van800

van800

@van800.bsky.social

Developer at JetBrains Rider, working on gamedev integrations.

22 followers45 following41 posts

van800 reposted

Drag @godotengine.org scene nodes from the Scene Preview tree directly into the code editor, and #Rider will insert the right node path or variable declaration for you. It follows #Godot editor conventions too! Learn more and download the latest Rider release here πŸ‘‰Β  jb.gg/rdc61g #gamedev #GDScript

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Attention, #UnrealEngine developers! Rider's expression evaluator has been rewritten, and the results are 🀯: πŸ“ Variable inspection is 87x faster on warm runs and 16x faster on cold ones. πŸ“ Debugger memory usage is over a third of what it was. Get the full story πŸ‘‰ jb.gg/rd-261-new-l...

jb.ggHow We Made Variable Inspections 87 Times Faster for Unreal Engine in Rider | The .NET Tools BlogIf you've ever expanded a complex Unreal Engine variable in Rider's debugger and had time to contemplate your life choices, this post is for you. We've rewritten our expression evaluator, and the r

1. In Rider, add a plugin "Python Community" 2. Customize Python FileType in Rider settings to match `SConstruct` file 3. Make sure both your SConstruct and scons_hints.py are either in the vcxproj or in the IJ Index. 4. Enjoy! I'll see about automating steps (2) and (3).

Today #GodotFest I realized that IRL suggesting to run `scons vsproj=yes dev_build=yes` is not the same as suggesting it on discord. Just coded automatic in-Rider suggestion to simply run it without googling.

van800 reposted

Come see me talk about using @jetbrains-rider.bsky.social as your Godot IDE on Tuesday! godotfest.com/talks/godot-...

godotfest.comGodot meets JetBrains: Building IDE tools for a growing engineJetBrains Rider is a great IDE for Godot. But how does it work? In this talk, we'll take a behind the scenes look at how we build the Godot features in Rider.

Thanks to Miguel (Bitbrain) we now have a beautiful schedule and map overview on GodotFest.com/schedule! It is final and you can plan your days with a certainty. Just press the little ❀ and export to calendar!

We have code for searching Rider installations in Cpp, but perspective of building it in a gdextension for a set of GodotEditor versions makes me wonder of a better way.

van800 reposted

The Rider 2025.3 Early Access Program is now open!🎊 The first build in the series comes with: πŸ‘Ύ A host of improvements to game development πŸ†• ".slnx" solution templates Check out this blog post to learn about the updates included in the first build: πŸ‘‰ jb.gg/rd-253-eap-bs

jb.ggThe Early Access Program for Rider 2025.3 Is Now Open! | The .NET Tools BlogWe’re excited to kick off the Early Access Program (EAP) for Rider 2025.3!With the first preview build now available, you can try out the new features we’ve been working on and let us know what you th

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