Thibault

Thibault

@thibaultl.bsky.social

Graphics Programmer. Recently did a lot of volumetric and VDB rendering.

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Coding a LiveLink plugin for VDB volumes in UE. Sequencer can also drive Houdini frames. I can now render a full cinematic with a Pyro sim without baking / exporting / importing any OpenVDB file! You can tweak and retime the sim with instant visual feedback in UE.

I'm building a new UE5 plugin to be able to load VDB files at runtime. Any VDB on your disk. Only supporting static VDBs for now. Pretty happy with the results so far considering how challenging that was.

Thibault reposted

Let's see how well Bluesky does large videos now... Finally reached a satisfactory point for the volumetric renderer I plan to include for my workshop/masterclass at the Graphics Programming Conference in a few weeks time Starting with a high-ish resolution reference before I coarsen for the sims

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