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Yona
Yona
@yona.moe
Professional (lol) game dev, amateur artist. I spend my days writing code so I can spend my nights drawing Rhythm gamer, TTRPG enjoyer, weeb. Everything I post here is my opinion and mine alone. Ace 🖤🩶🤍💜 | 🏳️⚧️ | She/Her | mid-20s
488 followers602 following1.7K posts
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It's time for time...!? Chronal Chain's demo is now available, and can be played through Stage 2! Use the mighty powers of the Chain to forge a path through the challenges ahead. A new adventure is just beginning! #ChronalChain store.steampowered.com/app/3824730/...
Time-bending bullet hell action is coming to Steam Next Fest tomorrow! Slow, stop, and rewind time to analyze and overcome the storm of bullets in your path... and conquer your own limits! Designed for genre newbies and veterans alike. #ChronalChain store.steampowered.com/app/3824730/...
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oh my god why are all avatar discussions like this. i feel like i am being driven insane fandom when the protagonists have a really fun dynamic together: "cool! can't wait for them to be separated" fandom when the protagonist is a child: "cool! can't wait for when she's not a child anymore"
SEVEN HAVENS IS ACTUALLY GOOD WE'RE SO BACK WE'VE NEVER BEEN MORE BACK
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New At Fate's End gameplay trailer just dropped! It's full of action and investigation + you get to meet Roman, Shan's exhuberant brother who hides some painful secrets...
this echoes my theory that the ultimate form of commercial gamedev is Key Jangler 2000 a game where you press a button to immediately get satisfying audiovisual feedback. for 10% of button clicks, you get a currency that you can exchange for new keys that jangle slightly differently
the ideal form of commercial gamedev is a fidget spinner that is also a slot machine it's not about communicating anything, it's about self-soothing. this is the rosetta stone to understanding like half a dozen different recurring game design discourses and the design trends that kick them off
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the ideal form of commercial gamedev is a fidget spinner that is also a slot machine it's not about communicating anything, it's about self-soothing. this is the rosetta stone to understanding like half a dozen different recurring game design discourses and the design trends that kick them off
to me sayolara felt like a bait and the switch where i thought i'd get girls' love and instead i got an excellent trans metaphor, a very strong portrayal of what it's like navigating comp-cis-het, (and also some girls' love) but that ending really cemented it as a trans story first and foremost imo
I think sayolara wins for "the most transgender an anime can be without ever directly addressing gender"
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yet more proof that media could get away with so much more creative bullshit than we think
Was watching today's Goodbye Lara and loud piano music started playing when Lisa showed up. Like, drowning-out-the-dialogue loud. I sat there, accepting this as a bold, interesting artistic decision, for a solid 30 seconds before realizing a song had begun playing in another window. Literally:
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your model had a cybersecurity incident? well my model had THREE cybersecurity incidents! i'll call my model after school and he'll beat up your model!
BREAKING: Anthropic announced that its artificial intelligence models had breached three different organizations during cybersecurity tests that went awry, a little more than a week after its chief rival, OpenAI, disclosed a similar incident.
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