Mitchell F. Wolfe

Mitchell F. Wolfe

@wolfefm.bsky.social

Game Designer. Previously: Respawn on Star Wars Jedi: Survivor, host of Telling the Tale podcast. Portfolio: mfwolfe.com

244 followers118 following454 posts

Mitchell F. Wolfe reposted

sorry but the replies here are whack. co-dev is good and healthy for the industry. co-dev means that when you finish your project, instead of laying off the surge of people you hired to finish the game, they go work on a different game with a different core team and different publisher.

GamesIndustry.biz@gibiz.bsky.social

Star Wars: Galactic Racer was made by a core team of 75 people. "What we wanted to do was keep that core small, smaller than perhaps you might have done in the past, and scale capacity and capability with what we call distributed development." https://bit.ly/4hT02qg

Listen bubbo, I'm going to make sure you know this now before you find out the hard way: 1. Your car is sentient 2. It hates you Come to my backyard and make it do a flip on my cool ramp.

Matt Novak@paleofuture.bsky.social

sentient

Mitchell F. Wolfe reposted

🚨 KARTING EVOLVED 🚨 Super Yooka-Laylee Kart has officially been revealed during #SummerGameFest as part of #DayOfTheDevs! A skilful, expressive and explosive racer built around mastery, rivalry, and revenge-fuelled comebacks 💥 Wishlist now on Steam! - bit.ly/4e1qFr7

Can someone explain the logic of why they want to sell pre-owned consoles for more than new ones? Especially considering the "this is intentional" line, this sounds like a strategy but I could not begin to imagine what it is.

Nintendeal@nintendeal.com

GameStop is changing the price of their preowned PlayStation 5 Pro consoles to $1399.99 / $1499.99 "the preowned console will have a higher price than the new console - this is intentional."

I can't stress this enough and men gotta know this. Women already know, but us men need a firm sit-down about it sometimes: 2-in-1 shampoo + conditioner does not exist. They are lying to you. It makes you BASICALLY clean enough but it does not actually condition appropriately.

I get on my soapbox about this every few years because this is a genuine educational problem that is probably making some men out there less secure about their hair, and that can feel bad. Condition separately. The difference will be IMMEDIATELY apparent.

Also, men: if you have any kind of dandruff you gotta use a dandruff shampoo. I naturally have dandruff but I use the correct shampoo for it and now straight up *don't*. It comes back if I'm away from my shampoo. Ymmv, ofc. But you gotta be at least trying it rather than full-sending non-dand shamp.

I had this recently with the game I'm working on (small indie). I wanted the main character's name to be open to discussion so we could keep thinking of ideas, but ultimately I found that I was just willfully slowing things down because we soft-settled on a name a while back & I wouldn't sign off.

Joe Wintergreen@joewintergreen.com

no game dev skill is more important than making up your fuckin mind

The name is now officially set in stone (as much as anything is) and it's been easier to talk about the entire rest of the game because of it. That's worth way more than the opportunity cost of potentially finding a 5% better name months down the road.

The more years that I do it, the more certain I am that game development is just looking up keywords on google. I would say 90% that and 10% idea-having, but I don't even know if I believe in idea-having anymore. You look up the words to use and then you're directed by the words.

This is my go-to controller for most 2D games on PC. Modern major controllers' shared big weakness is good D-Pads and this has an incredibly good one. $25 is the best deal you could get on it.

Wario64@wario64.bsky.social

Super Nintendo Entertainment System™ Controller is $24.49 on Nintendo Store buff.ly/2WlFoZu

I think something that gets lost when talking about games industry stuff and monoliths like GTA6 is that that's not "talking about game development." This is Talking About Game Development. It's more fun, actually tries to get at what it is to make stuff, divides people instantly, breeds hate, etc.

Raj Patel@rajio.bsky.social

Gamedev can have a little door discourse as a treat

(for the record, if "on" means "doing its job," the fastest way to test what job something is doing is to remove it and see what stops happening. Remove the door and you can still go through, but you can no longer be blocked. Therefore, closed is "on" for doors.)

