William Herrera

William Herrera

@williamherrera.bsky.social

I'm a Martial Artist 🐉 and Game Designer.🎮 Currently living in Valencia. Student at ESAT. Working on Elysian Siege.

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Last year, I began studying game design, and now I’m crafting a 2.5D platformer videogame with my 20 battle-sworn companions. Follow to see how this epic journey unfolds! I’ll be posting progress, design thoughts, and probably some bugs that make me question my life choices. #platformer#GameDesign

If you already red the last book I mentioned then check this one out! "Game Feel" by Steve Swink 🎮🕹️ It explores why controls feel good — and how to design that intentionally. I just started but it's been pretty eye-opening so far. Might be worth a look! #gamedev #gamedesign #IndieDev

Been reading "The Art of Game Design" by Jesse Schell 🎮📘 It’s thoughtful, practical, and full of questions that really shift your perspective about game design. Might be a good one if you’re into making games! #gamedev #gamedesign #indiedev

Ever barely clip a platform and still land while playing a platformer game? That’s corner correction 🪄 — a tiny nudge that pulls you up instead of letting you fall 👣 Subtle, but it makes platformers avoid frustration🎮✨ #gamedev #platformers #IndieDev #GameDesign

🕹️ Ever heard of Coyote Time in game dev? It’s a tiny delay (0.1–0.2s) after leaving a platform where jumps still register — named after cartoon coyotes who hang in mid-air before falling. 🐾 💡 Adds fairness and smoother controls Use it. Players will thank you. #GameDev #IndieDev #IndieGameDev

William Herrera reposted

For our survival horror game, we're implementing a Fresnel material to highlight pickups🕯️ Since items in this genre usually don’t stand out much, exploration is key We’ve added a soft blinking effect (still being fine-tuned), to help players identify pickups Made in @ESAT_Valencia #gamedev #ue5

Elysian Siege's current core loop! ⚔️ Fight Enemies! They will try to stop you. Beat them! 🪜 Jump and Avoid Traps! Jump and dodge! Dangers lie everywhere while pursuing your goal. 💎 Explore and Pick Up Rewards! Everything you can find will help along the journey! #GameDev #IndieDev #IndieGameDev

Odyssey Narrative Game –Dev Update! I was about to release it… but decided to take it one step further. To deepen player engagement, Odi’s perception will now shift based on your choices. This means the story changes depending on how he sees things — not just what happens. #GameDev #IndieDev

Just wrapped up a City Builder project to dive into the genre using Unreal Engine! It was a great exercise in learning the core systems behind simulation and resource management. If you have any advice or feedback, I'd love to hear it! #GameDev #IndieDev #IndieGameDev

Games talk to players. Through sound, lights, animations, movement, even silence — everything is feedback. Good feedback means the player always knows: ✅ What just happened ✅ What it meant ✅ What they can do next That’s what we’re working on now. Making the world respond. #GameDev #IndieDev

William Herrera reposted

I'm developing Godot #effects pack including 60+ #vfx #shader & particle effects - #fire #water #explosions #magic and many more!! UPDATE: #portal and #spaks #electric follow on bukkbeek.itch.io #indie #blender #godot #game #art #3d #lowpoly #stylized #gameart #gamedev #indiedev #PolyBlocks

🚧 Level design update! The world is taking shape, but there’s still plenty of work ahead to polish and refine every corner. Loving how the architecture and atmosphere are coming together in this build — can’t wait to share more progress soon! 🎮✨ ESAT Valencia. #GameDev #IndieGameDev #LevelDesign

🎮 If you saw my recent post about animations, don’t miss this one! It’s a ✍️ clear, well-explained guide that dives into the key details of ⚔️ combat animation design — perfect for achieving a polished, professional feel in your game's combat. #GameDev #IndieDev #IndieGameDev

William Herrera@williamherrera.bsky.social

We’ve hit a classic dev issue lately: enemy feedback isn’t clear enough. To tackle it, I found this great breakdown of Dark Souls 3: 👉 www.gamedeveloper.com/game-platfor... It explains how to clearly signal enemy intent before, during, and after an attack. Sharing it in case it helps others too.

