ToughNutToCrack

ToughNutToCrack

@tntcproject.bsky.social

Gamedev, shaders, and VFX... in depth. 🌐 Our site: https://www.tntc.it 🎥 Our videos: https://www.youtube.com/@TNTCProject 🙏 Support us: https://www.patreon.com/c/tntcproject

1K followers59 following248 posts

Hi, we're 2 indie devs chasing our dream. This is the trailer for our first game, and we would love to know your honest opinion. All the support, especially at this moment, is really appreciated. Thank you so much!

In this brief breakdown, I tried to roughly explain the whole process of how we made blood stains work in our game. Feel free to ask if something isn't clear enough! The game is called DeadBroke. We just announced it, wish us good luck🤞

We just passed 400 wishlists for Dead Broke! ❤️ Every day is a little step closer to making this real. We’re still very bad at social media and marketing, so thank you to everyone who’s been following along and adding it to their wishlist! #deadbroke #indiegames #gamedev

After one week of experimenting on social media, we reached 220 wishlists for Dead Broke! I don't have anything to compare it to, so I have no idea if that's good or bad for an indie game… but it's definitely huge for us! ❤️ #deadbroke #indiegames #gamedev

ToughNutToCrack reposted

The breakdown for the wind system is now available on Patreon. The article is completely free to read for everyone. We also included the Unity package for Lightning supporters if anyone wants to dig into the implementation directly. Hope it’s useful 🙂 #gamedev #indiedev #unity3d

Working on a wind system for vegetation and props lately. Still exploring a few things, but it’s getting there. Might do a breakdown if anyone’s curious! #gamedev #indiedev #unity3d

ToughNutToCrack reposted

ICYMI: I'm working on my Crazi Taxi / Simpsons Road Rage inspired driving game Cabs of Chaos full-time. It's still early but already shaping up to be a blast! You can wishlist the game on steam here: store.steampowered.com/app/2923770/...

Matt Gambell@mattgambell.co.uk

This is Cabs Of Chaos. 🚕 A driving game where you compete with other taxis to pick up passengers & drop them off in the fastest and most chaotic ways possible. It’s now officially in full production & I’ll be looking for playtesters soon. So, if this looks like your kind of thing, let me know. 👇🏻

Hey 👋 We built a small editor tool to speed up texture pixelization directly inside Unity. It lets you take any texture, adjust the pixel size, preview the result in real time, and export it instantly. There’s also a simple noise layer to quickly generate variations! #gamedev #indiedev #unity3d

Small details = big polish. Just released a simple spring-bone system for #Unity3D. Lightweight, controllable bounce for hats, capes, accessories, or any reactive detail. No full physics needed. Available on our Patreon ☕ #gamedev #indiedev

We’ve released a fullscreen pixelization effect for #Unity3D. It adapts pixel size based on depth instead of applying uniform screen pixelation, allowing more consistent stylized results in 3D scenes. Find our more on our Patreon! #gamedev #indiedev

In case you missed it, we recently released a new video where we break down how the buildings in Expedition 33 were created in a procedural way. Sharing a small clip here 🙂 Let us know what you think!

We’ve released the #ProceduralBuilding tool from our latest YouTube project. It’s a full #Unity3D package you can study, reuse, or build on top of, whether you’re into procedural generation, editor tools, or just curious about how these systems work. Link in the first comment! #gamedev #indiedev

I just published a video I’ve been really excited about! It’s all about building a procedural system in Unity, inspired by the architecture of Expedition 33. This one was a really fun challenge for me, hope you’ll check it out and let me know what you think! #procgen#gamedev #unity3d