HP van Braam reposted
HP van Braam
HP van Braam
@tmm.cx
Godot engine developer and board member, Founder of Prehensile Tales, hire us for Godot development help! Lover of retro tech and free software fediverse: @hp@tmm.cx They/Them https://blog.tmm.cx
1.1K followers720 following340 posts
HP van Braam reposted
People can't agree if that means that you can't go into the pool if you've stood next to someone who peed. Or if you have to burn your swimming trunks if you EVER peed in the pool. Others think that if you're peeing clear it's not really peeing in the pool. We are being specific, not wishy washy.
Steps in the right direction, but would you trust a policy like: "We can't catch everyone peeing in the pool, so it's okay to pee in the pool as long as it's not substantial." It's better for everyone if the policy is "No peeing in the pool." The fact you can't catch everyone is irrelevant.
HP van Braam reposted
For years we have been overwhelmed by the volume of code contributions we have to review, especially from new contributors. AI has made the problem much worse. That's why we are taking steps to reduce the burden on maintainers while still welcoming new contributors: godotengine.org/article/cont...
HP van Braam reposted
#GodotEngine 4.5 has finally arrived! 🎉 With this new release, we made meticulous efforts in order to amplify what is possible to do with our engine, guided by our goal of making gaming and game development for everyone! godotengine.org/releases/4.5/
HP van Braam reposted
This Godot Con presentation by @tmm.cx about using the free open source Godot game engine to make non game applications that will run anywhere was fantastic and thought provoking www.youtube.com/watch?v=ywl5... #godot
Eric Drexler announces a new open source tool to design and simulate advanced nanotechnology. Built on the Godot engine! It helps users explore nanoscale systems through physics based simulations. Get it here! msep.one
HP van Braam reposted
Currently listening to HP van Braam's (@tmm.cx ) talk on developing non-game applications with Godot. He's been working on a nanotechnology design program. Fascinating subject. #Godot #Programming
At the start of this Pride Month I want to recognize all of our wonderful queer community members that help make @godotengine.org possible. Happy Pride everyone! 🏳️🌈 🏳️⚧️
HP van Braam reposted
HP van Braam reposted
Our community is great! Come make your own bad ass little drifting race car! ❤️
I see Godot like a super versatile little compact car. One of those hatchbacks that sip gas and carry all your groceries, but they actually go sorta fast and corner tight, and it turns out there's a whole tuner community turning them into bad ass little drifting race cars.
HP van Braam reposted
Godot 4.4 gave Halloween Harry a nice performance boost on my 6 year old Nuc. Our test level with EVERYTHING ON runs at 60fps with 4.4 versus 35fps with 4.3. I am very happy! Well done @godotengine.org #GameDev #IndieDev #IndieGames #IndieDev #buildinpublic #GodotEngine
HP van Braam reposted
Valve pinch a little code from Godot for Half-Life 2, Counter-Strike: Source, Day of Defeat: Source, Team Fortress 2 #Godot #OpenSource #Steam #Valve #HL2 #CounterStrike #Gaming
HP van Braam reposted
HP van Braam reposted
Replying to @akien.bsky.social
Buggy implicit layers are a constant source of pain and anger. Can't remember how many times I helped people with their Vulkan issues and it turned out they were caused by some buggy implicit layer. Luckily the loader now has ways of simply disabling all implicit layers: github.com/KhronosGroup...
As a little Christmas present I made CommandQueueMT a bit faster, resulting in a roughly ~4% FPS increase in the Godot TPS demo (on my machine, restrictions apply, read small text for warranty information)! Down with macros! Long live templates! github.com/godotengine/...