AI noise. Reminder: Here's The Dring is our newsletter/podcast for paid subscribers. Our Tuesday and Thursday Shows remain free. www.thegamebusiness.com/p/ocarina-of...
Christopher Dring reposted
Interview: Activision on Game Pass, Nintendo, Black Ops and rebuilding trust in Call of Duty www.thegamebusiness.com/p/fixing-cal...
"We really wanted to rebuild trust"
In today's huge edition of The Game Business, we dive into the state of Call of Duty. Can Modern Warfare 4 stage a comeback for the franchise? We speak to Activision to find out. Plus, Lucasfilm Games and Fuse chat independent-made Star Wars games www.thegamebusiness.com/p/fixing-cal...
In today's The Game Business, I've been chatting to Guha and Karthik Bala, the leaders of Velan Studios and former heads of Vicarious Visions. We talk about surviving in a hostile US game development scene... and how they won the backing of Nintendo www.thegamebusiness.com/p/star-fox-d...
Christopher Dring reposted
“The Nintendo partnership is a very special and unique one, and the bar is really high in terms of what we need to make.” www.thegamebusiness.com/p/star-fox-d...
Christopher Dring reposted
This week's Here's The Dring (for our lovely paid subscribers), discusses the new AI, prompt-based UGC platforms offered by Google, Roblox and Meta. Plus, whether there is anything actually new to the Xbox XP division? www.thegamebusiness.com/p/is-prompt-...
- 35% of Wolverine sales came via physical (over 50% in Europe) - Switch 2, Xbox and PS5 sales jumped - Wardogs and Blood of the Dawnwalker beat famous names in the September charts - Over 50% of game publishing revenue is now concentrated on just ten companies - Pearl Abyss chat reviews scores
How did PS5 boxed games sell in September? GTA 6 and Zelda reveals boost console sales in September. And the problem with industry consolidation... www.thegamebusiness.com/p/how-did-ps...
Christopher Dring reposted
"We’ve had a small team on State of Decay 3 since maybe 2020. But development didn’t really pick up until 2022 or 2023.” www.thegamebusiness.com/p/how-undead...
Chunky episode this week as we spend time with the freshly independent Undead Labs as it begins its journey outside of Xbox
Today, we speak to Undead Labs boss Philip Holt about the studio's shift from Xbox to independence, the layoffs, the impact on State of Decay 3, what 'employee ownership' means, why it didn't find a buyer, the importance of Game Pass and loads more! www.thegamebusiness.com/p/how-undead...
Christopher Dring reposted
"We understand it’s a risky project, but it’s also a project that allows us to build a relationship with Nintendo and with Nintendo players.” www.thegamebusiness.com/p/games-medi...
Bloober Team chat Nintendo, finding weird projects, and becoming a platform for horror games. New York Games Week talks about its soft launch next week, and the thinking behind its decentralized approach. There are more media layoffs, too. Big edition this one.
A big edition this week. We discuss the cuts in the video game media, plus we interview Bloober Team about its hunt for video games' 'Backrooms', and building a relationship with Nintendo. Plus, New Your Games Week pop in to discuss the surprising event www.thegamebusiness.com/p/games-medi...
An extra episode this week! This one is all about Criterion, and whether the Battlefield Studio still the same one that made Need for Speed
We chat to the various leaders at EA's Criterion studio to find out whether the famous UK developer can still be itself when part of a wider Battlefield 6 team www.thegamebusiness.com/p/as-a-battl...
Big chat with Tencent this week, where we tackle the rise of Chinese games in the West, its long-term approach to building hit studios, the ambitions it has for Hollywood and lots more
We speak to Tencent about building hit studios in the model of Larian and FromSoftware, the advice it gives to its teams, and Hollywood. “We want to work with you if you believe you can be the category leader in this particular genre” www.thegamebusiness.com/p/tencents-b...
Christopher Dring reposted
It’s Monday! So time for 'Here's The Dring' (paid subscribers only). This week, Chris reports back on his experience visiting the Nintendo Museum. And why it embodies Nintendo’s efforts to widen the audience for its games and franchises www.thegamebusiness.com/p/nintendo-i...
