Etienne Marie

Etienne Marie

@e2n.bsky.social

Principal Artist @dblstallion. Game dev, tech art enthusiast, dad. I like crafting things. Wishlist #surfpunk on Steam : https://store.steampowered.com/app/2434830/Surfpunk/

415 followers523 following37 posts

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Hey Bsky, guess it's time i crawl out of my cave and introduce myself properly ? I'm Etienne, Gamedev and Art Generalist @dblstallion.com , currently working on #surfpunk. I do concepts, 2D, 3D, shaders, VFX and coffee☕ Here's a few early visdev concepts i made to celebrate 🎊 #gamedev #art

Come and play ! We cooking !

Double Stallion 🐴🐴@dblstallion.com

THE SURFPUNK DEMO IS LIVE 🌊 Play now through Oct 26, including Steam Next Fest Oct 19-26! ⚒️ Reworked Forge ✨ New Skills + cosmetics 🤝 Lobby codes 🦦 Bingus’ new Task Board Plus plenty more aboard the Beastship. 🎮 store.steampowered.com/app/2434830/...

Etienne Marie reposted

And now it's live! Poly Fighter is officially available in Early Access on Steam. store.steampowered.com/app/3977340/... Shares are very appreciated! And if you jump in today and enjoy it, leaving a Steam review would help us tremendously! Thank you so much! ♥♥♥

store.steampowered.comSave 10% on Poly Fighter on SteamPoly Fighter is a single-player roguelike fighting game. Learn new moves from every opponent you defeat to build your fighter’s unique style. Battle through tense retro-arcade duels with beginner-frie...
Osama Dorias@osamadorias.bsky.social

Poly Fighter launches into Early Access tomorrow! A year and a half ago this was just an idea. Now we're about to put it into players' hands, and honestly, the support we've received leading up to launch has been overwhelming. www.youtube.com/watch?v=cYkb... store.steampowered.com/app/3977340/...

Etienne Marie reposted

Took a page out of @makkon.bsky.social 's book and tried my hand at some painterly material work in Substance Designer 🪨 Can't say I expected it to turn out that well, there's a *high* possibility I'm gonna be abusing this approach 👀

Etienne Marie reposted

“what the F*CK is this?” Thanks to everyone who joined us for Friendship Day! 🤝🌊 We had a blast playing with Raiders from around the world. Shout-out to Surfpunk MVP kinguiz 🇧🇷 for asking the only question that mattered. Join the next play session: 🔗 discord.com/invite/doubl...

Etienne Marie reposted

Hi guys, My contract ended and am now looking for work. I am a concept designer with more than 10 years of experience in stylized concept and production art within the entertainment industry. I especially love creature and character design but love worldbuilding as well.

Etienne Marie reposted

No middleware! Big Walk's sound is implemented using our custom tool-set @nicholaszhangaudio.bsky.social made himself, called Cuttle. We use it often so check it out if you're interested! 😉 ashellinthepit.com/content/cutt...

ashellinthepit.comashellinthepit.com
Lizzie@lizziekitty.bsky.social

I really loved the sound of the stage speakers echoing off the canyon. Were the game's effects done with Unity's programmable audio filters? I remember those helped a lot with per-emitter effects not commonly seen in games. Or is it using middleware?

Etienne Marie reposted

Electronic service providers in the US are required to report instances of apparent child abuse when they become aware of them. Here are the number of reports filed by some game corps: Roblox - 65,381 Sony Interactive Entertainment - 9,074 Microsoft (Xbox products) - 1,652 Nintendo of America - 1

Etienne Marie reposted

I was asked about a small breakdown for the 3D anime ramen and realized my breakdown thread was on the cursed site from which I deleted my account 😅 So I'm gonna post a small 🧵 here

Etienne Marie reposted

Turns out that a big part of cloud rendering is also the authoring, cause procedural noises can only get you so far ☁️ Trying some stuff out with simple shape volumes that add/remove density, but what other method of cloudscape authoring would you like to see? 👀 #gamedev #unity3d #madewithunity

Etienne Marie reposted

As someone who's never had the pleasure of using Bakery (broke + Linux) this already seems really awesome and really insanely fast compared to Unity Progressive.

MyroP@myrodev.bsky.social

I haven't tried it out yet, but it looks pretty interesting : An open source GPU lightmapper for Unity with real-time preview support github.com/z3y/glim It got released yesterday.

Etienne Marie reposted

My next release will be "vertLab" 🔬🧪 Tools to create attributes directly on geometry including curvature, ambient occlusion, thickness etc. Roughly 10x faster than my previous free ao solution. (Just needs some final touches, docs etc.) #b3d #geometrynodes

Etienne Marie reposted

An ARPG with character customisation that lets me show my entire ass? Sold.

Double Stallion 🐴🐴@dblstallion.com

Cowabunga! 🌊 Surfpunk is part of The MIX + Kinda Funny Spring Game Showcase. Our new trailer stars @ianjq.com (OK KO!, Steven Universe, Adventure Time) — and you can now select him as your Raider voice in-game. Huge thanks to @themix.bsky.social & @kindafunnyvids.bsky.social for having us!

Etienne Marie reposted

Merci, Montréal! 🌊 Huge thanks to everyone who stopped by Surfpunk in the Loto-Québec Indie Games Zone at Montreal Comiccon! We loved meeting you, watching you Surf ’n Slash, and sending Raiders home with trading cards. 🏴‍☠️