MOMO:NGS (5鯖)

MOMO:NGS (5鯖)

@vanartic.bsky.social

https://www.youtube.com/@VanArtic 🇮🇹 STG/Shmup """content creator""", FGO, PSO2, Vtuber talk Discord: VanArtic#7936 | FGO FC: 427,654,931

177 followers167 following839 posts

MOMO:NGS (5鯖) reposted

one thing i haven't seen in the arcade game discourse that's been going around: i feel like there's a stigma against "rote memorization" that deserves pushing back against just a little bit. i think a lot of people have the idea that once you have a game "memorized" the challenge is essentially over

MOMO:NGS (5鯖) reposted

MOMO:NGS (5鯖) reposted

Replying to @allcityslopshop.com

stream's over, tldr: M2STG Armed Police Batrider (no platforms/ETA) The Edward Ragtime Show (Edward Randy+The Great Ragtime 2-pacl; no platforms/ETA) Devil Blade Reboot console port (no platforms/ETA) M2STG Arcade Kyukyoku Tiger (APM3, Oct.15) Senxin Aleste (PS4/5/Switch, March 18 in Japan)

summary of the run 1 miss in graveyard while in hyper, later recharge partially missed late hyper in forest, recharge before boss successful perfect volcano, both recharges successful missed recharge in both lake and swamp survival routing thru gorge and cadtle went great

MOMO:NGS (5鯖)@vanartic.bsky.social

you have no idea how nervous i am for the deathsmiles run. I have to nail 6 recharge tricks, then go thru gorge and castle, with suicide bullets, only being able to afford a maximum of three hits before jitterbug's second phase. this shit is NOT EASY.

summary of the run 1 miss in graveyard while in hyper, later recharge partially missed late hyper in forest, recharge before boss successful perfect volcano, both recharges successful missed recharge in both lake and swamp survival routing thru gorge and cadtle went great

MOMO:NGS (5鯖)@vanartic.bsky.social

you have no idea how nervous i am for the deathsmiles run. I have to nail 6 recharge tricks, then go thru gorge and castle, with suicide bullets, only being able to afford a maximum of three hits before jitterbug's second phase. this shit is NOT EASY.

you have no idea how nervous i am for the deathsmiles run. I have to nail 6 recharge tricks, then go thru gorge and castle, with suicide bullets, only being able to afford a maximum of three hits before jitterbug's second phase. this shit is NOT EASY.

furthermore, Bakraid is taken directly from Bakrid, which makes sense since the player ships are named after animals, and the bosses after mythical beasts

MOMO:NGS (5鯖) reposted

Sin & Punishment shows that all you need to get character action fans into an arcade game is a prominent character with immense aura

awful routing; i missed my swamp recharge, went to lake shore first instead of forest, missing on score for that stage entirely, volcano recharge was unsuccessful, messed up graveyard near the end meanwhile gorge was a no miss and castle went awesome as well this is why you don't throw runs, folks

MOMO:NGS (5鯖) reposted

i'm gonna tell y'all a little story from my childhood; something that was extremely localized in my area, and somehow it managed to spread it was a rumor, about pirated tekken tag tournament discs, running on a PS1 🧵

MOMO:NGS (5鯖) reposted

Muchi Muchi Pork and Pink Sweets Boosted: good: -More slowdown than PCB on Arcade mode for both games -gadgets -input lag feels good bad: -no MMP matsuri mode -no replay download -no slowdown for both Arrange modes -infinite hadou gun glitch fixed for PS score attack -xbox 360 arrange ost replaced

Muchi Muchi Pork and Pink Sweets Boosted: good: -More slowdown than PCB on Arcade mode for both games -gadgets -input lag feels good bad: -no MMP matsuri mode -no replay download -no slowdown for both Arrange modes -infinite hadou gun glitch fixed for PS score attack -xbox 360 arrange ost replaced

Muchi Muchi Pork and Pink Sweets Boosted: good: -More slowdown than PCB on Arcade mode for both games -gadgets -input lag feels good bad: -no MMP matsuri mode -no replay download -no slowdown for both Arrange modes -infinite hadou gun glitch fixed for PS score attack -xbox 360 arrange ost replaced