Christopher Dring reposted
"Will these moves save Xbox? It’s certainly got a long battle ahead. But ultimately success will be decided, as it always is, on the strength of the games it puts out. And it’s making big moves to deliver on that"
Today, we dive into the "sensible" and "necessary" changes being made at Xbox. Plus, we look at the state of video game localization, and the role AI is playing there. www.thegamebusiness.com/p/is-xbox-ma...
Xbox is merging studios underneath Activision and Bethesda. Halo is now at Activision, alongside Rare and World’s Edge. 268 job cuts across Halo Studios, other first-party teams and Xbox Game Studios management. Ninja Theory faces closure. More here: www.thegamebusiness.com/p/halo-to-ac...
Big chat this week with the boss of Rainbow Six Siege
In today's (slightly early) edition, we speak to Rainbow Six: Siege Joshua Mills about the challenges that followed last year's major X update, the hack that took out the game over Christmas, life under Tencent, the GTA 6 launch and, erm, Moana. www.thegamebusiness.com/p/weve-been-...
This week, I'm reporting live from Tokyo. Here's my mini-review of Tokyo Game Show. This is for paid supporters to The Game Business. I'll do a smaller recap on Thursday for free subscribers!
We review Tokyo Game Show 2026. Can Kojima boost Xbox in Japan? What should we make of all the remakes and returning franchises? Where was Nintendo? And China for that matter? Did I get that Game Freak magazine? All will be revealed (paid subscribers) www.thegamebusiness.com/p/tokyo-game...
Big edition this week, with two interviews and breaking stories!
This week! Valor Mortis will cost $40 as the new IP attempts to stand-out in the face of GTA 6 and 'the craziest fall in games history' Plus, we dive into the Japanese games market with @serkantoto And Nex Playground secures a massive funding boost www.thegamebusiness.com/p/five-thing...
We’ve just shot past 30,000 subscribers to The Game Business! Plus, @jamesbatchelor.bsky.social is the latest person to start doing some bits for us. Double milestones!
Christopher Dring reposted
In this bonus edition of The Game Business Show, we chat to Balatro publisher PlayStack on the impact of the hit poker game, the role of indies in the modern video game industry, and what they expect from their new owners www.thegamebusiness.com/p/beyond-bal...
Christopher Dring reposted
“For the last six years, we have made redundancies every single year, about 20% of the company. This will be the first year we haven’t done it.” www.thegamebusiness.com/p/the-shoote...
Today's edition looks at this new shooter that's suddenly blown up. We chat to the CEO of the studio behind it, including his expectations around crunch, rewarding staff, and dealing with the sudden success
Wardogs has now sold 2m copies worldwide in one weekend. So, we caught up with Joe Brammer, CEO of developer Bulkhead, to learn more about the team behind it, and how they're dealing with the sudden, unexpected success of a shooter Tencent abandoned www.thegamebusiness.com/p/the-shoote...
In today's paid-for subscriber edition, I dive into Kojima's alignment with Xbox. Can he make Xbox 'cool'?
"The Xbox cuts aren't purely to save money. It's about focus. It wants to invest in bigger bets. It’s not against new IP, but the new IP it wants isn’t indie-like experimental games. It wants ambitious projects. That’s what Kojima brings" www.thegamebusiness.com/p/can-hideo-...
Zelda Direct's peak viewership was 2.1 million. By comparison: - GTA 6 Extended Look (excluding Netflix) on YouTube hit 4.1m - PlayStation State of Play peaked at 1m - Gamescom Opening Night Live peaked at 2m - The SGF opening hit 2.2 million - Mario Kart World Nintendo Direct was 930k
The Zelda Nintendo Direct attracted 2.1 million peak viewers. That's bigger than Gamescom Opening Night Live, and more than double the PlayStation State of Play. It's comfortably the second most talked about game of the year www.thegamebusiness.com/p/the-legend...
Christopher Dring reposted
“We’re not so silly as to claim that we’re going to kill Forza Horizon” www.thegamebusiness.com/p/some-of-th...
