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Wire Witch Violet
Wire Witch Violet
@wirewitchviolet.bsky.social
Money goes in here: https://patreon.com/wirewitchviolet Writing comes out here: https://wirewitchviolet.tumblr.com Here there's gaming livestreams on mondays, creative projects alternate Fridays, each starting at 8 PM: https://www.twitch.tv/wirewitchviolet
516 followers213 following8.6K posts
Here's the first half of a quick spoiler-free retrospective on a ritual a friend and I have been at for over a decade where we end up watching VERY obscure but generally really interesting horror movies. I forgot how many movies I love I first watched doing these: www.tumblr.com/wirewitchvio...
Wire Witch Violet reposted
50501 strongly condemns the transphobic policy positions espoused in Josh Turek’s campaign ad. We’re calling on @joshturek4iowa.bsky.social to stand with the trans community & attack the real threat to the safety of women & girls: the Trump administration’s cover-up of the Epstein trafficking ring.
Finally live now, over at www.twitch.tv/wirewitchvio... with the downloaded portion of this list. The rest I'm going to probably pick up over the next few weeks in mini-streams at midnight eastern.
HOWEVER! That STILL shouldn't ever be getting you anywhere near 100 gigs! You need super high detail on the texture of an eye if you're shoving a camera in people's faces all the time, but you don't really need that level of detail on stuff you're never going to look at up close and like a 1x1 meter
how many triangles you use to build the shame of a thing if you don't know what you're doing, but each of those corners is still just going to be what, a byte or two? Maybe eight if we're getting fancy? It's still a rounding error in 100 gigs. If we're doing 2D art though, or we want textures (which
novelty features like people bringing FMV games back or otherwise using real life footage for cutscenes now and then. But even then video compression has gotten pretty damn great, so even at a really luxurious overkill resolution, 100 gigs of video would be... thousands of hours? Nobody's doing that
and because there was a pretty huge gap between what you could render in real time vs. what you could stream off a disc after having used some dedicated 3D animation rig. But what hardware can handle in real time has eliminated the appeal for this, so it's mostly not a thing anymore, outside of some
if a game suddenly took up twice the space as similar games that came before it, heck yeah, we're in for something special here! But that is not a graph that extends out to infinity. For the most part, we broke completely through the ceiling of where space was a creative limitation on games with CDs
download my dozen games for the week, even if there's a couple huge ones in the mix. When I have a week like this though, I have to grab a big one, a medium one, a handful of smalls, and hope I can juggle things around in the background where I can play and delete the big one, start another download
As I do sometimes, I wrote a thing! www.tumblr.com/wirewitchvio... Recommended if you: - Like horror and want a pat on the back. - Don't like horror but trust whoever gave you the link. - Haven't seen Jim Henson's The Cube - Want a bunch of fun recommendations. - Want a surprise White Savior lecture
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If you donated to Josh Turek without realizing he was running on a federally funded trans healthcare coverage ban, you can request a refund of your donation here: help.actblue.com/hc/en-us/art...
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Replying to @caseyexplosion.bsky.social
I wish I was exaggerating, 16 games from one dev, all AI slop, all clones of something else, all pumped out in the space of months. That's my experience of what AI tools are enabling, not creativity, not anyone's dream game, but spam. Constant, low effort, neverending, AI generated spam.
Wire Witch Violet reposted
Replying to @caseyexplosion.bsky.social
On Monday, I had to go through and sort all the slop that was flooding my inbox, declining all the obviously AI garbage so I could see real games people were trying to send me. I thought I was finished when I suddenly had a further 16 games in my inbox, all AI generated, all from the same developer.
Wire Witch Violet reposted
Replying to @caseyexplosion.bsky.social
AI proponents cling to the idea that the tech is going to enable boundless creativity, but I've seen what it enables; endless spam. It's enabled people without a single ounce of creativity in their bodies to make endless Balatro clones, genuinely no thoughts of their except Balatro but slop.
Wire Witch Violet reposted
Replying to @juliaserano.bsky.social
...for the few of you who haven't heard about this JKR/HP boycott before now, here are a couple articles about it: www.theverge.com/report/90181... (here's an archived version: archive.is/mVKwv) & defector.com/its-time-to-...