Conflicted over this, but happy to see that community members and maintainers are even more conflicted than I am. Just this weekend, we held our gamedev community meetup and I held a presentation about the objective drawbacks of using AI in games. It was a contentious topic, but I feel like -
For years we have been overwhelmed by the volume of code contributions we have to review, especially from new contributors. AI has made the problem much worse. That's why we are taking steps to reduce the burden on maintainers while still welcoming new contributors: godotengine.org/article/cont...