Our big interview this week is with @harinder.bsky.social and Mike Brown of Maverick Games talking Amazon, Focus, racing games and Forza. It's one of the Top Five interviews I've done this year (in my opinion)
This week, we speak to Maverick Games on its divorce from Amazon, offensive offers from other publishers, why it's not trying to 'kill' Forza and more! www.thegamebusiness.com/p/some-of-th...
"Trends and numbers can tell you what’s happening right now. It can certainly help back up your decisions. But in my experience, success in video games comes from those who follow their instincts, and not from reading the latest market report, or LinkedIn think piece."
In today's paid-subscriber Podcast and Newsletter, @Chris_Dring takes on industry trends, and why sometimes it's best to ignore them www.thegamebusiness.com/p/southeast-...
Christopher Dring reposted
GTA 6 reveal causes Xbox and PlayStation sales to jump by a third www.thegamebusiness.com/p/gta-6-reve...
Our first big interview from Gamescom. "If you want to have a cost-driven development, and that’s a proper business thinking for a lot of games, you cannot make a game like The Witcher 4. I doubt if the development of GTA VI was a cost-driven development. In fact, I’m 100% sure it wasn’t.”
Today, we speak to CD Projekt Red joint CEO Michal Nowakowski. We discuss the state of consoles, returning to The Witcher 3, the risk of making multiple games at the same time, Switch 2, not rushing games, TV shows, and lots, lots more www.thegamebusiness.com/p/cd-projekt...
Our 25% off Summer Sale ends today! It supports all the things we do (and you get some nice extras)
We have 25% off paid The Game Business subscription until August 31. Paid subscribers get: - An extra weekly newsletter and podcast called 'Here's The Dring' - Our monthly market report - The chance to The Game Business Live in LA at no extra cost www.thegamebusiness.com/p/summer-sal...
Christopher Dring reposted
Christopher Dring reposted
In today's 'Here's The Dring', Chris shares my thoughts on GTA 6 and Gamescom 2026. Plus, he shares a story about how legendary British comedian Bob Mortimer ended up in an indie game www.thegamebusiness.com/p/how-a-lege...
So Patrice Desilets says he's talking with publisher Fictions about doing more Ancestors games. CD Projekt promises to do 'something' physical for The Witcher 4. And Raccoon Logic told me that gamers in subscription services don't buy DLC or add-on content
This week, it's our Gamescom special. We met with former Assassin’s Creed legend Patrice Désilets, who chats future 1666 and Ancestors games, and how he might make time to actually create them all. www.thegamebusiness.com/p/assassins-...
If you want to fill optimistic about the future of the video game business, check out this brilliant (he says) interview I did with the CEO of Unity
The cost of making video games is going down 'markedly', says the boss of Unity, one of the industry's biggest tech companies. Watch, listen or read the full interview here. It's a nice positive one www.thegamebusiness.com/p/unity-ceo-...
Focus Entertainment has signed Clutch, the AAA racing game made by Forza Horizon leaders. Still 25% off TGB paid subscriptions until Monday!
On today's 'Here's The Dring', Chris explains why he thinks video game consoles will bounce back. We also reveal why Maverick Games chose Focus Entertainment as its publisher for Clutch This one is for paid subscribers, and there's 25% off right now! www.thegamebusiness.com/p/video-game...
More data and chat around this in today's edition of The Game Business Show www.thegamebusiness.com/p/the-video-...
Black Pony Immersive is a new studio from Harvey Smith, Ricardo Bare and Ben Horne. Ben and Harvey came on our Show and discussed the apparent 'death' of immersive sims, the remarkable story of Redfall's final update, and building a studio for the modern age. It's a really fun, positive conversation
Arkane Studios veterans Harvey Smith, Ricardo Bare and Ben Horne reunite at a new immersive sim studio called Black Pony. It's making a single-player game. No live-service. We chat the state of the industry, Redfall, and why immersive sims aren't 'dead' www.thegamebusiness.com/p/arkane-vet...
Christopher Dring reposted
We have 25% off paid The Game Business subscription until August 31. Paid subscribers get: - An extra weekly newsletter and podcast called 'Here's The Dring' - Our monthly market report - The chance to The Game Business Live in LA at no extra cost www.thegamebusiness.com/p/summer-sal...
Christopher Dring reposted