Ultimate Walrus

Ultimate Walrus

@ultimatewalrus.bsky.social

Indie game developer & retired 10x programmer, working in Godot i like masocore, atmospheric, isometric games, cool shaders, and nice crunchy pixels He/him

114 followers135 following103 posts

when i last left off with this, i was trying to encode dice rotation in five bits. i think uhhh something's wrong with it #indiegames #gamedev #indiedev #puzzlegames #glitches #bugs #godot #godotengine

"Bald Hairier" is a space harrier-meets-ikaruga rail shooter that i'm making for frenjam. dev log will go here. this video is just an engine/color test using a screenshot from Panorama Cotton as a BG #gamedev #indiedev #railshooter #spaceharrier #frenjam

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"Bald Hairier" is a space harrier-meets-ikaruga rail shooter that i'm making for frenjam. dev log will go here. this video is just an engine/color test using a screenshot from Panorama Cotton as a BG #gamedev #indiedev #railshooter #spaceharrier #frenjam

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"Bald Hairier" is a space harrier-meets-ikaruga rail shooter that i'm making for frenjam. dev log will go here. this video is just an engine/color test using a screenshot from Panorama Cotton as a BG #gamedev #indiedev #railshooter #spaceharrier #frenjam

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"Bald Hairier" is a space harrier-meets-ikaruga rail shooter that i'm making for frenjam. dev log will go here. this video is just an engine/color test using a screenshot from Panorama Cotton as a BG #gamedev #indiedev #railshooter #spaceharrier #frenjam

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i now have a basic pseudo-3D road system working. it was actually harder to do it this way than polygons would have been. you can see how "fake" it is when i pan the camera around and look at the billboards

"Bald Hairier" is a space harrier-meets-ikaruga rail shooter that i'm making for frenjam. dev log will go here. this video is just an engine/color test using a screenshot from Panorama Cotton as a BG #gamedev #indiedev #railshooter #spaceharrier #frenjam

using Godot's Path3D node, it was actually pretty easy to set up a "roller coaster" type rail shooter system, even with banking turns. i got sliding BG billboards working for a classic feel (rather than a skybox) everything is placeholder still, BG is another Panorama Cotton screenshot

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uhh so i just discovered the compute shader that handles the water is completely unstable on my friend's computer... not good... i'm probably gonna rewrite this completely to go on the CPU. no other choice. wouldn't be a gamejam without at least one curveball thrown at you

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added an array of splash sounds! (i bought them from ZapSplat then sorted them into small, med, big splashes pitched them around etc). splashes are general purpose now, so i should get SFX and particles smoothly scaled to however i decide to perturb the water surface :)

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been having to unexpectedly take care of a sick cat, but i'm back on this! i got compute shaders handling the water surface now -- 128x128 nodes are iterated 32 times per frame to propagate the waves!

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