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Try our demo! store.steampowered.com/app/3158780/... Lots of things are still under development but we'd like early feedback! ๐ฅฐ
Vaslabs LTD
@vaslabs.io
Software engineering consultancy, builds distributed systems and video games on and for Linux, sometimes at the same time! https://vaslabs.io
234 followers312 following16 posts
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Try our demo! store.steampowered.com/app/3158780/... Lots of things are still under development but we'd like early feedback! ๐ฅฐ
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Just released early access! store.steampowered.com/app/2660240/... #indiedev #gamedev #earlyaccess #steam #videogame #indiegamedev
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v1.1.0 of the Mill Build Tool for #Java #Scala and #Kotlin is out, with support for declarative builds and single-file scripts. Check it out! mill-build.org/blog/17-simp...
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Replying to @benithemaker.bsky.social
Releasing in a month ๐ store.steampowered.com/app/2660240/...
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New trailer www.youtube.com/watch?v=UlvI... for @cuprum2929.vaslabs.io Release date: 30/01/2026, early access! #indiegamedev #indiedev #unrealengine #steam
New blog post: Using E2E Tests as Documentation vaslabs.io/post/using-e... #playwright #react #javascript #typescript #java #developers
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New blog post: the effect of functional programming in software verification at scale www.vaslabs.io/post/the-eff...
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Huge thanks again to @vasilis.vaslabs.io for making yesterday's CERN #JUG talk possible! The recording and material are available on the event page on the bottom right: indico.cern.ch/event/1613262
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The CERN Java User Group is doing its last meet-up for this year tomorrow, December 2nd, in the CERN Council Chamber. Join @vaslabs.io for "Take Control of Your Build: Spring Boot and Beyond with Mill" Time: 6:00 PM Registration and details: indico.cern.ch/event/1613262/
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I'm talking about Mill at CERN's #Java User Group meetup! If you're in the area, come say hi indico.cern.ch/event/161326... #kotlin #scala #android
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Day three of Steam Next Fest: steamcommunity.com/broadcast/wa... Got a small interruption in the morning due to a power cut in #Cyprus but now we are back! #indiedev #gamedev #steamnextfest #steam
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Steam Next Fest day 1 store.steampowered.com/news/app/266... #steamnextfest #indiedev #gamedev #indiegamedev
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ฮฮฏฮฝฮฑฮน ฯฮฟ ฯฯฯฯฮฟ Steam broadcast ever ฯฯฮฑ ฮบฯ ฯฯฮนฮฑฮบฮฌ? ฮฯฯฯ! ฮฮฌฮธฮตฯฮต ฮณฮนฮฑ ฯฮฟ ฮ ฯ ฮธฮฑฮณฯฯฮตฮนฮฟ ฮบฮฑฮน ฮบฮฌฮผฮตฯฮต wishlist! ฮฮปฮท ฮผฮญฯฮฑ ฯฮฎฮผฮตฯฮฑ broadcasting ฯฯฮฟ steam - ฮผฯฮฝฮฟ ฮบฯ ฯฯฮนฮฑฮบฮฌ steamcommunity.com/broadcast/wa... #steam #cyprus #math #games #indiegamedev #indiedev #education #ฮตฮบฯฮฑฮฏฮดฮตฯ ฯฮท #steamnextfest
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Live streaming on #steam steamcommunity.com/broadcast/wa... Playing #Math #Wizard mode with pen and paper! #indiegamedev #indiedev #steamnextfest #steamdemo #gamedemo #gamedev
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New blog post on the Mill build engineering blog! Mill as an Alternative Android Build Tool mill-build.org/blog/15-andr...
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A team of educators, trying to make learning fun for both kids and adults www.vaslabs.io/post/cuprum-... #indiedev #gamedev #unrealengine #linux #education #edutainment #steam #steamnextfest
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Me and my colleague's work on built-in support for KSP 2 has been merged Now, you can build with Mill using the newest #Kotlin and KSP versions. We've also tested it for Micronaut and #Android against the latest version of Hilt github.com/com-lihaoyi/... #java #scala #jvm #dev #softwaredev
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Mark the date: We are live coding how #Android Apps can be built with Mill www.meetup.com/software-dev... #scala #java #softwaredev
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Every room in the game has a story. Hereโs how our most nostalgic one began. ๐ฎ ๐ Wishlist NOw: store.steampowered.com/app/2660240/... #indiegamedev #indiedev #gamedev #cuprum2929 #unrealengine #mathpuzzle #vaslabscy
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๐ฎ Hey this is #Cuprum2929, a sci-fi math puzzle game. ๐ง Solve mysteries with the Pythagorean Theorem ๐ Explore hauntingly beautiful worlds ๐ A wishlist helps us more than you know: store.steampowered.com/app/2660240/... #indiegamedev #indiedev #gamedev #cuprum2929 #mathpuzzle #vaslabscy
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Mill v1.0.0 is out: a better build tool for #Java, #Scala, and #Kotlin. Check it out! mill-build.org/blog/13-mill...
