Post

I don't know if this is _it_ yet also, I like the line-drawing input pattern from boggle.brennan.computer but I don't actually like boggle that much, so I feel like there's gotta be some sort of combination where you're flicking lines around in the same way but for a different non-wordcel goal

oh good! love to hear that I don't do any page tracking or anything so I truly have no idea how many people are playing these things

that's so funny, it definitely wasn't in the intended design even! there's an FX button in the top right that might help with rendering, it turns off the flavor particle effects

Almost took a screenshot to complain about not having enough info to solve a situation where 3 out of the 4 remaining hexes were mines but figured it out!

yep, it's possible to generate situations where you have to blindly choose with no deterministic information I don't mind that, personally, but it's good feedback as I iterate new game designs out of these

Oh yes agreed, I ran into a few situations without enough information to play deductively! Minesweeper does the same I’m p sure

yeah! it was designed with mobile in mind the one thing I realized too late, though, was that it's faster to click and right click vs long-press for flags, so having a mouse will naturally score higher for being quicker / more in the combos speed but hopefully it's fun either way