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You sure you are not using the latest 4.6 beta? As suggested in other replies this is something that is being fixed in this release since it was broken before.

In Godot there is an option to enable the Wayland support, which as far as I know it is disabled by default.. hence why you are probably running Godot in a x11 session, that’s why you don’t see the issue. latest gnome instead, removed support for x11 session entirely.

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