We’ve hit a classic dev issue lately: enemy feedback isn’t clear enough. To tackle it, I found this great breakdown of Dark Souls 3: 👉 www.gamedeveloper.com/game-platfor... It explains how to clearly signal enemy intent before, during, and after an attack. Sharing it in case it helps others too.

gamedeveloper.comAnatomy of an Enemy Attack in Dark Souls 3This article analyzes how Dark Souls 3 achieves combat clarity and fairness by breaking down an enemy attack and applying the interaction model. Moreover, it also tries to establish a framework for co...

William Herrera reposted

Tumulus of the Valley is out!!!🥳 A short narrative game created in Bitsy where you control an archaeologist🤠 who discovers a site from the Metal Age🏺 Try it!⬇️ #GameDev #IndieGame #NarrativeDesign #Bitsy

William Herrera reposted

Library Level Design #02 Hi! 😊 Today I’m sharing the first dressing pass of the Scriptorium in my Library level You can see the progress from the initial blockout to a more polished space 🎨 Dressing by Celia Heck 📍 Made at ESAT_Valencia #ue5 #gamedev #buildinpublic #horrorgame #leveldesign

William Herrera reposted

Hi, I'm Gisela! ✨ Game designer student, passionate about cozy & horror games. Also a fantasy writer (books in spanish) & learning digital art. I love creating unique characters that leave a mark. 💜 I'll be sharing my creative journey here! 🫶 #GameDesign #FantasyWriter #CozyGames #HorrorGames

William Herrera reposted

Here's my first mini game in Construct3: Hamster's Bakery! 🍰 A prototype I made last year for a cute' em up mixing silly, sweet elements. Glaze cakes, score points, buy upgrades. Thinking of polishing the art and adding new mechanics. Should I? #buildinpublic #indiedev #cute #ScreenshotSaturday

Heyy! I'm working on a narrative Odyssey-inspired videogame using Inky! Here’s a sneak peek at the flowchart 👀✨ (Yes, Zeus had to be there for divine inspiration — artwork by the amazing Neal Illustrator!) #gamedev #indiedev #gamedesign

William Herrera reposted

👍 As part of the level design in Elysian Siege, we have developed layouts from a series of references that we have then built in the engine. ⬇️ Here you can see the transition from the layout to the current situation in the engine. Powered by ESAT Valencia #GameDev #LevelDesign #UnrealEngine

I’d like to share with you a layout glimpse of the level I’m designing for the game we’re developing: Elysian Siege.🛠️ This is the layout stage, a 2D view used to plan the full flow of the level. At this point, I was focusing on pacing, player choices, and elements placement. #Gamedev #leveldesign

William Herrera reposted

🎭 Meet the Clover ☘️ A master of flair and finesse, Melee strikes with elegance and precision. His mask isn’t just fashion—it hides secrets as sharp as his blade. ✨ Character #ConceptArt from Luisa Albert 🎨 Designed by our team at ESAT #GameDev #IndieDev #CharacterDesign #2D #Platformer

William Herrera reposted

Developing my first #PuzzleScript game! A short narrative-driven puzzle where a little witch ventures into the dark forest to find her lost friend. 🌳🧙‍♀️ I’ve designed the game to blend storytelling with puzzle mechanics, adding a unique twist. Stay tunned! ✨ #GameDev #indiedev #2d #puzzlegame

William Herrera reposted

Hi Bluesky! Meet our Indie game!✨ 🧙‍♂️Play up to 20 adventurers 🐌Battle hordes of amalgamations 👑Discover powerful relics + combinations 🧑‍🍳Min-max your build using stats, equipment, and cards 👨‍👩‍👧‍👦Evolve a HUB of characters & NPCs 🌏Uncover the mysteries of a dying world Wishlist on Steam: s.team/a/3017760

William Herrera reposted

Thank you so much for having invested your time playing and giving this elaborate feedback! I’m so happy that you enjoyed it! 🫧😁

Yeah it was. Fun little five minute adventure. I like that I have to pay attention to details to then plot a course. It felt like I was actually engaging the spatial parts of my brain. Give it a play! jlazarus.itch.io/diver-tales-...

William Herrera reposted

🎉 MERY.EXE is now live on Itch.io! 🖥️ Erase your past... if you can. Mery.exe is a short narrative thriller where you explore someone else's computer, delete every trace, and uncover the truth. 🩸 I'm excited to share it with you ✨ 🔗 Play now: gisellegr.itch.io/meryexe #Bitsy #IndieGame #Horror

gisellegr.itch.ioMERY.EXE by GiselaYour goal is to erase all evidence of what you did… but can you really escape your past?

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