I just had a programming question that I looked up and only found one person actually asking it in a way that is relevant to my work. It only had one answer, which was from another person saying that you should "just use copilot for writing that sort of thing." It's over gang.

Mitchell F. Wolfe reposted

Psyched to have my first byline on Design Room! This article was a lot of fun to write, based a group interview with @rodkin.online @jaredej.bsky.social @thatdave.bsky.social @sasquatchers.wtf and Dave Bogan (who I don't think is on Bluesky).

Design Room@designroom.site

Almost 20 years after Sam & Max Season One's release, six Telltale team members look back on the time they made a group of Secret Service agents dance the can-can.

Mitchell F. Wolfe reposted

Replying to @slitherpunk.bsky.social

the thing about "I want shorter games with worse graphics made by people who are paid more to work less and I'm not kidding" is that these games exist and are out there and you have to make the conscious choice to seek them out instead of just expecting the big companies to deliver this

I said the character name and movie name and the images are all the correct guy, and then the AI comes in and says "yeah, Tom. From Tom & Jerry. Can't fool me. You think I don't know Tom & Jerry?"

I don't know how to reckon with the conflicting information that: 1. "The Citizen Kane of ___" means the best of that thing 2. I don't necessarily think Super Mario 64 is actually the number one best game ever and 3. Super Mario 64 is the Citizen Kane of videogames but, they are all true.

Maddy Thorson@maddymakesgames.com

did we ever figure out what the citizen kane of video games was

The greatest video game of all time is Outer Wilds, obviously. No contest. Boring information. But it's not the Citizen Kane of games. It's maybe the Everything Everywhere All At Once of games. I don't know. You didn't pay for this opinion and its quality reflects that.

Video games are losing ground in the physical market and, frankly, that's been on its way ever since disk drives stopped being standard in home PCs. But I'm going to be pretty sad if that's the last straw for movies on physical media too. They are coming from the same blu-ray disc factories, mostly.

It might not be bad if we could start a thumbdrive culture around trading physical files, though. Games, music, whatever, all on little thumbdrives to be traded at swapmeets and conventions. And you'll probably only get *some* ransomware. Like an allowable amount of virus.

People who don't understand why Odysseus wanted to hear the sirens' song probably also don't want to taste Switch games or smell the visibly sour milk. You gotta hear it. What are you going to do, not know and be boring?

Every tennis movie is a Pong movie

Wario64@wario64.bsky.social

Atari Makes Universal Movie Deal For 10 Iconic Game Properties -Asteroids -Adventure -Berzerk -Breakout -Centipede -Crystal Castles -Millipede -Missile Command -Pong -Yars’ Revenge deadline.com/2026/07/atar...

Beautiful

Supper Mario Broth@mariobrothblog.bsky.social

Donkey Kong 64 makes extremely efficient usage of in-engine coloration to cut down on the number of textures. Entire vibrant and colorful areas are created at runtime from a single texture just by artfully tinting it.

Mitchell F. Wolfe reposted

The wreck of the cruise ship MS World Discoverer, slowly being taken over by nature. She struck an uncharted reef in the Solomon Islands in 2000 and has remained there ever since. #Cruiseships #Shipwrecks #Pacific

My original post has... dramatically escaped containment to say the least. I cannot respond to all replies, but for a little more context on what the whole point of what I'm talking about is:

This post is unavailable.

I understand the distaste for AAA, believe me. But no, taking the money out of gaming will not improve games. It will just unemploy developers. There can only be so many hits per year. If they are all small-team indies, that's <300 people in the world making a living making games max. AAA is jobs.

Duncan@duncanforster.bsky.social

You can emulate games from previous generations on a toaster, games will remain accessible if you know where to look. AAA games need to die anyway, take the money out of gaming and it will improve games