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Foundations of my combat system: Parry & Counter. Timing can be a little tricky for charging enemies but once mastered it's really satisfying. Don't feel sorry for the moth. It picked the fight. #indiedev #gamedev #indiegame #survivalgame #parry #counter #moth #combat

This is a good point for sure! My plan is that they have a circle with a direction arrow/indicator at the ground below each enemy. It's going to change color to indicate the attack and the the moment you need to parry.

You're right of course. I need to test it visually. Still, it's quite important that the player knows when they're going to get hit. Enemy sprites will usually only be left/right so indicating their direction in combat feels like a good idea. (It will be customizable in options too :D )

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It's entirely possible that I'll end up with something immersive for the parry timing. Like a bright flash in the enemy eye or a sound cue. Mood and immersion are my top priority although avoiding accidental & frustrating deaths in combat is a close second.