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UZDOOM 5.0 IS FINALLY HERE! Download the full release version at: github.com/UZDoom/UZDoo...
UZDoom
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UZDOOM 5.0 IS FINALLY HERE! Download the full release version at: github.com/UZDoom/UZDoo...
Spooky month mapping contest alert! You don't wanna miss this 👇
Announcing our very first contest to celebrate the public beta launch of PlanetZDoom on September 30, 2026! Contest will go from Oct 1st - Oct 30th. $600 in prizes across 5 awards! Enter by submitting your Halloween themed map on the website here: planetzdoom.com/contests/pzd... Good luck!
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UZDOOM 5.0 IS FINALLY HERE! Download the full release version at: github.com/UZDoom/UZDoo...
#UZDoom Release Candidate 3 is out now! You may use the built-in updater in the startup launcher, or download it manually at github.com/UZDoom/UZDoo... The Big 5.0™ is coming really, REALLY soon! Watch this space
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Join -> discord.gg/QQJveWSk2C Download -> captain-ventris.itch.io/zdoom-wars-2 FPS/RTS hybrid action inspired by Dawn of War. Free Doom mod for @uzdoom.bsky.social ! Hop to it!
#UZDoom 5.0 Release Candidate 2 (RC2) just got released! If you were on RC1, use our built-in Updater by clicking About tab in the launcher, then "Check for Updates". Optionally, set it to update automatically in the Options tab Otherwise, download from github.com/UZDoom/UZDoo...
You heard the man 👇 Don't support AI slop
Some guy keeps trying to piggyback the comments in the recent UZDoom video to push his vibe coded GZDoom fork (called BiasedDoom if you want to spot it in the wild). Hilariously tone deaf project to pursue considering why everyone dropped GZDoom in the first place. Yeah nah.
Thank you for highlighting this feature, @davidxnewton.bsky.social ! Yes, DAP server debugging is something we'll talk more about, and perhaps do some official tutorials, once it's fully stabilized
youtu.be/MDDOs9oUcA4 Debugging is coming to ZScript in UZDoom 5.0! This is going to change things so much :)
#UZDoom 5.0 Release Candidate 1 (RC1) is out now! Release Candidates are pre-release versions that are close to being finalized. Help us test these builds, right here (Windows, Linux and Mac available): github.com/UZDoom/UZDoo...
Have fun and please report any bugs to the #UZDoom Github at: github.com/UZDoom/UZDoo... Also be on the lookout for potentially more Release Candidates as we squash the last few remaining bugs!
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Maybe someone is looking for some Doom Maps. Made Beasts! a few years ago to play around with stuff. I dont think many people played it. Comes with 5 Maps and new weapons. Whole roster of new Monsters. #uzdoom #doommodding www.doomworld.com/forum/topic/...
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It's finally done, After 4 years I'm so happy to release, Abysm X: Dance of Blood - v1.0 Thank you all so much for the feedback and overall support. Hope you enjoy the mod Get it Here: doomworld.com/forum/topic/... Art: @spooky_jamil #UZDoom #doom #gamedev #modding #abysmx #boomershooter #retro
Helping out our brothers and sisters in the Quake mapping scene! NextBroom, the non-generative-AI fork of Trenchbroom, is welcoming contributors to lend a helping hand! Head on over to codeberg.org/NextBroomTea... to check it out!
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Mala Petaka v1.3 is up! 3 new Horde Mode maps, player movement & enemy behavior revisions, and more! Changelog: store.steampowered.com/news/app/210... Mala Petaka Steam page: store.steampowered.com/app/2104460/... #gamedev #indiedev #indiegame #boomershooter #malapetakafps #GZDoom #UZDoom
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SevHUD for UZDoom v3.11.0 release - HP bars now have unique appearances in certain mapsets - Option to hide health of stealth monsters - Support for 26 new mapsets - Lots of bug fixes github.com/SeventhSenti...
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Typist.pk3, #UZDoom add-on that turns Doom into #typing game, updated to v0.8.2. Fixed: - math to detect which projectiles to slow down Added: - menu icon - menu entry for simple options menu github.com/mmaulwurff/d...
UZDoom reposted
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Cooking something for the next Mala Petaka update store.steampowered.com/app/2104460/... #gamedev #indiedev #pixelart #UZDoom #GZDoom #boomershooter #retroFPS #indiegame
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Everyone on the @uzdoom.bsky.social team has been working to optimise the engine ever since it was still GZDoom, it's just considerably harder than hitting the Magical Go-Fast Button and all the easy victories have already been achieved. Future efforts (sprite render rework etc.) will demand sweat!
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As promised, a battle demonstration in which I play Virus vs a prebuilt Doom army. It is REAL uphill going against an army that’s already on the field. I manage, but I spend a lot more than the enemy cost.🧵 #Doom #UZDoom #DoomMod #Modding #GameDev
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#UZDoom now has officially-compiled nightly builds, downloadable from Github! No account required. Note: nightly builds may or may not be unstable, but contain the absolute latest, bleeding-edge UZDoom code for your testing pleasure github.com/UZDoom/UZDoo...
In case you missed it: automated nightly builds of #UZDoom are now available from the ol' trustworthy DRDTeam devbuilds website! Currently Windows only, other platforms will be investigated ASAP! Click -> devbuilds.drdteam.org
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Oh dang, Christmas surprise - the incredibly ambitious Doom mod Siren is now a fully standalone game using UZDoom. And v0.9 is out now. dithered-output.itch.io/siren-doom-i...