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our 3D compression tool is out now! the dream of making entire assets smaller than a single image is real; we've made entire multi-level, dozens-of-models games in under 7 MB entirely free and client side gltf-compressor.com
brennan
@brennan.computer
unlicensed back alley alchemy digital ⇄ physical, 3D and AI research. living in a world of magic and vibrance
3K followers507 following11.7K posts
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our 3D compression tool is out now! the dream of making entire assets smaller than a single image is real; we've made entire multi-level, dozens-of-models games in under 7 MB entirely free and client side gltf-compressor.com
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Replying to @brennan.computer
and then you also get cool interplay stuff for free: what if the framed art on your wall was someone's Grain photography, what if you had a cross stitch that was a bisk that makes you laugh. a faux subway map that shows your friend network all sorts of dynamic art with all this data
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'Stonehenge in the Snow' (1944) by Bill Brandt Federico Italiano https://x.com/FedeItaliano76/status/1998714290346299448
man if this isn't the most interesting character study I feel like I could make a whole docudrama about it, like a Zero Charisma or a Tiger King -- everyone is wrong in a different unique way, and then they all collide in the middle over something that never really mattered
i wanted to be sympathetic to someone watching their hobby/income disappear to ai but good lord the vibes here are rancid for *everyone* rec98.nmlgc.net/blog/2026-10...
man if this isn't the most interesting character study I feel like I could make a whole docudrama about it, like a Zero Charisma or a Tiger King -- everyone is wrong in a different unique way, and then they all collide in the middle over something that never really mattered
i wanted to be sympathetic to someone watching their hobby/income disappear to ai but good lord the vibes here are rancid for *everyone* rec98.nmlgc.net/blog/2026-10...
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+100 either you made the best software or not we're in this phase of shipping fast janky things and I'll be the first to say it's fun and often useful, but we will also see big new tentpoles calcify into 'best' with sustained evolution and polish, with care, with firm thoughtful direction
To me the right reaction to being told "I don't want to try it because it was made with AI" is not self-righteous indignation. The right reaction is to keep on working until it is undeniably the best and most useful thing it can be, out-competing alternatives by a mile.
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Replying to @braket.bsky.social
@brennan.computer @braket.bsky.social @cee.wtf someone should seriously start an ai-positive gamedev discord server ok taking matters into my own hands i setup a server called SimclusterDoesGamedev, if you're reading this you're invited: discord.gg/dxuS6pQAC
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making a game right now, I literally cannot imagine making it without the tooling that I generate every day it's just grunt work. I made a thing that lofts two curves together in a certain way so I didn't have to manually repair the mesh every time. probably saved 20 hours of the dumbest labour
Being anti-AI coding in games makes zero sense. With AI you can quickly make amazing, customized tools and engine code for your team that were cost prohibitive to make before, and these tools empower real artists, designers and programmers to make better games.
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i’ve been working with claude on a 3d replica of philip johnson’s glass house for my personal website, fleetingbits.io, and i’ve turned a lot of the site’s features into locations on the property.
it's working!
I'm glad to have made my little personal CAD program experiment, but at this point I think I just don't even need an interface at all here's my sketch, here's what opus spat out printed it as-is; there's one dimension wrong it couldn't have known about, but otherwise everything works perfect
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