VOX

VOX

@voxindiegames.bsky.social

#GameDev working on co-op roguelite deckbuilder.

18 followers31 following90 posts

๐Ÿ‘€ #gamedev #gaming #stocks #crypto

VOX@voxindiegames.bsky.social

Would anyone be interested in a stock market MMO? I have big ideas. #gamedev #gaming #gamers

VOX reposted

Last wednesday was my birthday, and like previous years I started a free asset pack on stream. It's finished now! This year is food-themed items, 35+ models. Link to a .zip with the models in first reply! #gamedev

Still chipping away at this. Have it more or less functional, but my motivation has been in the dumps lately. We'll get there eventually ๐Ÿ˜œ

VOX@voxindiegames.bsky.social

Been slowly chipping away at this #soon #gamedev

Whatโ€™s your favorite example of a shared reward pool mechanic in a card or board game? #gamedesign #gamedev #cardgame #boardgame

VOX@voxindiegames.bsky.social

HOW DO I FIT MORE!? #gamedev #gamedesign

VOX reposted

HAZE 1.1.1 is now live! You can now control the density of fog based on the space secondary lights occupy and get some nice volumetric spotlights without fogging everything up โœจ Also fixed an error that occured when no main light shadows are enabled ๐Ÿ‘€

Harry ๐Ÿ’ฌ@halisavakis.com

Right now, HAZE supports color contribution from additional lights, but there has to be underlying fog to make them show up In the next update (coming soon), global and local fog will have an option to boost density using secondary light attenuation, so you can have just light beams with no fogโœจ

Welp...it's in the game at least now lol What do y'all think? If you don't play (or discard) the card, you lose it for the rest of the battle. When you do play it, it moves to the top of the draw pile. The On Draw part is attempting to give value to card cycling. #gamedev #indiedev #gamedesign

Though I do question the design on the cycle intent. If you're trying to cycle, the most efficient thing to do is to play the card for (1) energy Otherwise to get more from the On Draw mechanic, you'd have to discard and redraw...which is probably an unlikely/unrealistic scenario. #gamedesign

And even though the design is kind of questionable, it at least fulfills the fantasy of "uncontrollable rage". It also forces the player to take a small buff at a specific time--which should influence how they play their next card. Might go back to a 4/4 split on the numbers. #gamedesign

I think this is the best I can do without some kind of collapsing text... #gamedev #gamedesign #ui #ux

VOX@voxindiegames.bsky.social

Symbols maybe? #gamedev #gamedesign #ui #ux

Symbols maybe? #gamedev #gamedesign #ui #ux

VOX@voxindiegames.bsky.social

I wonder if fading out the "on draw" text after draw would be viable...BUT THEN HOW WOULD THE PLAYER REMEMBER THAT THE EFFECT EXISTS!??!? #gamedev #gamedesign

I wonder if fading out the "on draw" text after draw would be viable...BUT THEN HOW WOULD THE PLAYER REMEMBER THAT THE EFFECT EXISTS!??!? #gamedev #gamedesign

VOX@voxindiegames.bsky.social

I could do it this way, but it's kind of jank and only works if the values are the same. #gamedev #gamedesign

I could do it this way, but it's kind of jank and only works if the values are the same. #gamedev #gamedesign

VOX@voxindiegames.bsky.social

I mean I could just simplify it to this, but I feel like I'd be missing out on a really cool mechanic. #gamedesign #gamedev

I mean I could just simplify it to this, but I feel like I'd be missing out on a really cool mechanic. #gamedesign #gamedev

VOX@voxindiegames.bsky.social

Maybe more like this? #gamedesign #gamedev

VOX reposted

Hey! I go by Caaz, you may remember me from tumblr and twitter. I'll be sharing various nonsense containing but not limited to - Blender Modeling, Texturing - Godot Shaders - Web Development, Django/Python mostly - Pico-8 - 3D Printing Into the same stuff? Make my feed interesting #promosky

Any other cool relic ideas? -Chaos Inverter: Your cards are no longer shuffled. -Echoing Tome: Start each battle with two copies of your deck. -EndlessGrasp: Retain your hand between turns. -VolitionEngine: Add 1 extra card to your reward pool. #gamedesign

Any other cool relic ideas? -Chaos Inverter: Your cards are no longer shuffled. -Echoing Tome: Start each battle with two copies of your deck. -EndlessGrasp: Retain your hand between turns. -VolitionEngine: Add 1 extra card to your reward pool. #gamedev #indiedev #deckbuilder #roguelike #roguelite

Trying to name my game. Any preferences? 1. Eternity Faded 2. Echoes of Eternity 3. Depths of the Lost 4. Dark Dusk 5. Depth Hounds 6. Eternal Depths 7. Deepshade 8. Depshade Right now we're leaning towards Depshade, but it keeps making me think of "Dipshit" ๐Ÿ˜… #GameDev #IndieDev

VOX reposted

Indie devs! ๐Ÿ“ข Act like all the game publisher bizdevs in the world are looking at this thread (they probably are!) Pitch your game in a bite-sized way in the replies. Maybe you'll get signed! Maybe you'll get wishlists! Show us your cool game and what makes it special. ๐Ÿ‘‡