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ฮ ฮฑฮณฮฟฯฮฌ ฮตฯฮณฮฑฯฮฏฮฑฯ ฯฯฮทฮฝ ฮตฯฮฟฯฮฎ ฯฮฟฯ A.I. ๐ค๐ฑ (ฮคฮตฯฮฝฮทฯฮฎ ฮฮฟฮทฮผฮฟฯฯฮฝฮท) ฮบฮฑฮน ฯฮฟฯ gig economy ๐ง๐ป (ฮผฮนฮบฯฮญฯ, ฯฯฮฟฯฯฯฮนฮฝฮญฯ ฮฎ ฮตฮปฮตฯฮธฮตฯฮตฯ ฮตฯฮณฮฑฯฮฏฮตฯ ฮฑฮฝฯฮฏ ฮณฮนฮฑ ฮผฯฮฝฮนฮผฮตฯ ฮธฮญฯฮตฮนฯ ฮตฯฮณฮฑฯฮฏฮฑฯ). ฮฮตฯ ฯฮท ฯฯ ฮถฮฎฯฮทฯฮท LIVE ฮผฮต ฯฮฟฮฝ ฮ ฮฑฮฝฮฑฮณฮนฯฯฮท ฮงฮฑฯฮฑฮปฮฌฮผฯฮฟฯ ฯ ฮบฮฑฮน ฯฮฟฮฝ ฮฮฑฯฮฏฮปฮท ฮฮนฮบฮฟฮปฮฌฮฟฯ . ๐ฃ ฮคฯฮฏฯฮท 8 ฮฮฟฯ ฮปฮฏฮฟฯ ฯฯฮนฯ 21:00 ฯฯฮฟ TikTok.
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If you are encountering issues with #unrealengine 5.6 on #Linux, I've left a few workarounds in this thread forums.unrealengine.com/t/unreal-5-6... So far seems a vulkan driver issue with Mesa and some incompatibility on name resolution (fab and quixel bridge not working) #gamedev
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Reached a decent point with the #android support in Mill with this PR github.com/com-lihaoyi/... Time to start testing with more complex samples and see what's left! #androiddev #kotlinmultiplatform #kotlin #scala #java
New blog post: Troubleshooting with #Git bisect www.vaslabs.io/post/trouble... #developers #programming #devguide
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Managed to build Hilt support into mill #scala #android #kotlin #opensource github.com/com-lihaoyi/...
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Cuprum 2929 Demo Update - Play laser tag to solve the third puzzle! - UX improvements on bowling (more obvious where to stand for better aiming + lighting fixes) - Puzzle changes in Arcade for more math soundness and better explanations store.steampowered.com/app/3158780/... #indiedev #gamedev
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Our 3D Arcade Bar costs only $2 ๐ @vaslabs.io ๐ฐ We need your support: www.fab.com/listings/f7f...
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Another video of trying things in #unrealengine , showing here the programming of a part of one of our puzzles and how it can be verified with Unreal's functional testing tools. Please forgive my abysmal blueprint, I'll clean it up with unrealfp :D youtu.be/z6BARpZYc3E #gamedev #indiedev
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A longer video of the blueprint utilities provided by my Unreal Engine plugin. Still a PoC, but I'm evolving it fast and also using it in Cuprum to maximise its usefulness for every #unrealengine #gamedev youtu.be/Xx20yftawsY?...
WIP #unrealengine plugin to simplify blueprints! We already use it in-house (check the video) unrealfp.vaslabs.io #gamedev #indiedev Created by @vasilis.vaslabs.io
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It's a work in progress, but I've closed the loop! unrealfp.vaslabs.io The PoC works and the documentation is auto-generated (a byproduct of unrealfp) If you feel brave enough give it a go in your own #unrealengine project! Get in touch for contributing if you are interested! #gamedev
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I couldn't just proceed creating more stuff without a tool to keep my #unrealengine FP plugin documentation up to date! It is a bit crude and optimised for my usecase as I hacked around with some python, mkdocs and also used joined-forces.github.io/klee/ for visualisation! #gamedev #indiedev
I'm progressing with the #unrealengine FP plugin on the weekend, and aim to have something decent just before the year ends! Our blueprints are becoming much simpler with it! But it just hit me! How do you generate documentation for hundreds of blueprint blocks? Feels like: youtu.be/AbSehcT19u0?...
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I'm progressing with the #unrealengine FP plugin on the weekend, and aim to have something decent just before the year ends! Our blueprints are becoming much simpler with it! But it just hit me! How do you generate documentation for hundreds of blueprint blocks? Feels like: youtu.be/AbSehcT19u0?...
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Our first #fab store listing! Please consider supporting us ๐ค www.fab.com/listings/f7f... #3dmodel #3d #blender #unrealengine #gamedev #scene #interior