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Vladislav Zharkov
Vladislav Zharkov
@vladislavzh.net
Cinematic artist, music composer and sound designer. Just a walking hazmat suit. https://vladislavzh.net/
359 followers65 following557 posts
In my defense, chat, I was fighting for my life this year. Straight up permadeath type stuff, no respawns. Couldn't work for months. bsky.app/profile/vlad...
I don't think I'll ever be able to work on big game audio without FMOD. This thing's literally addicting. I know I'm like 20 years late, but parametric audio is just so neat.
We are proud to announce the release of FMOD Studio 2.04 - with new auditioning, precision and control tools to help you create amazing real-time audio. Learn more at: www.fmod.com/docs/2.04/st... Download at: fmod.com/download #gameaudio #unity3d #UnrealEngine5
I'll make sure to extend the trailer song and put it on the soundtrack release.
WE MET OUR CROWDFUNDING GOAL Thank you so much for your support! But the campaign is not over yet: 👉 www.backerkit.com/c/projects/c... Be sure to back SeverLink and expand our development capabilities for more content and mechanics! #screenshotsaturday #lowpoly #y2k #indiegame #gamedev
Chat, it's time. I'm the sound designer and music composer for this game, and the team is trying to build something really cool, so please go check out the crowdfunding page! There's a playable prototype available for download.
SeverLink crowdfunding campaign is LIVE We have a playable prototype - just grab it at: www.backerkit.com/c/projects/c... If you long for early 2000s stealth revival and you like what you see in our build - GO FUND US and make it happen! #indiegame #indiedev #gamedev #lowpoly #y2k
Produced by Deviant Pictures Films, Insurgency's launch trailer was my very first paid sound design gig, and it was also my first big project. I started seriously dabbling in noises just several years prior.
I have not a single AAAA or AAA title under my belt, NDA or not. Last time I did something for a big studio was in 2014, and even then it was done hastily and delivered over Google Drive. I have not a clue how big professionals do things.
On January 22, I was approached for a very urgent job, and on 23rd the trailer got released. 90% of what you hear came straight from the game files as I basically had very little time to work on it. www.youtube.com/watch?v=g6zU...
A game I made for a jam 5 years ago was downloaded 780 times and sold 3 copies. In my book, it's a massive success, but I'd love to watch a 15-minute video on it explaining why it was a failure, and why the studio behind it (me) will soon be shut down.
Watching a video where someone is claiming a $35 cozy game is a failure because it's concurrent player numbers dropped 6 weeks after launch... We are so fucked in how people perceive games, their value, and expectations. It's not stardew valley numbers!?!! Well then it must be a piece of shit...
@support.bsky.team hey, bestie! How long does it usually take for DMs to unlock and return back to normal after getting a suspension? Had some important correspondence in there, but now all I see is "Account inactive." :(
We're migrating to @fmodstudio.bsky.social audio middleware, so I decided not to write fat stacks of documentation and instead went down the "Audio Museum" route where other team members can dissect examples and look up best practices.
Sharing a look into one of our development gyms - this one is for testing and showcasing various audio systems, compiled by @vladislavzh.net Just as with combat, bot or level design gyms it's important to gather game systems in controlled environments #screenshotsaturday #y2k #indiegame
Check this out. I proposed immersive voice chat where it'd sound like it's actually being transmitted through a radio, complete with interference and glitches shown at the end, then quickly prototyped it in FMOD. I didn't think it would work. Nik implemented it in one evening.
And the last little sneak peek before we switch to blogposts for more coherent update on my site. VOIP with FMOD functionality, using Discord Social SDK. Filters and sound design set up by @vladislavzh.net Signal Strength, Sanity mechanics & more #ProjectVerocity #IndieDev #UE5
In this demo, you can hear the full stealth track, as well as snippets of suspense and combat from the first level of the game.
Not a 10-hour version, but we're still happy to share some of the music created by @vladislavzh.net youtu.be/xuxZcIYtjKw #screenshotsaturday #indiegame #indiedev #gamedev #lowpoly #y2k
They kicked me out of the project.
Cutting my rates in half just so I don't get kicked out of the project. Cutting that half in half just so I don't get kicked out of the project. Cutting that half of a half in half just so I don't get kicked out of the project. Paying the team just so I don't get kicked out of the project.