We are excited to announce that we can successfully use Rust's portable SIMD on the GPU. This has never been done before. www.vectorware.com/blog/simd-on... Supporting Rust's `core::simd` enables existing Rust code to work on the GPU and makes GPU programming more ergonomic.
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We are excited to announce that we can successfully use Rust's std::thread on the GPU. This has never been done before. www.vectorware.com/blog/threads... Supporting Rust's std::thread enables existing Rust code to work on the GPU and makes GPU programming more ergonomic.
We are excited to announce that we can successfully use Rust's async/await on the GPU. This has never been done before. www.vectorware.com/blog/async-a... Supporting Rust's async/await (and futures) enables existing Rust code to work on the GPU and makes GPU programming more ergonomic.
We are excited to announce that we can successfully use Rust's standard library from the GPU. This has never been done before. www.vectorware.com/blog/rust-st... Supporting Rust's standard library enables existing Rust code to work on the GPU and makes GPU programming feel normal.
Hello world! We are building the first GPU-native software company. Today we are sharing the thesis, people, and partners behind it. www.vectorware.com/blog/announc...
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