Pinned
Tommy Thompson
Tommy Thompson
@tommy.aiandgames.com
That Scottish AI and games guy... __ Founder of @aiandgames.com Game AI Programmer & Consultant Public speaker, educator, nuisance BAFTA Connect He-Him, PhD -- Weekly Newsletter: aiandgames.com YouTube: youtube.com/@aiandgames
2.4K followers502 following1.7K posts
So Epic gave me a heads-up on this 'AI MegaJam' and what their plans for it are (essentially to promote/encourage use of the new MCP plugin), but I'm just baffled by this. Like this is a deliberate Photoshop, but if the point was to encourage people to participate it's really missing the mark.
holy fucking shit it's real i just checked it it's right there x.com/UnrealEngine...
Had a right good ramble about the Street Fighter movie on the podcast this week.
We take a break from our regularly scheduled discourse on AI in games as @tommy.aiandgames.com, @arndreth.bsky.social and Matt Syrett chat about the new Street Fighter movie. Catch the full episode on Spotify, Apple Podcasts, and of course on our website. www.aiandgames.com/p/008-does-t...
There are a lot of AI stories to be angry about right now, but for now I rambled about Epic going all-in on GenAI is actually quite refreshing. Rather than the same pontificating and nonsense, they're actually gonna go for it. www.aiandgames.com/p/epic-provi...
Coincidentally @videogameschronicle.com's live show just got a last-minute sponsorship from Irn Bru. news.stv.tv/west-central...
Given I've mostly recovered from the lurgy (mostly), we're going to have some fun times playing through and discussing the AI design in Goldeneye homage 'Agent 64: Spies Never Die'. Go live at 7pm UK time (so in like 10 minutes) youtube.com/live/ml5RJl8...
Seeing this headline of devs racking up debt to pay for token costs is interesting in it's candour but it's also weirdly antiquated. This is why a lot of LLM-driven games have stumbled when they try to hit the market. It costs a ton to pay for player token usage. kotaku.com/ai-driven-dr...
Seeing this headline of devs racking up debt to pay for token costs is interesting in it's candour but it's also weirdly antiquated. This is why a lot of LLM-driven games have stumbled when they try to hit the market. It costs a ton to pay for player token usage. kotaku.com/ai-driven-dr...
I slammed myself full of drugs yesterday and went on a rant about how Google Playground is just the latest in a long trend of 'AI game creation' platforms that fail to understand both that they devalue the space they're trying to cultivate, and will only further alienate gamers in the process.
Despite being down with the lurgy, @tommy.aiandgames.com sits down to talk PS5 QSSR, Japanese GenAI trends, the RE+X Engine, and a 20 minute rant about how this week's Google Playground announcement is indicative of a toxic trends in the AI VC ecosystem. Link: www.aiandgames.com/p/007-ai-gam...
This will dominate the box office for sure, but I suspect the mixed reviews from critics and poor audience scores will lead to some cinema chains pulling it from screens early. But I suspect after a directors cut or two the DVD and streaming version will achieve a newfound appreciation and success.
‘Cyberpunk 2077’ live-action film is in the works at Paramount (via Deadline)
Tommy Thompson reposted
I'm full of drugs and rather ill, so have no energy to vent over the new AI nonsense with Google Playground and Unity Spark. I spent what energy I had talking about *last week's* AI nonsense, or rather that everyone misunderstood what Capcom is up to these days. www.aiandgames.com/p/capcoms-ne...
Tommy Thompson reposted
Tommy Thompson reposted
I'm on vacation but already I suspect this is going to be next week's newsletter based on the number of completely wild reactions I've already seen on Bluesky. Please take 2 minutes to *actually read* what Capcom announced. This isn't about making GenAI games. www.ign.com/articles/cap...
Tommy Thompson reposted
Anyway I just realised today was the 4 year anniversary of running @aiandgames.com my full time. Doing the consulting, the #content, and all of that jazz. Somehow still here - doing AI in games with integrity doesn't pay quite as well. Wading through the good and the bad of all this AI stuff.
I've always felt the games industry started crashing in 2018 but the money being pumped into it (especially during COVID) was a Hail Mary to push a broken model over the line. I'm now convinced GenAI is in the same boat. These idiots think you can defy gravity by just pumping more money into it.
Reuters got some of the IPO docs. Anthropic is a total dog of a company. Spent $12.6bn to make $4.6bn in revenue in 2025, $7.33bn of which was compute costs. Operating loss of $8bn. Losses getting worse year over year. Amazing stuff www.reuters.com/business/fin...
Looking forward to checking this out if only because every screenshot reminds me of my own neck of the woods growing up (Linwood, not Coatbridge: other side of Glasgow, still shit). Survival horror in a council scheme is oddly comforting.
Was looking at the Silent Hill Townfall concept art and my jaw dropped. Was back in my hometown tonight so I had to go and take a photo. There are many ways to mock my beloved Coatbridge, but “your home’s so miserable it was used as concept art for a Silent Hill game” is a new one for me
Had a fun chat with Andrei in which we got into the weeds on how so many studios think they're "falling behind" but in truth they're all experiencing the same reality that AI doesn't just magically work in game development.
In the latest podcast episode @tommy.aiandgames.com chats with with Andrei Muratov, business development lead for games at Amazon Web Services. An hour-long chat about the state of AI across the industry and how everyone is still figuring out the real value. www.aiandgames.com/p/006-figuri...
Thanks to everyone who tuned in last night playing SPRAWL zero. Had a great time, lots of fun discussion, and maybe when time permits we go back and play more of the game online. Be sure to check it out on Steam. store.steampowered.com/app/3748520/...
I finally (FINALLY) have a bit of free time and energy to jump on a livestream. So going to stream tonight (7pm UK time) and talk about indie-2000s-FPS 'SPRAWL Zero'. I'm a few hours into it, and wanted to talk about it as I play. So yeah, come hang out! www.youtube.com/watch?v=8p3B...
I finally (FINALLY) have a bit of free time and energy to jump on a livestream. So going to stream tonight (7pm UK time) and talk about indie-2000s-FPS 'SPRAWL Zero'. I'm a few hours into it, and wanted to talk about it as I play. So yeah, come hang out! www.youtube.com/watch?v=8p3B...
Been having conversations about this in studios of late (in our consulting capacity) and an emerging theme is prioritising wellbeing of devs and institutional knowledge. Moving faster can have detrimental effects on morale, staff development, and long term product viability.
i don't use AI but my motivation to learn and create has been absolutely shredded recently just by its existence. really difficult to think there's a point to any of it when the productivity-and-tree-burning machine will just do it faster and better anyway. i used to be excited by technology :(